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How to make actor stack up?
by outasite ·You are going to have to create an attribute to label the actors and then compare that attribute with the 'correct' one when colliding with the container. I would use an integer and then you could hav -
How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.
by quantumsheep ·change attribute to ((game.attibute+1)%4)+1? -
How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.
by jonmulcahy ·change attribute to ((game.attibute+1)%4)+1? -
How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.
by tenrdrmer ·--Change attribute Game.Attribute to (game.attibute+1)%4 -
How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.
by scitunes ·(attribute+1)%4 will give you 0,1,2,3,0,1,2,3... -
How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.
by LordTarantor ·I have an interger attribute called MovementDirection. Every time I press button A the attribute changes to MovementDirection +1. The movement on the Ship is like this: If movementDirection is 1 - Mov -
Problem: eats the entire watermelon.
by TJMNUT ·I ried adding a integer called Destroy ants. So that when ant collides with watermelon, it changes that attribute to 1, and when that equals 1, destroy the actor. and after 0.1 seconds, change attribu -
Question on TSB's Drawing Line's tutorial
by DrGlickert ·I put in an actor with 2 constrain attributes that have CameraX and CameraY constrained to scene.camera.origin.X and Y -
Control camera not following my character smoothly
by diegocs ·i have my actor who is moving through a scene that is quite large vertically, and it moves at a velocity of 100-150, i have it set up with the control camera attribute, but when i preview the scene a -
How to make actor stack up?
by simo103 ·You are going to have to create an attribute to label the actors and then compare that attribute with the 'correct' one when colliding with the container. I would use an integer and then you could hav -
How to make actor stack up?
by outasite ·->Change Attribute -
Continuuous x/y wrap?
by Chaser ·you use the joystick it actually sets a global attribute for different directions (there may be a better way than im describing for movement) then in background image if such and such attribute is 1 -
NextGen Needs Math Help - How hard an actor collides with another?
by outasite ·mass (self attribute) X magnitude(velocity.x, velocity.y) -
Making an actor invisible
by kapser ·I tried making attribute.visible = false or = 0 and it does nothing. I also tried making color alpha to 0 and changing image for none but it's not working. -
Health Bar for a boss (using the GS Cookbook) HELP
by PixelPun ·Game Attribute is -
Health Bar for a boss (using the GS Cookbook) HELP
by PixelPun ·Sorry for the late reply I just got off work. I tried turing it into an real attribute, but now it takes the health bar and doesn't subtract 1, it turns the 10 health into -1. So the bar is gone with -
NextGen Needs Math Help - How hard an actor collides with another?
by outasite ·mass (self attribute) X magnitude(velocity.x, velocity.y) -
Custom Collision Zones
by mangaroo ·(group them and constrain their offsets so they act as a single object you drag and drop) -
Grouping actors together?
by RedlerTech ·Yes, create integer attribute for each actors (except one's) X&Y positions -
Custom Collision Zones
by tenrdrmer ·If you need it, try Corona. It's code--but lots of potential, especially for custom collisions.