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  1. How to implement unlimited gameplay

    micksolo
    by micksolo · May 2011
    Chg Attribute - Global.Enemy to 10 (and somehow this would spawn the actor 10 times).
  2. Mini map / full map?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    A map like in The Legend of Zelda or Super Metroid is also possible. That's what the boolean attributes are about.
  3. getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!

    TJMNUT
    by TJMNUT · May 2011
    alright I have it so that when you restart the scene there is an attribute reset that equals one when the reset button is pressed. This is linked to a series of Timers resetting, scores going to zero,
  4. Is there such thing as too many actors?

    DrGlickert
    by DrGlickert · May 2011
    I've tried to eliminate all the behaviors of constrain attributes and timers (unless it's absolutely necessary). I think I tried to do too much with this game and GameSalad is not the right way to go
  5. Reset Images

    TJMNUT
    by TJMNUT · May 2011
    I have it so in a pause menu, there is a restart button, and when it is pressed change scene to, the scene I paused. But in the scene being paused, I have two integer attributes called watermelon hitp
  6. Is there such thing as too many actors?

    scribblstudios
    by scribblstudios · May 2011
    I would recycle actors after they are out of the camera. For example, when player position x > self position x + 300, change attribute, self pos x to player pos x -300. Hope this helps:).
  7. Changing Overlapping Images from On To Another

    MarcusO
    by MarcusO · May 2011
    Also I just double checked it as suggested. and everything checks out; no missing attribute.
  8. Changing Overlapping Images from On To Another

    tenrdrmer
    by tenrdrmer · May 2011
    You need to double check it. There is a good chance you have missed one attribute somewhere.
  9. Changing Overlapping Images from On To Another

    MarcusO
    by MarcusO · May 2011
    I just put up another post about this problem...but to answer your question i'm using a different attribute i.e. Sound Muted.
  10. Changing Overlapping Images from On To Another

    tenrdrmer
    by tenrdrmer · May 2011
    You have left the rules from pause and play in the other button or you are using the same attribute for both
  11. Text Wrap Won't Work When String Changed

    StuartY
    by StuartY · May 2011
    string is blank, but I put in a rule to change attribute game.text to this expression: "Example text". Does that sound like what you were doing?
  12. Text Wrap Won't Work When String Changed

    gyroscope
    by gyroscope · May 2011
    Hi StuartY, that's odd. the only thing I can think of is put the initial text straight into a text attribute. I've just done a test, and it works fine.
  13. Text Wrap Won't Work When String Changed

    StuartY
    by StuartY · May 2011
    I've got an actor set up to display a string attribute with a centre-aligned wrap. When I enter the string by manually altering the attribute from the editor it works fine, e.g;
  14. Changing Overlapping Images from On To Another

    tenrdrmer
    by tenrdrmer · May 2011
    I would just use one actor and have this, when touch is pressed,"change attribute game paused to -game paused"
  15. Changing Overlapping Images from On To Another

    scribblstudios
    by scribblstudios · May 2011
    I would just use one actor and have this, when touch is pressed,"change attribute game paused to -game paused"
  16. Loading and Saving

    TJMNUT
    by TJMNUT · May 2011
    Thanks, so on the main menu, I just add in a random actor, and have the load attribute on it?
  17. Is GameSalad worth it yet?

    8x8n8
    by 8x8n8 · May 2011
    - all the truly useful behaviors optimized so they don't eat up so much CPU that they're unusable meaning: timers, spawn actor, constrain etc, you know the culprits
  18. Loading and Saving

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    You should have ALL your load attribute behaviors, in the FIRST scene of your game. the scene that starts when the app starts.
  19. Loading and Saving

    TJMNUT
    by TJMNUT · May 2011
    what scene should the attribute be in?
  20. Loading and Saving

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    have all your load attribute behaviors by themselves and not in a rule in the first scene of your game
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