GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Animating after a collision (noob here)

    AppsRacK
    by AppsRacK · June 2011
    --->add a timer attribute
  2. Animating after a collision (noob here)

    RedlerTech
    by RedlerTech · June 2011
    Create a boolean attribute called collision at false
  3. Any way to get or set pixels in an image

    Stormtrix
    by Stormtrix · June 2011
    pixel data? what exactly do you mean? are you meaning for collisions?
  4. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    change attribute - game.platform - to: 1
  5. Destroy After Collide + Linking Multiple Actors - Two Questions

    Mack_Dundee
    by Mack_Dundee · June 2011
    5) If platform attribute is greater than 1, change opacity to 0 (to make it invisible) or destroy/move actor (if you want the platform entirely gone). This is for the first platform. The second plat
  6. Question about change attribute/scene

    jb15
    by jb15 · June 2011
    I have a bunch of scenes labeled Level1, Level2, Level3, Level4, etc. In my menu, I'd like to make a self.attribute in a button actor, say an integer, 4, and then, when it's tapped, it goes to Level4.
  7. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    4) If player actor collides with platform actor AND platform attribute is equal to 0, change platform attribute to be 1. This is for the first platform. The second platform would use 1 and 2, the thi
  8. Destroy After Collide + Linking Multiple Actors - Two Questions

    Mack_Dundee
    by Mack_Dundee · June 2011
    1) Create a game attribute called "platform" (or whatever you'd like) using the boolean type. (Minus the quotations, of course.)
  9. Destroy After Collide + Linking Multiple Actors - Two Questions

    Mack_Dundee
    by Mack_Dundee · June 2011
    1) Create a game attribute called "platform" (or whatever you'd like) using the boolean type. (Minus the quotations, of course.)
  10. is it possible to do this in GS?

    slev
    by slev · June 2011
    hi is it possable to draw a wiggly line import it as a png and then constrain an actor to it so that the actor would follow the path i want it to be a smooth fluid cured movment not just a zig zag or
  11. Change Image rule creates an image too small?

    gyroscope
    by gyroscope · June 2011
    No worries; if you're using a change image behavior without a change attribute size behavior, the image will always appear and display to the size of the image that you've imported. There's no restric
  12. how can I adjusting particle rate during flow?

    InLikeFlynn
    by InLikeFlynn · June 2011
    I'm not sure if it's stuck on the first value or not. You could try constraining the attribute instead of changing it.
  13. how can I adjusting particle rate during flow?

    old_kipper
    by old_kipper · June 2011
    rule that adds 10 every second to a self number attribute in the spawning actor and having that referenced in the 'number of particles' in the particle behaviour. It doesn't have any effect, and I ha
  14. Can User Resize an Actor?

    DrGlickert
    by DrGlickert · June 2011
    for zooming and such. You should be able to constrain the width/height of the actor to the pinching magnitude.
  15. Making an actor non-moveable

    tenrdrmer
    by tenrdrmer · June 2011
    Constraining will hold it in place if you have done the rules correctly. You can also throw in a constrain on the velocities to 0 but really that should not be needed.
  16. Making an actor non-moveable

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    Ok, so if I constrain self.position.x to 512 and self.position.y to 384, (ipad center) that should hold it still? I tried and it didn't work. I also tried constraining to the scene.background.position
  17. Making an actor non-moveable

    tenrdrmer
    by tenrdrmer · June 2011
    You have to un check moveable in the prototype. that is one attribute that cannot be changed in game. If you must have it movable until that point then after your size increase you can add a constrain
  18. Making an actor non-moveable

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    I have an actor that I interpolate from small in size to fill the screen. At that point I want to make it non-moveable. I added a change attribute at the end of the rule to change self.physics.moveabl
  19. Actor around planet: wrong rotation / orbit starting point

    DrGlickert
    by DrGlickert · June 2011
    Make a real-attribute (or an angle attribute) - game.PlanetRot
  20. Actor around planet: wrong rotation / orbit starting point

    zapposh
    by zapposh · June 2011
    constrain self.X to ( game.PlanetRadius + game.ActorRadius )*cos( game.PlanetRotation )+ game.PlanetX
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla