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Does Interpolate kill Overlap/Collide
by outasite ·IMHO the best option is to use timer/change attribute combo for precise collision. -
Game Creation Log: Cancer Sucks
by outasite ·Have you tried just a change attribute self size x and y to plus and minus say 20 every so many seconds or set invisible actors off screen that let's say move up and hit a bar change attribute to plus -
Does Interpolate kill Overlap/Collide
by AppsRacK ·IMHO the best option is to use timer/change attribute combo for precise collision. -
Game Creation Log: Cancer Sucks
by Chaser ·Have you tried just a change attribute self size x and y to plus and minus say 20 every so many seconds or set invisible actors off screen that let's say move up and hit a bar change attribute to plus -
Does Interpolate kill Overlap/Collide
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From paid to free(downloads from 0 - 150)
by dotsonj23 ·Anyone thought of doing this. Making the IAd in the free version get progressivley more intrusive on the game driving people that actually play the game a lot to buy the paid version but not initiall -
Problem: eats the entire watermelon.
by TJMNUT ·well, the attribute is at 0, but when it=4, change attribute self.color.alpha to 0 -
how to save unlocked level???????? help plez
by zhangbin9714 ·i set up 20 levels for my game. they all working fine with unlocking each level. but the problem is when i quite the game and re-enter it. you have to restart from first level. i tried save attribute -
How to tell if one actor is "facing" another actor?
by maxerov ·I used this function: atan(( game.PlayerY - self.Position.Y )/( game.PlayerX - self.Position.X )) where PlayerX and PlayerY are global attributes (like you mentioned) that represent the Actor 2. self -
How to tell if one actor is "facing" another actor?
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Help with bullets please?
by jb15 ·What you need to do is add a self.attribute that is left or right: -
How to tell if one actor is "facing" another actor?
by jb15 ·For instance, if actor A's VecterToAngle to actor B (you'll need to constrain B's x and y as global attributes) is less than 180 and more than 0, then it's "facing" actor B. -
Does Interpolate kill Overlap/Collide
by outasite ·Yea thats my problem. When interpolate is on, collision is not detected, but when there is a timer, Change attribute updates the shape size and therefore collision can be detected. -
Actor spawning without its behaviors
by MidNightGamer1125 ·From the first scene you press start and that will take you to were you select your ship(there are 8 diff ships) When you press the equip button from the ship select menu it makes ATTRIBUTE: ship_sele -
Customs score font ?
by bluebyu25 ·I already am using custom scoring on one gameplay mode, but want to use different images for another mode. What do I need to change in the code to constrain the image to the new files? They are just -
Does Interpolate kill Overlap/Collide
by outasite ·You could try using a timer and a change attribute rule to test that theory out. -
Does Interpolate kill Overlap/Collide
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enemy reaction..
by starcat ·1 i made an attribute called Players turn. checked it for true. -
Does Interpolate kill Overlap/Collide
by MagoNicolas ·For Collisions to work with interpolate, one of the 2 actors that will collide, must be MOVABLE. -
enemy reaction..
by DrGlickert ·I have magnitudes set up on each enemy. So when the player comes within a certain distance of the enemy he starts doing his thing. (To save memory for the processor I have invisible actors that when t