GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Change Image rule creates an image too small?

    Macca_McGill
    by Macca_McGill · June 2011
    Ive got a small 3 second countdown timer before my game starts, it goes 3,2,1, Play! but it appears using the change image behaviour has a restricted image size? Basically even though i have the Play
  2. Magnetic Crane

    jb15
    by jb15 · June 2011
    I can answer 1: Make a global, real attribute, cranex. In the magnet/crane's rules, use constrain attribute: game.cranex to self.x. Then in the car's rules, have it only accelerate if self.x is less t
  3. Magnetic Crane

    CircleTime
    by CircleTime · June 2011
    3.) the magnet is part of a bigger structure, is it possible to have a "compound actor" made of multiple actors using constrain attributes, however still respecting rotation pivots?
  4. trigger random animations?

    AppsRacK
    by AppsRacK · June 2011
    create self attribute
  5. Timer help!

    AppsRacK
    by AppsRacK · June 2011
    make global attributes
  6. Problem with constrained actor

    tenrdrmer
    by tenrdrmer · June 2011
    Well it sounds like you are using one of TSB's templates to be honest. But either way. you need to place a control actor in the scene and unlock it so you can access the scene attributes. Then create
  7. Problem with constrained actor

    KrakenCMT
    by KrakenCMT · June 2011
    My game space is 960 px tall x 320 px wide. I have an arrow actor that is constrained to the x & y position of the mouse when pressed and it points in the direction that the player will move.
  8. Button To Number

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    Create a game attribute called enemies.
  9. How to change an actor image depending on the position of the joystick?

    tenrdrmer
    by tenrdrmer · June 2011
    which is an attribute already being set by the joysticks position
  10. Max Speed Bug

    scitunes
    by scitunes · June 2011
    I have a game I am working on right now where I actually constrain the maxspeed to the distance between the actor and the mouse so that the farther away you are the faster it can go and everything wor
  11. How to change an actor image depending on the position of the joystick?

    isabelaq
    by isabelaq · June 2011
    yea I'm sure if I will serve, but do not quite understand = /, how can show me display the left and right attribute?? Thanks for you help..
  12. Intelligent Inventory

    gyroscope
    by gyroscope · June 2011
    Has anyone used actor tags for anything useful other than collisions?
  13. how do i make character vanish?

    VGX
    by VGX · June 2011
    make a boolean game attribute called touchallowed
  14. How to change an actor image depending on the position of the joystick?

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    Set up an attribute as integer. Then make a rule in the joystick actor, that when it shows 'left' then change attribute to 2, and when it goes "right" set attribute to 3, and when yo
  15. how do i make character vanish?

    mangaroo
    by mangaroo · June 2011
    destroy is a bit final and resource heavy - an alternative would be to play with the self attribute alpha (found under color) - 1 is max opacity, 0 is not visible at all. you can interpolate for a smo
  16. Intelligent Inventory

    SnowAppleMint
    by SnowAppleMint · June 2011
    Has anyone used actor tags for anything useful other than collisions?
  17. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    I'm not sure what you're saying for #2. For the destroying two linked actors at the same time, you could just create an attribute called destroy. Both actors would have a rule in it that checks if t
  18. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    For #1, create an attribute called platform. Every time the player jumps on a platform, it gets incremented by one. Then put a rule in each platform that checks if the platform attribute is X, chang
  19. Button To Number

    Gendude
    by Gendude · June 2011
    I have a rule - Attribute - gamescore = 25 - change scene - level 2
  20. Destroy After Collide + Linking Multiple Actors - Two Questions

    rlehm
    by rlehm · June 2011
    Make a master platform actor. Give him an attribute, not game, not scene, the player. Call it like player.leave
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla