GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Particle force help

    TJMNUT
    by TJMNUT · May 2011
    I have it so when actor collides with another actor, change attribute (attribute)+1, and a rule, when attribute=1, change image, I want it so Exactly when it changes its image, to have a quick burst o
  2. game.Variable Not Changed But Once

    cklester
    by cklester · May 2011
    Yes, I'm familiar with Constrain Attribute and am using it elsewhere.
  3. Question about arrays

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    make a attribute called currentimage
  4. rotate other actors with main player

    DrGlickert
    by DrGlickert · May 2011
    I'd use two constrain attribute on the "gun" actor and 1 REAL game.attribute
  5. rotate other actors with main player

    ApplaudApps
    by ApplaudApps · May 2011
    You'll have to use a game attribute like game.playerrotate instead of self.rotate and then constrain 1) game.playerrotate to self.rotate on the main actor and 2) constrain self.rotate to game.playerro
  6. self.Jumps?

    JamieOneil
    by JamieOneil · May 2011
    Im sure you can use a 'Real' attribute as well ? or am i wrong ?
  7. self.Jumps?

    Barrythe
    by Barrythe · May 2011
    Yeah Calvin could be a boolean but I took a stab at integer because the name 'jumps' implies that the attribute will be counting a number of jumps. Although if the number is only ever going to be 0 or
  8. self.Jumps?

    calvin9403
    by calvin9403 · May 2011
    I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will b
  9. self.Jumps?

    Barrythe
    by Barrythe · May 2011
    I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will b
  10. self.Jumps?

    sevi17
    by sevi17 · May 2011
    I don't find self.Jumps, when I go to attribute, and then to self I don't find Jumps. How can I find this?
  11. How does gamesalad manage shapes?

    old_kipper
    by old_kipper · May 2011
    The image stays as a rectangle, and if you use circular I think it a circle based on the shortest dimension of the actor size. To build more complex shapes you have to use multiple actors constrained
  12. Velocity collides destroys actor?

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Create a new game boolean attribute called Velocity
  13. How to put an actor on top layer with code ?

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Change attribute game.spawn TO true
  14. Change attribute doesn't wait for a timer

    kapser
    by kapser · May 2011
    I got a collision rule, and inside it I got a wait after 3 second timer rule. When I put my change attribute inside that timer rule, it is executed before the 3 second timer is done and instead sudden
  15. Order of actor to execute actions

    kapser
    by kapser · May 2011
    When testing save/load attributes, I realized that my menu buttons were executing the action before my load attribute actor so my levels aren't unlocked at first when reloading the game in the test mo
  16. How to put an actor on top layer with code ?

    moiav
    by moiav · May 2011
    i want the actor to be on top from the auther but dont find the attribute to do that. Anyone knows ?
  17. game.Variable Not Changed But Once

    HasifUzir
    by HasifUzir · May 2011
    Instead of change attribute, use constrain attribute. It will continuously update the value.
  18. game.Variable Not Changed But Once

    HasifUzir
    by HasifUzir · May 2011
    I would suggest adding a timer in the rule. So if game.BooleanA is true, then timer for every 0.01 seconds, change attribute game.RealA to game.RealA +1.
  19. game.Variable Not Changed But Once

    cklester
    by cklester · May 2011
    I have an actor with a rule that if game.BooleanA is true, change attribute game.RealA to game.RealA + 1.
  20. Moving Between Scenes With A Menu Interface

    dmilinovichiii
    by dmilinovichiii · May 2011
    Use the "Change Scene" attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla