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  1. Change images within Rules?

    DrGlickert
    by DrGlickert · June 2011
    Rule: When game.attribute = 0
  2. Isometric movement with wall collision question

    BRGKeen
    by BRGKeen · May 2011
    the area you've restricted to move since 'move' attribute is not set to zero until you reach your location. So if I click a location and click again while my actor is moving there, move is set to 1
  3. Change attribute doesn't wait for a timer

    DrGlickert
    by DrGlickert · May 2011
    I'd use a self.attribute call it whatever you want, make it an integer or real.
  4. VERY confused about Memory Usage: Other

    Mrshoestore
    by Mrshoestore · May 2011
    I deleted half my game (now the project size is about 10 mb), set up BG images using the change attribute technigue, and am still seeing no changes in the 'Other' category.
  5. Actors not always recognizing Collide rule

    DrGlickert
    by DrGlickert · May 2011
    Use a self.attribute for the actor, make it an integer, Call it self.pointC or whatever...
  6. Problem: eats the entire watermelon.

    TJMNUT
    by TJMNUT · May 2011
    I have it so that when actor collides with the watermelon it changes attribute game.watermelon hitpoint to watermelon hitpoint +1. When attribute game.watermelon hitpoint=1, change image. I also have
  7. Actors not always recognizing Collide rule

    DrGlickert
    by DrGlickert · May 2011
    When you mean attributes change, do you mean game attributes? self.attributes (like size, width, height, etc.)?
  8. Isometric movement with wall collision question

    BRGKeen
    by BRGKeen · May 2011
    @Metronome49: I've tried this but for some reason the constrain is overriding collision. How did you get around that? That solves the bulkiness of the character's collision, but leaves the issue of
  9. High score question:

    crazycow
    by crazycow · May 2011
    The save attribute function does not work when you are testing using the gamesalad client. You will need to make sure you are using the gamesalad viewer application on your iphone, or you have instal
  10. High score question:

    devjohnson
    by devjohnson · May 2011
    The save attribute function does not work when you are testing using the gamesalad client. You will need to make sure you are using the gamesalad viewer application on your iphone, or you have instal
  11. Reset Scene or Change Scene (for same scene)

    Stormtrix
    by Stormtrix · May 2011
    Why does it seem to, reset your scene it's better to use the Change Scene attribute to same scene
  12. Level unlock.?!

    DrGlickert
    by DrGlickert · May 2011
    Change Attribute level1score to 5
  13. High score question:

    DrGlickert
    by DrGlickert · May 2011
    When the level is over, I have an attribute that triggers when the level is over.
  14. Really Frustrated: Changing Scene Issues

    SlickZero
    by SlickZero · May 2011
    Ahh, sorry. I'm still in attribute mode. So does it just stay in the same scene when the car is destroyed?
  15. High score question:

    SlickZero
    by SlickZero · May 2011
    There's some place you aren't loading the attribute, or loading it correctly when it goes into a scene, I think.
  16. High score question:

    jonmulcahy
    by jonmulcahy · May 2011
    Yes, using the save attribute and load attribute behavior.
  17. Achievements?

    jonmulcahy
    by jonmulcahy · May 2011
    Use attributes and rules.
  18. Any idea how to do a "Paper Toss" style behavior?

    scitunes
    by scitunes · May 2011
    I am going to do the interpolate/constrain for the size for sure.
  19. Any idea how to do a "Paper Toss" style behavior?

    DrGlickert
    by DrGlickert · May 2011
    I am going to do the interpolate/constrain for the size for sure.
  20. Any idea how to do a "Paper Toss" style behavior?

    scitunes
    by scitunes · May 2011
    After the flicking occurs use interpolate to make the thrown object get smaller so it appears to be going off into the distance. Or constrain its height and width to a constant divided by the y positi
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