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Custom Collision Zones
by jb15 ·If you need it, try Corona. It's code--but lots of potential, especially for custom collisions. -
Layers solution
by tenrdrmer ·I believe whats being done here is, the y value of the moving player is being tracked by a game attribute. And then for every tree there are to actors. on is in a layer above the player and one is in -
Custom Collision Zones
by tenrdrmer ·Just to be clear I don't think we are getting pixel collisions. Just more shapes. http://gamesalad.com/corporate/roadmap/ -
Any tricks to de-activate actor instead of destroying? For custom reset scene.
by olster1 ·You could have an overall boolean attribute called reset. Then in every single one of rules that could potentially mess up the rest process add when reset = false. So when you want to rest change rest -
Any tricks to de-activate actor instead of destroying? For custom reset scene.
by RedlerTech ·Ya, create a boolean attribute called "ActorName Alive" Make it true. -
Rock, Paper, Scissors DROP! is now on App Store -- Still need your help!
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Custom Collision Zones
by SlickZero ·No pixel collision yet, but it's coming. Right now, you're restricted to making custom shapes with squares and rectangles and circle collisions. If you can work something out by combining them togethe -
Making something flash on and off ?
by RH ·Just replace change attribute with change image, or you could use change image and change self.image to the name of your image -
do people set platform one by one when making a game like doodle jump?
by DimensionGames ·No, this would be terrible for memory and take ages! What you need to do is randomise where and how often monsters appear etc. so random(1,100) when attribute=1 spawn or recycle monster. This is basic -
putting objects on platform jump n run game
by POM ·create 2 game.attributes - real - call them collectiblesX and collectiblesY -
Trouble spawning 50 actors at once
by tenrdrmer ·Just setup at the top of all these objects you plan to spawn a change attribute for the x and y position to be random in a set range and place them in the scene off screen. it will give the same look -
Health Bar for a boss (using the GS Cookbook) HELP
by DrGlickert ·You can put in any amount for the health. Say, 100 instead of 10. And, as msones has stated, use a real attribute instead of an integer attribute. -
Health Bar for a boss (using the GS Cookbook) HELP
by msones ·For smaller then 1 health increments, make sure the attribute recording the boss's health is real, not an integer. -
Trouble spawning 50 actors at once
by Stormtrix ·Create game attribute - game.spawn (integer) -
Bug? Touches are being remembered
by Softboy ·Change attribute "Workaound attribute integer" to 1 -
Constrain animation?
by osucowboy18 ·Constrain Attribute: game.Y Position TO self.position.y -
Constrain animation?
by DrGlickert ·I'd like to constrain an animation to another actor's position.Y -
Help with bullets please?
by jb15 ·Yeah, and integer would work. It could be a global attribute, or a self attribute. I'd suggest self, just to keep things clean--or if you have multiple characters. -
Attribute in Url
by heavycreator ·just a general question, can i integrate attributes in a URL (Open URL Behavior). -
Help with bullets please?
by iamEvo ·im still having a hard time. do i need to add a integer attribute? or should i just change it in the rule?