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  1. Any idea how to do a "Paper Toss" style behavior?

    DrGlickert
    by DrGlickert · May 2011
    I am going to do the interpolate/constrain for the size for sure.
  2. Any idea how to do a "Paper Toss" style behavior?

    scitunes
    by scitunes · May 2011
    After the flicking occurs use interpolate to make the thrown object get smaller so it appears to be going off into the distance. Or constrain its height and width to a constant divided by the y positi
  3. when explaining things in a tutorial/video

    DrGlickert
    by DrGlickert · May 2011
    starcat - I totally understand where you're coming from. However, you have to keep in mind that most of the videos that TSB does these days are for specific issues for people that have been using GS f
  4. Scrollable issues?

    mrbrandbart
    by mrbrandbart · May 2011
    Cam actor has "Control Camera" attribute. I have not turned DragActor and Cam invisible, so I can see that their both moving when I use the mouse to test, the camera window just does
  5. Scrollable issues?

    mrbrandbart
    by mrbrandbart · May 2011
    It seems to me that its the "Control Camera" attribute that doesnt work. Even if I remove it from the "Cam" actor, and applies it to the drag actor it won't work.
  6. Multi Language game

    old_kipper
    by old_kipper · May 2011
    I don't think you can look at the system os, so I would do a start up screen with the language options that saves to an attribute that is in turn saved and recalled. This would then offer up localised
  7. Multi Language game

    mikkelkroijer
    by mikkelkroijer · May 2011
    Did anybody figure out how this localization works, and would someone tell how to make an language attribute that looks for system os, and change graphics/scene based on that?
  8. Interpolate position with change image attribute

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    so what you do is make a real attribute, call in interpolatepos
  9. Interpolate position with change image attribute

    old_kipper
    by old_kipper · May 2011
    in turn add each destination to a new self real attribute then fire the next image and interpolate off reaching that position.
  10. Interpolate position with change image attribute

    gambet
    by gambet · May 2011
    Hello,
  11. freeze after incomming call and crash on older devices

    gurechan
    by gurechan · May 2011
    then there may be a bug related to a specific attribute used in the game or scene. Could be hard to find. Would be good to hear from GS guys as to whether they have at least found the cause so we can
  12. Need help making a lever work the right way? Thanks!

    old_kipper
    by old_kipper · May 2011
    you would put the dropping ball x into a game attribute, then pick it up in the lever actor in a rule that was something like change self rotational speed to (my clever timer for acceleration number
  13. freeze after incomming call and crash on older devices

    gurechan
    by gurechan · May 2011
    there is a bug related to a certain type of attribute use which is causing it to freeze, so it only affects some games and not others?
  14. Portal Effect

    RedlerTech
    by RedlerTech · May 2011
    Create 2 integer attributes, portalX & portalY
  15. Problem with blast effect

    mangaroo
    by mangaroo · May 2011
    0 at the moment of blast to rule it out with one attribute change. hopefully the quick change wont be seen
  16. actor not working properly

    gyroscope
    by gyroscope · May 2011
    Change Attribute game.Audio --via "Devices" -- Music Volume to 1
  17. Game score help

    mangaroo
    by mangaroo · May 2011
    in the rule for when it goes to the next level - have it so that it requires both baseballsCaught attribute to equal 5 AND footballscaught = 5
  18. My Game Still Does NOT Work?

    gyroscope
    by gyroscope · May 2011
    Then it's a high chance there's a "tangled" behaviour/Rule somewhere, as has been mentioned...maybe...calling a non-existent actor that you've deleted, or a deleted attribute.
  19. actor not working properly

    diegocs
    by diegocs · May 2011
    i have my reset button which when pressed it is supposed to reset the music and sound fx attributes back to 100, but it only changes 1 of the attributes (music) and only 1 ( so when i press it again
  20. Press Once Actor

    gyroscope
    by gyroscope · May 2011
    Hi Gendude; use boolean attributes as "switches" will do the trick here. When a particular item under the square is pressed, as long as something like the following is in the Rules,
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