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How to implement unlimited gameplay
by micksolo ·Chg Attribute - Global.Enemy to 10 (and somehow this would spawn the actor 10 times). -
Mini map / full map?
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getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!
by TJMNUT ·alright I have it so that when you restart the scene there is an attribute reset that equals one when the reset button is pressed. This is linked to a series of Timers resetting, scores going to zero, -
Is there such thing as too many actors?
by DrGlickert ·I've tried to eliminate all the behaviors of constrain attributes and timers (unless it's absolutely necessary). I think I tried to do too much with this game and GameSalad is not the right way to go -
Reset Images
by TJMNUT ·I have it so in a pause menu, there is a restart button, and when it is pressed change scene to, the scene I paused. But in the scene being paused, I have two integer attributes called watermelon hitp -
Is there such thing as too many actors?
by scribblstudios ·I would recycle actors after they are out of the camera. For example, when player position x > self position x + 300, change attribute, self pos x to player pos x -300. Hope this helps:). -
Changing Overlapping Images from On To Another
by MarcusO ·Also I just double checked it as suggested. and everything checks out; no missing attribute. -
Changing Overlapping Images from On To Another
by tenrdrmer ·You need to double check it. There is a good chance you have missed one attribute somewhere. -
Changing Overlapping Images from On To Another
by MarcusO ·I just put up another post about this problem...but to answer your question i'm using a different attribute i.e. Sound Muted. -
Changing Overlapping Images from On To Another
by tenrdrmer ·You have left the rules from pause and play in the other button or you are using the same attribute for both -
Text Wrap Won't Work When String Changed
by StuartY ·string is blank, but I put in a rule to change attribute game.text to this expression: "Example text". Does that sound like what you were doing? -
Text Wrap Won't Work When String Changed
by gyroscope ·Hi StuartY, that's odd. the only thing I can think of is put the initial text straight into a text attribute. I've just done a test, and it works fine. -
Text Wrap Won't Work When String Changed
by StuartY ·I've got an actor set up to display a string attribute with a centre-aligned wrap. When I enter the string by manually altering the attribute from the editor it works fine, e.g; -
Changing Overlapping Images from On To Another
by tenrdrmer ·I would just use one actor and have this, when touch is pressed,"change attribute game paused to -game paused" -
Changing Overlapping Images from On To Another
by scribblstudios ·I would just use one actor and have this, when touch is pressed,"change attribute game paused to -game paused" -
Loading and Saving
by TJMNUT ·Thanks, so on the main menu, I just add in a random actor, and have the load attribute on it? -
Is GameSalad worth it yet?
by 8x8n8 ·- all the truly useful behaviors optimized so they don't eat up so much CPU that they're unusable meaning: timers, spawn actor, constrain etc, you know the culprits -
Loading and Saving
by JohnPapiomitis ·You should have ALL your load attribute behaviors, in the FIRST scene of your game. the scene that starts when the app starts. -
Loading and Saving
by TJMNUT ·what scene should the attribute be in? -
Loading and Saving
by JohnPapiomitis ·have all your load attribute behaviors by themselves and not in a rule in the first scene of your game