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  1. flip a coin

    DrGlickert
    by DrGlickert · June 2011
    Change attribute: game.Coin to Random(0,1)
  2. Ive spent 3 hours on a problem, I need some help

    simo103
    by simo103 · June 2011
    the issue is that a game variable of 3 is triggering all the self attributes to trigger. Would you consider doing a self attribute Proximity and then assign its magnitude to the hook. Based on a certa
  3. Destroy After Collide + Linking Multiple Actors - Two Questions

    Mack_Dundee
    by Mack_Dundee · June 2011
    change attribute - self.save - to: game.platform
  4. Problem with going next round

    Appster
    by Appster · June 2011
    I have only 1 scene. I want to be able to complete 5 rounds before end of level. So I have 1 attribute named ROUND.
  5. gs closed down suddenly?

    jonmulcahy
    by jonmulcahy · June 2011
    I've noticed if you have a ton of attributes and are using the attribute browser it slows down. There must still be a memory leak there.
  6. Ive spent 3 hours on a problem, I need some help

    Mammoth
    by Mammoth · June 2011
    and a global attribute LureOccupied.
  7. 2 quick question

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    To add sound, you could use a behavior on that actor. The volume can be adjusted/faded with an attribute and an interpolate behavior.
  8. Problem with going next round

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Change attribute game.round to game.round+1
  9. Life force ends reset game

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Create a integer game attribute called life Set it what ever you want life force to be.
  10. Dueling Starships - My first GS game that I just submitted to app store

    BobD
    by BobD · June 2011
    Constrain self.Position.X to game.Player X /10+10
  11. Problem with going next round

    Appster
    by Appster · June 2011
    Hi all, I have set a scene to be played 5 rounds. So I have 1 attribute to count the Round number (initial = 1). After 1 round is complete, i have a button to go next round where I have "REse
  12. Inventory?

    rlehm
    by rlehm · June 2011
    next, create an attribute, and it will change when you get the item, from false to true, and when used, from true to false.
  13. Jump To Position

    tenrdrmer
    by tenrdrmer · June 2011
    Then just use a change attribute for the x position instead of a move behavior
  14. Enemy spawner

    ninja23666
    by ninja23666 · June 2011
    Ok, so i have my game set and all my attributes how would i set an attribute to make it spawn a certain amount of this enemy and another but when the last enemy is gone to switch to a victory screen
  15. Overlap or Collide Bug

    dmilinovichiii
    by dmilinovichiii · June 2011
    The overlap or collide rule isn't working with actors who Moveable attribute is unchecked. Is this a bug or intentional?
  16. Different Surfaces

    dmilinovichiii
    by dmilinovichiii · June 2011
    Put an attribute in the car. Make a rule. Put when actor overlaps or collides with actor of type gravel change attribute drag to "put what you want the gravel drag to be" otherwise c
  17. Inventory?

    Carbon2001
    by Carbon2001 · June 2011
    A short answer though to guide you in the right direction is that when a user presses on an inventory item in a scene, to change a boolean attribute (lets call it LadderTaken) from false to true. Mayb
  18. Inventory?

    gyroscope
    by gyroscope · June 2011
    A short answer though to guide you in the right direction is that when a user presses on an inventory item in a scene, to change a boolean attribute (lets call it LadderTaken) from false to true. Mayb
  19. Stomping on enemy problem. Please Help.

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Change attribute game.jumpkill to true
  20. Different Surfaces

    CLV25
    by CLV25 · June 2011
    Hi, So i'm making a racing game. However I want to make it so that when you leave the track the car will have lots of drag. I have made 2 track layers, 1 being the track itself and one being the grave
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