GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Images just not aligning!? :S

    old_kipper
    by old_kipper · May 2011
    Sometimes you can fix it with positioning with a change attribute (not in a rule) so as as the scene starts it get exactly positioned, and buts up. It's worth adding a text attribute to check the posi
  2. Extra Destroy Actor Options

    11clock
    by 11clock · May 2011
    These will make it much easier for something like a screen-clearing powerup. Yes I know you can easily turn on a global attribute for a split second, but my suggestion would make things a whole lot ea
  3. Help with collisions

    networ
    by networ · May 2011
    I have 2 actors called "stone" and "ice".. I need they can access to scene attributes, so I need put them to game and unlock it. If actor "stone"
  4. Collide Detection Problem

    old_kipper
    by old_kipper · May 2011
    It might to think about it the other way round -When the cart is in the right position to enter the tube, and use 2 invisible object offset from the tube for the collisions even though you don't want
  5. Random questions

    devilios
    by devilios · May 2011
    change attribute :
  6. Best way to set up a multiple level star scoring system?

    DrGlickert
    by DrGlickert · May 2011
    I have an integer game.gameprogress attribute. When the player first starts the level it's at 1. When the player hit's the "start button" it changes to 2 and all the actors have a ru
  7. Best way to set up a multiple level star scoring system?

    olster1
    by olster1 · May 2011
    So my new game is basically going to follow the standard 3 star scoring system. Three stars are available on each level and whatever the player scores is saved and is then viewable on the level select
  8. Crafting Like In Minecraft???

    DrGlickert
    by DrGlickert · May 2011
    It's really hard to explain, but if you have invisible actors on a grid and you place an actor (say some wood or some stone) it changes an attribute to TRUE, and then if you hit a "craft&
  9. level timer, HELP!

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    New game integer attribute, called timer
  10. How to implement unlimited gameplay

    micksolo
    by micksolo · May 2011
    The first time I forgot to reset the Count.Enemy attribute to 0 after completing a level, so actually that attribute was just like it was constrained to the level number, so no new enemy's would spawn
  11. do you think gamesalad should have this?

    GLGAMES
    by GLGAMES · May 2011
    you can have the rules on any actor, don;t have to be all in one unless it's a global one. just have attributes that changes when certain things happens so your actor just needs to check for the attri
  12. do you think gamesalad should have this?

    guilleface
    by guilleface · May 2011
    as i keep building my game, my player is having more and more rules, can instead of adding the rules to the player, add it to the other actor. for example if i have a new wall,let say on my player, wh
  13. Not pick up where left off

    TJMNUT
    by TJMNUT · May 2011
    how, I have a watermelon hitpoint attribute, and a brownie hitpoint attribute, both integers, when an actor collides with it, it adds one to the watermelon hitpoint, and theres a rule, when attribute
  14. Not pick up where left off

    tenrdrmer
    by tenrdrmer · May 2011
    You have to have a rule for whatever the conditions are that cause your scene to reset that uses the CHANGE ATTRIBUTE behavior for each and every attribute that need to be reset. You will have to take
  15. Not pick up where left off

    tenrdrmer
    by tenrdrmer · May 2011
    You have to use change attribute and reset all attributes that have been changed when you want to restart a level.
  16. Not pick up where left off

    RedlerTech
    by RedlerTech · May 2011
    make it if the player wins to be an integer attribute at 3.
  17. Is GameSalad worth it yet?

    8x8n8
    by 8x8n8 · May 2011
    True, but the solution was so CPU and variable heavy it wasn't really feasable for use in a real game. Also if they added this as a true 'feature' it would allow for a lot of other opportunities like
  18. How to implement unlimited gameplay

    RedlerTech
    by RedlerTech · May 2011
    Create an attribute called "level" Every time you beat a level change attribute level to level+1
  19. How to implement unlimited gameplay

    DrGlickert
    by DrGlickert · May 2011
    This would spawn 20 actors on level 20. You could use a separate game.attribute for the number of enemies spawned, but I'd stick with whatever level the player is on to do that...
  20. getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!

    TJMNUT
    by TJMNUT · May 2011
    scene. I have a batch of brownies that have attributes so that when an actor collides with it, it changes its image, the same thing with the watermelon. Now I have an attribute so called reset, so wh
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla