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Question about arrays
by JohnPapiomitis ·make a attribute called currentimage -
rotate other actors with main player
by DrGlickert ·I'd use two constrain attribute on the "gun" actor and 1 REAL game.attribute -
rotate other actors with main player
by ApplaudApps ·You'll have to use a game attribute like game.playerrotate instead of self.rotate and then constrain 1) game.playerrotate to self.rotate on the main actor and 2) constrain self.rotate to game.playerro -
self.Jumps?
by JamieOneil ·Im sure you can use a 'Real' attribute as well ? or am i wrong ? -
self.Jumps?
by Barrythe ·Yeah Calvin could be a boolean but I took a stab at integer because the name 'jumps' implies that the attribute will be counting a number of jumps. Although if the number is only ever going to be 0 or -
self.Jumps?
by calvin9403 ·I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will b -
self.Jumps?
by Barrythe ·I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will b -
self.Jumps?
by sevi17 ·I don't find self.Jumps, when I go to attribute, and then to self I don't find Jumps. How can I find this? -
How does gamesalad manage shapes?
by old_kipper ·The image stays as a rectangle, and if you use circular I think it a circle based on the shortest dimension of the actor size. To build more complex shapes you have to use multiple actors constrained -
Velocity collides destroys actor?
by BrynjeBamsen ·Create a new game boolean attribute called Velocity -
How to put an actor on top layer with code ?
by BrynjeBamsen ·Change attribute game.spawn TO true -
Change attribute doesn't wait for a timer
by kapser ·I got a collision rule, and inside it I got a wait after 3 second timer rule. When I put my change attribute inside that timer rule, it is executed before the 3 second timer is done and instead sudden -
Order of actor to execute actions
by kapser ·When testing save/load attributes, I realized that my menu buttons were executing the action before my load attribute actor so my levels aren't unlocked at first when reloading the game in the test mo -
How to put an actor on top layer with code ?
by moiav ·i want the actor to be on top from the auther but dont find the attribute to do that. Anyone knows ? -
game.Variable Not Changed But Once
by HasifUzir ·Instead of change attribute, use constrain attribute. It will continuously update the value. -
game.Variable Not Changed But Once
by HasifUzir ·I would suggest adding a timer in the rule. So if game.BooleanA is true, then timer for every 0.01 seconds, change attribute game.RealA to game.RealA +1. -
game.Variable Not Changed But Once
by cklester ·I have an actor with a rule that if game.BooleanA is true, change attribute game.RealA to game.RealA + 1. -
Moving Between Scenes With A Menu Interface
by dmilinovichiii ·Use the "Change Scene" attribute. -
Need a work around
by MidNightGamer1125 ·The the actor is controlled by touch so it only moves if you make it. Im telling you I got something funky going on here. I have even tried to just make a new attribute like a spawn ship attribute and -
Need a work around
by MidNightGamer1125 ·Ok my actor will not reset to its original position in my game when its stuck just wont do it. I used when actor overlaps and collides will the ball change attribute self position x to (my coordinates