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Animating after a collision (noob here)
by AppsRacK ·--->add a timer attribute -
Animating after a collision (noob here)
by RedlerTech ·Create a boolean attribute called collision at false -
Any way to get or set pixels in an image
by Stormtrix ·pixel data? what exactly do you mean? are you meaning for collisions? -
Destroy After Collide + Linking Multiple Actors - Two Questions
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Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·5) If platform attribute is greater than 1, change opacity to 0 (to make it invisible) or destroy/move actor (if you want the platform entirely gone). This is for the first platform. The second plat -
Question about change attribute/scene
by jb15 ·I have a bunch of scenes labeled Level1, Level2, Level3, Level4, etc. In my menu, I'd like to make a self.attribute in a button actor, say an integer, 4, and then, when it's tapped, it goes to Level4. -
Destroy After Collide + Linking Multiple Actors - Two Questions
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Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·1) Create a game attribute called "platform" (or whatever you'd like) using the boolean type. (Minus the quotations, of course.) -
Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·1) Create a game attribute called "platform" (or whatever you'd like) using the boolean type. (Minus the quotations, of course.) -
is it possible to do this in GS?
by slev ·hi is it possable to draw a wiggly line import it as a png and then constrain an actor to it so that the actor would follow the path i want it to be a smooth fluid cured movment not just a zig zag or -
Change Image rule creates an image too small?
by gyroscope ·No worries; if you're using a change image behavior without a change attribute size behavior, the image will always appear and display to the size of the image that you've imported. There's no restric -
how can I adjusting particle rate during flow?
by InLikeFlynn ·I'm not sure if it's stuck on the first value or not. You could try constraining the attribute instead of changing it. -
how can I adjusting particle rate during flow?
by old_kipper ·rule that adds 10 every second to a self number attribute in the spawning actor and having that referenced in the 'number of particles' in the particle behaviour. It doesn't have any effect, and I ha -
Can User Resize an Actor?
by DrGlickert ·for zooming and such. You should be able to constrain the width/height of the actor to the pinching magnitude. -
Making an actor non-moveable
by tenrdrmer ·Constraining will hold it in place if you have done the rules correctly. You can also throw in a constrain on the velocities to 0 but really that should not be needed. -
Making an actor non-moveable
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Making an actor non-moveable
by tenrdrmer ·You have to un check moveable in the prototype. that is one attribute that cannot be changed in game. If you must have it movable until that point then after your size increase you can add a constrain -
Making an actor non-moveable
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Actor around planet: wrong rotation / orbit starting point
by DrGlickert ·Make a real-attribute (or an angle attribute) - game.PlanetRot -
Actor around planet: wrong rotation / orbit starting point
by zapposh ·constrain self.X to ( game.PlanetRadius + game.ActorRadius )*cos( game.PlanetRotation )+ game.PlanetX