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Attribute in sting
by rjh5000 ·Is it possible to use the display text to do something like this -
Actor walks on line path
by scitunes ·and make the waypoints inviisble. Just don't use constrain's in the waypoint (use change attributes instead). -
Actor walks on line path
by DrGlickert ·Start with a self.attribute: self.path (integer type) -
Which is the best way to resize your project.
by ccp ·Usually what I do is I make a group with 4 change attributes. 2 of them for with and hight, and the other for self position x and y. when I make a game, I usually start with iphone, then go to iPad -
I have a Interpolate and Collision problem...
by Axehammer ·Will changing an attribute with a timer create the same growing effect as interpolate? -
destroy actors in order HELP!
by AppsRacK ·Try this. Make a game attibute "destroyID" and a self.ID attribute on actor and compare its value on actor touches. Make a rule: -
Saving Scores
by AppsRacK ·Is this the right way to save the score to unlock other levels? I made an invisible actor in every scene to save the attributes with a unique key....then I made an other actor in the menu only to load -
I have a Interpolate and Collision problem...
by AppsRacK ·well thats how interpolate works. It wont detect any collision until it reaches its target variable. If you want continuous collision detection while changing size i suggest you use change attribute b -
how to make an object move to after another object is destroyed
by icanmake ·use attributes: -
lookout GS new kid in town
by scitunes ·I just implemented the control system for having an actor constrain to the mouse with an offset. Took my less than 20 minutes to DL the software and set up a test scene! -
Game Salad App Hanging When i Run Game
by MarcusO ·OK So i think i've figured out what the problem was. I was not using the "Spawn Attribute" behaviour properly. -
Garfy for iPhone - FREE iPhone Game
by JakeMor ·i basically add a number to an integer attribute every time a new level is unlocked - it makes it easier to set up i guess. saw it in a tutorial and wanted to try it out. -
Garfy for iPhone - FREE iPhone Game
by JakeMor ·Haha shoot >:-/ I just made it so that you CAN'T do that in Garfy 2. I used a single attribute menu system as a posed to having individual ones -
Interpolated ?
by DrGlickert ·Also, as long as they don't have collisions or play a part in the game, then turn Moveable off to save a bit of memory. -
Need help jumping
by FloridaGames ·Make an attribute (game.jump) -
Change images within Rules?
by gyroscope ·Change Attribute game.Att To ((game.Att + 1)%3) -
Change images within Rules?
by DrGlickert ·I really like using OTHERWISE because it keeps things nice and neat. The attributes are integer attributes. I use a lot of OTHERWISE when I've got other integer attributes that do various things based -
Change images within Rules?
by JohnPapiomitis ·yeah dont use otherwise. just make sepertate rules when attribute=1 change image to image1 then another rul when attribute =2 change image to image to and keep going wiht the rules -
Change images within Rules?
by gyroscope ·Hi DrGlickert; my guess is that you've made your game.attribute as boolean instead of integer. Or possibly you've not nested the otherwise's properly maybe? -
"Walls" and friction
by BRGKeen ·Colliding with the wall is a must. I must have walls because I must contain my actor within an area when an attribute "move" is 1. That attribute "move" is 1 when