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  1. Moving???

    qewr
    by qewr · June 2011
    Sorry dude I left out a few details, I have a button on the screen that changes an integer attribute when you touch it, when the attribute = 1 then the actor (not the button) changes its linear veloci
  2. IDRIFT-NEED HELP!!!

    mmmatt312
    by mmmatt312 · June 2011
    change attribute
  3. Touch 1 - Move Actor 1 Touch 2 - Move Actor 2

    scitunes
    by scitunes · June 2011
    create an integer attribute: game.actorNumber
  4. Overlap or Collide Bug

    gyroscope
    by gyroscope · June 2011
    I fail to understand how an actor set to non-moveable can be moved by Move, Change Velocity, Accelerate or Accelerate Towards behaviors, thereby interacting with another non-moveable; unless you're us
  5. Overlap or Collide Bug

    gyroscope
    by gyroscope · June 2011
    I set up a small test, one actor moveable, the other not (yesterday). Two text behaviours, one for each, saying "actor one here" and the second actor "whadayaknow'. First ac
  6. Overlap or Collide Bug

    dmilinovichiii
    by dmilinovichiii · June 2011
    I know I can, but I would prefer to avoid constrain attributes if possible because my game is already taxing the processor.
  7. Overlap or Collide Bug

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    You could try constrain the actor's X/Y position to set values.
  8. image change attribute

    starcat
    by starcat · June 2011
    i thought it would be as simple as When mouse is clicked, do the gold behavior, destroy this actor, then Change attribute, Game.hud.display = image.self of the sword or whatever.. but its not changing
  9. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    777ideas.com
    by 777ideas.com · June 2011
    Create a self attribute for the building actor. Call it Bulding Hitpoints and make it a real attribute and set it to the amount of images you have.
  10. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    TheBoss_123
    by TheBoss_123 · June 2011
    Create a self attribute for the building actor. Call it Bulding Hitpoints and make it a real attribute and set it to the amount of images you have.
  11. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    change attribute - self.save - to: game.platform
  12. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    777ideas.com
    by 777ideas.com · June 2011
    put this on each building, where buildingHitPoints is a self attribute. then based on the hit points, change the image
  13. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    jonmulcahy
    by jonmulcahy · June 2011
    put this on each building, where buildingHitPoints is a self attribute. then based on the hit points, change the image
  14. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    777ideas.com
    by 777ideas.com · June 2011
    change attribute: building health - 1
  15. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    TheBoss_123
    by TheBoss_123 · June 2011
    change attribute: building health - 1
  16. How Can I Make A Building Get More Damaged Ever Time It Gets Hits

    GamersRejoice
    by GamersRejoice · June 2011
    Make a self attribute on the building actor named damage (integer)
  17. Bounce after smashing the enemy

    scribblstudios
    by scribblstudios · June 2011
    Use, when collides with enemy, change attribute self motion linear velocity y to 150 (the jump speed).
  18. touch and vibrate

    DrGlickert
    by DrGlickert · June 2011
    When touch is pressed change attribute self position y (if horizontal setup, x if vertical) to self pos y- (touch x (or y if vertical)- self pos x), and the repeat this using a timer, except every oth
  19. touch and vibrate

    scribblstudios
    by scribblstudios · June 2011
    When touch is pressed change attribute self position y (if horizontal setup, x if vertical) to self pos y- (touch x (or y if vertical)- self pos x), and the repeat this using a timer, except every oth
  20. Bounce after smashing the enemy

    Gallardo
    by Gallardo · June 2011
    Change attribute game.jumpkill to true
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