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  1. Changing color with speed

    8x8n8
    by 8x8n8 · June 2011
    Attribute self.linearvelocity.X < 500
  2. Game Storyline Display

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    Create an attribute (Storyline). Have its default value at 0. If Storyline = 0, display game storyline. After the game storyline has played (or was skipped, if that's an option), change Storyline t
  3. Particles Behind Actor?

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    I don't know if it's the most efficient/only way, but I create another actor whose only function is to spawn the particles and constrain this particles actor to the regular actor I want the particles
  4. Particles Behind Actor?

    gyroscope
    by gyroscope · June 2011
    Hi 11clock, paticles can't be put behind the actor that's using the particles behavior. So a workaround is to have an actor as your image over the top, with constrain x and y to particles actor used i
  5. How to make actor stay center on screen?

    jb15
    by jb15 · June 2011
    Or, insstead of using two constrain attributes, use the camera behavior. You can change the camera settings in the scene > attributes pane.
  6. How to make actor stay center on screen?

    scitunes
    by scitunes · June 2011
    or unlock the ship after dragging it into the scene. Then you can constrain the camera.origin to the ship like this:
  7. Writing Attributes

    gariantroll
    by gariantroll · June 2011
    I started typing in the attributes in the attribute fields and I unfortunately learned that GS doesn't save when you write in your attributes. I started writing in my attributes was I had so many at
  8. Fonts

    old_kipper
    by old_kipper · June 2011
    number and incrementing the offset in the actors attribute that does the counting, you had an actor for each number across the count. If you don't have the project merge tool I suggest that you start
  9. Pause works great When using the viewer on the computer but not on the device

    jonmulcahy
    by jonmulcahy · June 2011
    Check your pause scene logic, sounds like bad code somewhere, a missing attribute or something. The computer viewer can handle that stuff, the device cant
  10. Question: Bounce and Move

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    First constrain self.motion.x = 0
  11. make a object move in a figure 8 motion?

    old_kipper
    by old_kipper · June 2011
    It uses 2 change attributes (not in rules so they only act once at the launch) to put the start position into a pair of self integer attributes (x and y) and the does 60 pixel block offsets every seco
  12. Completion Scene ( Next Button problems )

    gyroscope
    by gyroscope · June 2011
    Hi astrom0; if I understand correctly, the following straightforward way should work with no problem: Just make sure all your scenes are in the order you want them on the Home page, rearranging them b
  13. Help With Arrow Game

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Put in 2 change attribute behaviors within the rule
  14. Completion Scene ( Next Button problems )

    SkyMaple
    by SkyMaple · June 2011
    Like say your on level 2 and you just completed it. Have a global attribute and call it something like "what level". Then when your completion scene gets triggered say, change &q
  15. Problems with resetting actor

    RedlerTech
    by RedlerTech · June 2011
    Welcome! Try constrain self.rotation to 0 & constrain self.position.x to self.position.x and the same for Y. Did that work? Also, if instead of using the rotate behavior you are playing an ani
  16. Touch through actor help

    tenrdrmer
    by tenrdrmer · June 2011
    Well I would make a boolean game attribute called touchallowed
  17. Problems with resetting actor

    nashmusic
    by nashmusic · June 2011
    velocity to 0, nothing, rotation to 0, nothing, Constrain Attribute Move linear X to 0, nothing, Constrain Attribute Linear Y to 0, nothing. I just want that on each level, the ball stops moving and
  18. Is there a way to deactivate physic collisions using rules?

    kapser
    by kapser · June 2011
    I'm re-coding every actors of my game to be able to make custom scene reset. Everything is working fine yet but collisions.
  19. tshirtbooth orbit around point

    VGX
    by VGX · June 2011
    GameSalad is not that tough once you now the basics. and from the looks of things you don't know the basics. going back into your your new actor to reference the correct attribute is a given. the foru
  20. Ball Pipes Physics Please Help me Out

    scitunes
    by scitunes · June 2011
    Constrain the pipe's x and y to game level attributes (game.pipeX and game.pipeY)
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