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Moving???
by qewr ·Sorry dude I left out a few details, I have a button on the screen that changes an integer attribute when you touch it, when the attribute = 1 then the actor (not the button) changes its linear veloci -
IDRIFT-NEED HELP!!!
by mmmatt312 ·change attribute -
Touch 1 - Move Actor 1 Touch 2 - Move Actor 2
by scitunes ·create an integer attribute: game.actorNumber -
Overlap or Collide Bug
by gyroscope ·I fail to understand how an actor set to non-moveable can be moved by Move, Change Velocity, Accelerate or Accelerate Towards behaviors, thereby interacting with another non-moveable; unless you're us -
Overlap or Collide Bug
by gyroscope ·I set up a small test, one actor moveable, the other not (yesterday). Two text behaviours, one for each, saying "actor one here" and the second actor "whadayaknow'. First ac -
Overlap or Collide Bug
by dmilinovichiii ·I know I can, but I would prefer to avoid constrain attributes if possible because my game is already taxing the processor. -
Overlap or Collide Bug
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image change attribute
by starcat ·i thought it would be as simple as When mouse is clicked, do the gold behavior, destroy this actor, then Change attribute, Game.hud.display = image.self of the sword or whatever.. but its not changing -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by 777ideas.com ·Create a self attribute for the building actor. Call it Bulding Hitpoints and make it a real attribute and set it to the amount of images you have. -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by TheBoss_123 ·Create a self attribute for the building actor. Call it Bulding Hitpoints and make it a real attribute and set it to the amount of images you have. -
Destroy After Collide + Linking Multiple Actors - Two Questions
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How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by 777ideas.com ·put this on each building, where buildingHitPoints is a self attribute. then based on the hit points, change the image -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by jonmulcahy ·put this on each building, where buildingHitPoints is a self attribute. then based on the hit points, change the image -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by 777ideas.com ·change attribute: building health - 1 -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by TheBoss_123 ·change attribute: building health - 1 -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by GamersRejoice ·Make a self attribute on the building actor named damage (integer) -
Bounce after smashing the enemy
by scribblstudios ·Use, when collides with enemy, change attribute self motion linear velocity y to 150 (the jump speed). -
touch and vibrate
by DrGlickert ·When touch is pressed change attribute self position y (if horizontal setup, x if vertical) to self pos y- (touch x (or y if vertical)- self pos x), and the repeat this using a timer, except every oth -
touch and vibrate
by scribblstudios ·When touch is pressed change attribute self position y (if horizontal setup, x if vertical) to self pos y- (touch x (or y if vertical)- self pos x), and the repeat this using a timer, except every oth -
Bounce after smashing the enemy
by Gallardo ·Change attribute game.jumpkill to true