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IDRIFT-NEED HELP!!!
by BrynjeBamsen ·Create a new game attribute boolean called turn -
Question about random numbers
by gyroscope ·A way that'll work here is to make a random(3,5) put into attribute, let's call it FirstRand. Then a random(0,1) put into attribute Juggle. -
Question about random numbers
by mangaroo ·when attribute = 2 -
Problem with complete Level
by Appster ·think I got it already. I need to have attribute to check level complete. (Image) -
Problem with complete Level
by Appster ·to 0 and when the score is reached, I change attribute of self.visible = 1. But it never show up. Any reason for that? How can I make msg pop up to say level complete with button to go back or next l -
Fading Alpha on text and texture memory
by JohnPapiomitis ·You'll have to have different rules with different display texts. So when attribute is whatever display text color green. Then say u want to have it change to red when say score is greater then 100 yo -
Ferris wheel game issues
by davidstar ·Im making a ferris wheel with four baskets that is supposed to start turning as soon as you have placed characters in all baskets. Now, im using constrain attributes with this formula on the baskets t -
Stomping on enemy problem. Please Help.
by Gallardo ·Player Rules: constrain game.MainPlayer.Height to self.Size.Height -
Destroy After Collide + Linking Multiple Actors - Two Questions
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is it possible to do this in GS?
by tenrdrmer ·its completely possible. Things get tricky if the squiggle is moving but if its stationary just take small invisible actors and place them along the line and make your actor collide with the invisible -
Actor around planet: wrong rotation / orbit starting point
by zapposh ·game.PlanetAngle is constrained to (planet.selfRot + startAngle) -
Ignoring the 5th Touch in a 4 players Touch game
by scribblstudios ·Create an attribute that says, touch count (in game attributes), and change that attribute to touch count +1 every time there's a new touch. Change it to touch count -1 when touch is released. -
Help needed for multi "button"
by AppsRacK ·i think you can but you need to detect first the touches on the button then you can use the expression editor. You can pass the value of wahtever button is press to a global attribute and add it using -
Help needed for multi "button"
by Appster ·Thanks drahc. I can't do that bcoz I lots of number. So I wan an attribute to be able to store an equation such as 1+2=3 where 1, + and 2 is based on button pressed. How to make it store as equation? -
Actor around planet: wrong rotation / orbit starting point
by zapposh ·Then for the actor I did the following constraint (when overlapping or colliding with planet): -
Help needed for multi "button"
by AppsRacK ·1. Make 4 attributes "PressA" "PressB" "PressC" & "PressPlus" and set them all to BOOL and 1 Integer attribute name it l -
Help needed for multi "button"
by Appster ·Hi all, need your advice on this. I have 3 buttons (A, B and C) and all of them are set with Mouse Down events + one game.Attribute. I want to be able to store the value to the attribute based on the -
Help WIth Actor Spawning
by AppsRacK ·spawning and destroying by just using 1 actor, 1 attribute and 1 rule. -
Time
by AppsRacK ·make global attribute TIMER and set to to integer -
Time
by qewr ·This is a pretty big problem.. really i have no idea how to make time in gamesalad. My first thought was just to create an actor that changed an attribute to that attribute + 1 every second but that d