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  1. Does Interpolate kill Overlap/Collide

    outasite
    by outasite · June 2011
    IMHO the best option is to use timer/change attribute combo for precise collision.
  2. Game Creation Log: Cancer Sucks

    outasite
    by outasite · June 2011
    Have you tried just a change attribute self size x and y to plus and minus say 20 every so many seconds or set invisible actors off screen that let's say move up and hit a bar change attribute to plus
  3. Does Interpolate kill Overlap/Collide

    AppsRacK
    by AppsRacK · June 2011
    IMHO the best option is to use timer/change attribute combo for precise collision.
  4. Game Creation Log: Cancer Sucks

    Chaser
    by Chaser · June 2011
    Have you tried just a change attribute self size x and y to plus and minus say 20 every so many seconds or set invisible actors off screen that let's say move up and hit a bar change attribute to plus
  5. Does Interpolate kill Overlap/Collide

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · June 2011
    Yea thats my problem. When interpolate is on, collision is not detected, but when there is a timer, Change attribute updates the shape size and therefore collision can be detected.
  6. From paid to free(downloads from 0 - 150)

    dotsonj23
    by dotsonj23 · June 2011
    Anyone thought of doing this. Making the IAd in the free version get progressivley more intrusive on the game driving people that actually play the game a lot to buy the paid version but not initiall
  7. Problem: eats the entire watermelon.

    TJMNUT
    by TJMNUT · June 2011
    well, the attribute is at 0, but when it=4, change attribute self.color.alpha to 0
  8. how to save unlocked level???????? help plez

    zhangbin9714
    by zhangbin9714 · June 2011
    i set up 20 levels for my game. they all working fine with unlocking each level. but the problem is when i quite the game and re-enter it. you have to restart from first level. i tried save attribute
  9. How to tell if one actor is "facing" another actor?

    maxerov
    by maxerov · June 2011
    I used this function: atan(( game.PlayerY - self.Position.Y )/( game.PlayerX - self.Position.X )) where PlayerX and PlayerY are global attributes (like you mentioned) that represent the Actor 2. self
  10. How to tell if one actor is "facing" another actor?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    Constrain an invisible actor to the main hero actor.
  11. Help with bullets please?

    jb15
    by jb15 · June 2011
    What you need to do is add a self.attribute that is left or right:
  12. How to tell if one actor is "facing" another actor?

    jb15
    by jb15 · June 2011
    For instance, if actor A's VecterToAngle to actor B (you'll need to constrain B's x and y as global attributes) is less than 180 and more than 0, then it's "facing" actor B.
  13. Does Interpolate kill Overlap/Collide

    outasite
    by outasite · June 2011
    Yea thats my problem. When interpolate is on, collision is not detected, but when there is a timer, Change attribute updates the shape size and therefore collision can be detected.
  14. Actor spawning without its behaviors

    MidNightGamer1125
    by MidNightGamer1125 · June 2011
    From the first scene you press start and that will take you to were you select your ship(there are 8 diff ships) When you press the equip button from the ship select menu it makes ATTRIBUTE: ship_sele
  15. Customs score font ?

    bluebyu25
    by bluebyu25 · June 2011
    I already am using custom scoring on one gameplay mode, but want to use different images for another mode. What do I need to change in the code to constrain the image to the new files? They are just
  16. Does Interpolate kill Overlap/Collide

    outasite
    by outasite · June 2011
    You could try using a timer and a change attribute rule to test that theory out.
  17. Does Interpolate kill Overlap/Collide

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · June 2011
    You could try using a timer and a change attribute rule to test that theory out.
  18. enemy reaction..

    starcat
    by starcat · June 2011
    1 i made an attribute called Players turn. checked it for true.
  19. Does Interpolate kill Overlap/Collide

    MagoNicolas
    by MagoNicolas · June 2011
    For Collisions to work with interpolate, one of the 2 actors that will collide, must be MOVABLE.
  20. enemy reaction..

    DrGlickert
    by DrGlickert · June 2011
    I have magnitudes set up on each enemy. So when the player comes within a certain distance of the enemy he starts doing his thing. (To save memory for the processor I have invisible actors that when t
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