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flip a coin
by DrGlickert ·Change attribute: game.Coin to Random(0,1) -
Ive spent 3 hours on a problem, I need some help
by simo103 ·the issue is that a game variable of 3 is triggering all the self attributes to trigger. Would you consider doing a self attribute Proximity and then assign its magnitude to the hook. Based on a certa -
Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·change attribute - self.save - to: game.platform -
Problem with going next round
by Appster ·I have only 1 scene. I want to be able to complete 5 rounds before end of level. So I have 1 attribute named ROUND. -
gs closed down suddenly?
by jonmulcahy ·I've noticed if you have a ton of attributes and are using the attribute browser it slows down. There must still be a memory leak there. -
Ive spent 3 hours on a problem, I need some help
by Mammoth ·and a global attribute LureOccupied. -
2 quick question
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Problem with going next round
by BrynjeBamsen ·Change attribute game.round to game.round+1 -
Life force ends reset game
by BrynjeBamsen ·Create a integer game attribute called life Set it what ever you want life force to be. -
Dueling Starships - My first GS game that I just submitted to app store
by BobD ·Constrain self.Position.X to game.Player X /10+10 -
Problem with going next round
by Appster ·Hi all, I have set a scene to be played 5 rounds. So I have 1 attribute to count the Round number (initial = 1). After 1 round is complete, i have a button to go next round where I have "REse -
Inventory?
by rlehm ·next, create an attribute, and it will change when you get the item, from false to true, and when used, from true to false. -
Jump To Position
by tenrdrmer ·Then just use a change attribute for the x position instead of a move behavior -
Enemy spawner
by ninja23666 ·Ok, so i have my game set and all my attributes how would i set an attribute to make it spawn a certain amount of this enemy and another but when the last enemy is gone to switch to a victory screen -
Overlap or Collide Bug
by dmilinovichiii ·The overlap or collide rule isn't working with actors who Moveable attribute is unchecked. Is this a bug or intentional? -
Different Surfaces
by dmilinovichiii ·Put an attribute in the car. Make a rule. Put when actor overlaps or collides with actor of type gravel change attribute drag to "put what you want the gravel drag to be" otherwise c -
Inventory?
by Carbon2001 ·A short answer though to guide you in the right direction is that when a user presses on an inventory item in a scene, to change a boolean attribute (lets call it LadderTaken) from false to true. Mayb -
Inventory?
by gyroscope ·A short answer though to guide you in the right direction is that when a user presses on an inventory item in a scene, to change a boolean attribute (lets call it LadderTaken) from false to true. Mayb -
Stomping on enemy problem. Please Help.
by BrynjeBamsen ·Change attribute game.jumpkill to true -
Different Surfaces
by CLV25 ·Hi, So i'm making a racing game. However I want to make it so that when you leave the track the car will have lots of drag. I have made 2 track layers, 1 being the track itself and one being the grave