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  1. How to make actor stack up?

    outasite
    by outasite · June 2011
    You are going to have to create an attribute to label the actors and then compare that attribute with the 'correct' one when colliding with the container. I would use an integer and then you could hav
  2. How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.

    quantumsheep
    by quantumsheep · June 2011
    change attribute to ((game.attibute+1)%4)+1?
  3. How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.

    jonmulcahy
    by jonmulcahy · June 2011
    change attribute to ((game.attibute+1)%4)+1?
  4. How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.

    tenrdrmer
    by tenrdrmer · June 2011
    --Change attribute Game.Attribute to (game.attibute+1)%4
  5. How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.

    scitunes
    by scitunes · June 2011
    (attribute+1)%4 will give you 0,1,2,3,0,1,2,3...
  6. How can I make an attribute go from 1 to 2, 2 to3, 3 to 4 and then 4 back to 1.

    LordTarantor
    by LordTarantor · June 2011
    I have an interger attribute called MovementDirection. Every time I press button A the attribute changes to MovementDirection +1. The movement on the Ship is like this: If movementDirection is 1 - Mov
  7. Problem: eats the entire watermelon.

    TJMNUT
    by TJMNUT · June 2011
    I ried adding a integer called Destroy ants. So that when ant collides with watermelon, it changes that attribute to 1, and when that equals 1, destroy the actor. and after 0.1 seconds, change attribu
  8. Question on TSB's Drawing Line's tutorial

    DrGlickert
    by DrGlickert · June 2011
    I put in an actor with 2 constrain attributes that have CameraX and CameraY constrained to scene.camera.origin.X and Y
  9. Control camera not following my character smoothly

    diegocs
    by diegocs · June 2011
    i have my actor who is moving through a scene that is quite large vertically, and it moves at a velocity of 100-150, i have it set up with the control camera attribute, but when i preview the scene a
  10. How to make actor stack up?

    simo103
    by simo103 · June 2011
    You are going to have to create an attribute to label the actors and then compare that attribute with the 'correct' one when colliding with the container. I would use an integer and then you could hav
  11. How to make actor stack up?

    outasite
    by outasite · June 2011
    ->Change Attribute
  12. Continuuous x/y wrap?

    Chaser
    by Chaser · June 2011
    you use the joystick it actually sets a global attribute for different directions (there may be a better way than im describing for movement) then in background image if such and such attribute is 1
  13. NextGen Needs Math Help - How hard an actor collides with another?

    outasite
    by outasite · June 2011
    mass (self attribute) X magnitude(velocity.x, velocity.y)
  14. Making an actor invisible

    kapser
    by kapser · June 2011
    I tried making attribute.visible = false or = 0 and it does nothing. I also tried making color alpha to 0 and changing image for none but it's not working.
  15. Health Bar for a boss (using the GS Cookbook) HELP

    PixelPun
    by PixelPun · June 2011
    Game Attribute is
  16. Health Bar for a boss (using the GS Cookbook) HELP

    PixelPun
    by PixelPun · June 2011
    Sorry for the late reply I just got off work. I tried turing it into an real attribute, but now it takes the health bar and doesn't subtract 1, it turns the 10 health into -1. So the bar is gone with
  17. NextGen Needs Math Help - How hard an actor collides with another?

    outasite
    by outasite · June 2011
    mass (self attribute) X magnitude(velocity.x, velocity.y)
  18. Custom Collision Zones

    mangaroo
    by mangaroo · June 2011
    (group them and constrain their offsets so they act as a single object you drag and drop)
  19. Grouping actors together?

    RedlerTech
    by RedlerTech · June 2011
    Yes, create integer attribute for each actors (except one's) X&Y positions
  20. Custom Collision Zones

    tenrdrmer
    by tenrdrmer · June 2011
    If you need it, try Corona. It's code--but lots of potential, especially for custom collisions.
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