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Images just not aligning!? :S
by old_kipper ·Sometimes you can fix it with positioning with a change attribute (not in a rule) so as as the scene starts it get exactly positioned, and buts up. It's worth adding a text attribute to check the posi -
Extra Destroy Actor Options
by 11clock ·These will make it much easier for something like a screen-clearing powerup. Yes I know you can easily turn on a global attribute for a split second, but my suggestion would make things a whole lot ea -
Help with collisions
by networ ·I have 2 actors called "stone" and "ice".. I need they can access to scene attributes, so I need put them to game and unlock it. If actor "stone" -
Collide Detection Problem
by old_kipper ·It might to think about it the other way round -When the cart is in the right position to enter the tube, and use 2 invisible object offset from the tube for the collisions even though you don't want -
Random questions
by devilios ·change attribute : -
Best way to set up a multiple level star scoring system?
by DrGlickert ·I have an integer game.gameprogress attribute. When the player first starts the level it's at 1. When the player hit's the "start button" it changes to 2 and all the actors have a ru -
Best way to set up a multiple level star scoring system?
by olster1 ·So my new game is basically going to follow the standard 3 star scoring system. Three stars are available on each level and whatever the player scores is saved and is then viewable on the level select -
Crafting Like In Minecraft???
by DrGlickert ·It's really hard to explain, but if you have invisible actors on a grid and you place an actor (say some wood or some stone) it changes an attribute to TRUE, and then if you hit a "craft& -
level timer, HELP!
by BrynjeBamsen ·New game integer attribute, called timer -
How to implement unlimited gameplay
by micksolo ·The first time I forgot to reset the Count.Enemy attribute to 0 after completing a level, so actually that attribute was just like it was constrained to the level number, so no new enemy's would spawn -
do you think gamesalad should have this?
by GLGAMES ·you can have the rules on any actor, don;t have to be all in one unless it's a global one. just have attributes that changes when certain things happens so your actor just needs to check for the attri -
do you think gamesalad should have this?
by guilleface ·as i keep building my game, my player is having more and more rules, can instead of adding the rules to the player, add it to the other actor. for example if i have a new wall,let say on my player, wh -
Not pick up where left off
by TJMNUT ·how, I have a watermelon hitpoint attribute, and a brownie hitpoint attribute, both integers, when an actor collides with it, it adds one to the watermelon hitpoint, and theres a rule, when attribute -
Not pick up where left off
by tenrdrmer ·You have to have a rule for whatever the conditions are that cause your scene to reset that uses the CHANGE ATTRIBUTE behavior for each and every attribute that need to be reset. You will have to take -
Not pick up where left off
by tenrdrmer ·You have to use change attribute and reset all attributes that have been changed when you want to restart a level. -
Not pick up where left off
by RedlerTech ·make it if the player wins to be an integer attribute at 3. -
Is GameSalad worth it yet?
by 8x8n8 ·True, but the solution was so CPU and variable heavy it wasn't really feasable for use in a real game. Also if they added this as a true 'feature' it would allow for a lot of other opportunities like -
How to implement unlimited gameplay
by RedlerTech ·Create an attribute called "level" Every time you beat a level change attribute level to level+1 -
How to implement unlimited gameplay
by DrGlickert ·This would spawn 20 actors on level 20. You could use a separate game.attribute for the number of enemies spawned, but I'd stick with whatever level the player is on to do that... -
getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!
by TJMNUT ·scene. I have a batch of brownies that have attributes so that when an actor collides with it, it changes its image, the same thing with the watermelon. Now I have an attribute so called reset, so wh