-
Saved attributes not showing changes upon restart
by Icebox ·Is it the first scene ? if yes then try adding a loading screen with load attributes or put a loop while game.attribute is true change color alpha to 0 -
New CEO Introduction
by marionwood ·@KevinCross Eh...? Did you get custom collisions, custom fonts, and if not joints, then at least rotations that can be used to build some...? Or did I miss something? And are you seriously suggesting -
RPG Question
by Socks ·(Quote) -
RPG Question
by Icebox ·You can solve this with a game boolean game.AAA attribute , if item overlaps or collides with hero change game.AAA to true , if game.AAA is true destroy. -
60fps animation?
by Socks ·The fastest playback using the Animate Behaviour or a Timer is 30fps, but Loop and Constrain work at 60fps. -
New CEO Introduction
by AlchimiaStudios ·syntax and operators for LUA and with custom collisions JSON formatting etc. -
Dragging an object and let it go with the velocity before released
by Creator97 ·(Quote) -
Dragging an object and let it go with the velocity before released
by Socks ·I have one change attribute and one constrain, your rule has one change attribute and three constrain attributes. -
Dragging an object and let it go with the velocity before released
by Creator97 ·(!@#$% you did understand me wrong. You thought that I want to keep it constraining to my mouse position after I released it? I want to let it move freely after that.) -
Dragging an object and let it go with the velocity before released
by Socks ·Constrain Liner Velocity x to 30 *(mouse x - self x) -30 * O -
Dragging an object and let it go with the velocity before released
by Socks ·Constrain Liner Velocity X to 30*( game.Mouse.Position.X - self.Position.X ) -
Increase actor size smoothly
by RThurman ·The interpolate behaviors were just thrown in there to give the feel of sloppiness that you wanted. That is, when the user changes from mouse down, to mouse up, you wanted the actor to travel just a -
State of GameSalad on June 6th 2016
by Socks ·If someone were to tell me last year that in a year's time we would have custom / polygonal collisions, COM/Pin functions, custom fonts, faster (and customisable) Loop iterations, the abilty to switch -
how long is a piece of string
by KevinCross ·textLength (Function): This returns the length of the text or numerical attribute -
how long is a piece of string
by smurfted ·If i have a text string (attribute or a table entry), is it possible to make it one character shorter. -
State of GameSalad on June 6th 2016
by Icebox ·Yes if they don't plan to add more features and updates in the future then there is no point in using GS anymore atleast for me , I thought with custom collisions/fonts we would start to see more feat -
Problems with big images..
by smurfted ·So far I've been using the same actor but changing what you see with a change attribute behaviour.. -
Super Street Striker
by skott ·Yes, I actually started it that way, or at least was thinking of making it a 2plwyer game. I could be a bit concerned for constrain, if it will be precise enough. I'm planing to get it out one of the -
All actors show up White (With an image selected)
by chaosmasterro ·Only time I get an issue like that is when I use a change/constrain attribute with self.image rule and I don't have the naming convention right in my actor's rule. -
Some Reassurance Regarding GameSalad's Future
by Machinist Apps ·I'm probably one of the few Gamesalad GodSalad users that develops on a PC instead of a Mac. When I started 2 years ago the Windows creator was at version 0.10.4. The program was very buggy and crashe