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  1. Saved attributes not showing changes upon restart

    Icebox
    by Icebox · June 2016
    Is it the first scene ? if yes then try adding a loading screen with load attributes or put a loop while game.attribute is true change color alpha to 0
  2. New CEO Introduction

    marionwood
    by marionwood · June 2016
    @KevinCross Eh...? Did you get custom collisions, custom fonts, and if not joints, then at least rotations that can be used to build some...? Or did I miss something? And are you seriously suggesting
  3. RPG Question

    Socks
    by Socks · June 2016
    (Quote)
  4. RPG Question

    Icebox
    by Icebox · June 2016
    You can solve this with a game boolean game.AAA attribute , if item overlaps or collides with hero change game.AAA to true , if game.AAA is true destroy.
  5. 60fps animation?

    Socks
    by Socks · June 2016
    The fastest playback using the Animate Behaviour or a Timer is 30fps, but Loop and Constrain work at 60fps.
  6. New CEO Introduction

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    syntax and operators for LUA and with custom collisions JSON formatting etc.
  7. Dragging an object and let it go with the velocity before released

    Creator97
    by Creator97 · June 2016
    (Quote)
  8. Dragging an object and let it go with the velocity before released

    Socks
    by Socks · June 2016
    I have one change attribute and one constrain, your rule has one change attribute and three constrain attributes.
  9. Dragging an object and let it go with the velocity before released

    Creator97
    by Creator97 · June 2016
    (!@#$% you did understand me wrong. You thought that I want to keep it constraining to my mouse position after I released it? I want to let it move freely after that.)
  10. Dragging an object and let it go with the velocity before released

    Socks
    by Socks · June 2016
    Constrain Liner Velocity x to 30 *(mouse x - self x) -30 * O
  11. Dragging an object and let it go with the velocity before released

    Socks
    by Socks · June 2016
    Constrain Liner Velocity X to 30*( game.Mouse.Position.X - self.Position.X )
  12. Increase actor size smoothly

    RThurman
    by RThurman · June 2016
    The interpolate behaviors were just thrown in there to give the feel of sloppiness that you wanted. That is, when the user changes from mouse down, to mouse up, you wanted the actor to travel just a
  13. State of GameSalad on June 6th 2016

    Socks
    by Socks · June 2016
    If someone were to tell me last year that in a year's time we would have custom / polygonal collisions, COM/Pin functions, custom fonts, faster (and customisable) Loop iterations, the abilty to switch
  14. how long is a piece of string

    KevinCross
    by KevinCross · June 2016
    textLength (Function): This returns the length of the text or numerical attribute
  15. how long is a piece of string

    smurfted
    by smurfted · June 2016
    If i have a text string (attribute or a table entry), is it possible to make it one character shorter.
  16. State of GameSalad on June 6th 2016

    Icebox
    by Icebox · June 2016
    Yes if they don't plan to add more features and updates in the future then there is no point in using GS anymore atleast for me , I thought with custom collisions/fonts we would start to see more feat
  17. Problems with big images..

    smurfted
    by smurfted · June 2016
    So far I've been using the same actor but changing what you see with a change attribute behaviour..
  18. Super Street Striker

    skott
    by skott · June 2016
    Yes, I actually started it that way, or at least was thinking of making it a 2plwyer game. I could be a bit concerned for constrain, if it will be precise enough. I'm planing to get it out one of the
  19. All actors show up White (With an image selected)

    chaosmasterro
    by chaosmasterro · June 2016
    Only time I get an issue like that is when I use a change/constrain attribute with self.image rule and I don't have the naming convention right in my actor's rule.
  20. Some Reassurance Regarding GameSalad's Future

    Machinist Apps
    by Machinist Apps · June 2016
    I'm probably one of the few Gamesalad GodSalad users that develops on a PC instead of a Mac. When I started 2 years ago the Windows creator was at version 0.10.4. The program was very buggy and crashe
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