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  1. IDRIFT-NEED HELP!!!

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Create a new game attribute boolean called turn
  2. Question about random numbers

    gyroscope
    by gyroscope · June 2011
    A way that'll work here is to make a random(3,5) put into attribute, let's call it FirstRand. Then a random(0,1) put into attribute Juggle.
  3. Question about random numbers

    mangaroo
    by mangaroo · June 2011
    when attribute = 2
  4. Problem with complete Level

    Appster
    by Appster · June 2011
    think I got it already. I need to have attribute to check level complete. (Image)
  5. Problem with complete Level

    Appster
    by Appster · June 2011
    to 0 and when the score is reached, I change attribute of self.visible = 1. But it never show up. Any reason for that? How can I make msg pop up to say level complete with button to go back or next l
  6. Fading Alpha on text and texture memory

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    You'll have to have different rules with different display texts. So when attribute is whatever display text color green. Then say u want to have it change to red when say score is greater then 100 yo
  7. Ferris wheel game issues

    davidstar
    by davidstar · June 2011
    Im making a ferris wheel with four baskets that is supposed to start turning as soon as you have placed characters in all baskets. Now, im using constrain attributes with this formula on the baskets t
  8. Stomping on enemy problem. Please Help.

    Gallardo
    by Gallardo · June 2011
    Player Rules: constrain game.MainPlayer.Height to self.Size.Height
  9. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    A) Create a self attribute (integer, default value = 0) called "save" and a self attribute (boolean, default value = false) called "activate".
  10. is it possible to do this in GS?

    tenrdrmer
    by tenrdrmer · June 2011
    its completely possible. Things get tricky if the squiggle is moving but if its stationary just take small invisible actors and place them along the line and make your actor collide with the invisible
  11. Actor around planet: wrong rotation / orbit starting point

    zapposh
    by zapposh · June 2011
    game.PlanetAngle is constrained to (planet.selfRot + startAngle)
  12. Ignoring the 5th Touch in a 4 players Touch game

    scribblstudios
    by scribblstudios · June 2011
    Create an attribute that says, touch count (in game attributes), and change that attribute to touch count +1 every time there's a new touch. Change it to touch count -1 when touch is released.
  13. Help needed for multi "button"

    AppsRacK
    by AppsRacK · June 2011
    i think you can but you need to detect first the touches on the button then you can use the expression editor. You can pass the value of wahtever button is press to a global attribute and add it using
  14. Help needed for multi "button"

    Appster
    by Appster · June 2011
    Thanks drahc. I can't do that bcoz I lots of number. So I wan an attribute to be able to store an equation such as 1+2=3 where 1, + and 2 is based on button pressed. How to make it store as equation?
  15. Actor around planet: wrong rotation / orbit starting point

    zapposh
    by zapposh · June 2011
    Then for the actor I did the following constraint (when overlapping or colliding with planet):
  16. Help needed for multi "button"

    AppsRacK
    by AppsRacK · June 2011
    1. Make 4 attributes "PressA" "PressB" "PressC" & "PressPlus" and set them all to BOOL and 1 Integer attribute name it l
  17. Help needed for multi "button"

    Appster
    by Appster · June 2011
    Hi all, need your advice on this. I have 3 buttons (A, B and C) and all of them are set with Mouse Down events + one game.Attribute. I want to be able to store the value to the attribute based on the
  18. Help WIth Actor Spawning

    AppsRacK
    by AppsRacK · June 2011
    spawning and destroying by just using 1 actor, 1 attribute and 1 rule.
  19. Time

    AppsRacK
    by AppsRacK · June 2011
    make global attribute TIMER and set to to integer
  20. Time

    qewr
    by qewr · June 2011
    This is a pretty big problem.. really i have no idea how to make time in gamesalad. My first thought was just to create an actor that changed an attribute to that attribute + 1 every second but that d
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