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Joystick controlled actor do not collide properly with "floor".
by GreenfroggGames ·@Socks It's fine when the actor rotation is at 90 or 270. But at let's say 120 degrees and moving down/left to right (or right to left) across the floor, the actor goes through a bit. @Armelline yeah -
Joystick controlled actor do not collide properly with "floor".
by Armelline ·@GreenfroggGames I agree with @Socks about the movement. That Offset Constrain actor shouldn't be necessary. You know the offset from the camera re-sizer actor, it shouldn't be necessary to have a sep -
Joystick controlled actor do not collide properly with "floor".
by Socks ·The Move Controller's movement was very strange, it was much better after deleting the Offset Constrain actor. -
Guru Youtube just past 800 subscribers
by Icebox ·Your youtube videos help alot , logic series , constrain moveable actors , using mod , multi touch , swipe custom collisions .. and much more which opened my eyes to GS , glad your back and wish you t -
How to let state last for 3 sec ?
by Weiyu ·I want to do that when Actor touch Y can change myself Attribute. (change self color (Particles), self speed+300 and when Actor touch coin , can +3 Score point.) -
How to let state last for 3 sec ?
by Weiyu ·Do Change Attribute set "game.Color" to "true" -
Spawn Actor at a certain location
by JDMorriosn ·It is set to true in a rule at the top of the destroy code aka bottom wall I have a change attribute. First I have if the actor collides with the ball change attribute destroy.game to true. Then anoth -
Spawn Actor at a certain location
by JDMorriosn ·The first pic is all the code under the ball the second pic is all the code on the bottom wall which I have named destroy, I created a global attribute called destroy hence the game.destroy -
Spawn Actor at a certain location
by Hopscotch ·The reason that it does not spawn is probably due to the fact that the game.Destroy attribute gets set to false before the bottom wall actor gets processed. -
VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)
by GreenfroggGames ·My camera x offset constrain rule was wrong. Thank you for helping me though -
How to display the current score and high score at the same time and then save the high score
by tatiang ·Load Attribute key highscore game.highScore -
Stopping interpolatiom
by digitalzero ·If activated is true interpolate self position y to self finish y ( real attribute) otherwise if activated is false change attribute self position y to self.start y and of course if it collides with p -
Respawn ball
by wongj19 ·Make and attribute called flick. -
New CEO Introduction
by Japster ·(Quote) -
New CEO Introduction
by Armelline ·This one was so much bigger than a lot of people realise, too. I've used them constantly since they came out and even just yesterday I made something that would have been flat out impossible a year ag -
New CEO Introduction
by Armelline ·such an attitude now. Custom fonts, custom collisions, video reward ads, lots of little additions and changes. -
Saved attributes not showing changes upon restart
by tatiang ·Tables aren't required but are certainly easier since they don't require loading -- it's done automatically -- and you can save multiple "attributes" (cells) with a single Save Table -
Day Night Cycle issue
by quinn221 ·(Quote) -
Day Night Cycle issue
by Icebox ·Change attribute -
Search Bar
by jovanovic_dejan ·If "Attribute is V" then bring this pictures at the front