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  1. Random and fixed rotations

    DrGlickert
    by DrGlickert · May 2011
    I'd use a rule with a game.attribute (or self.attribute).
  2. Timer Optimization

    DrGlickert
    by DrGlickert · May 2011
    It's pretty simple really. Make three real attributes;
  3. Display text drops my fps from 60 to 18 ! why?!

    MarkOnTheIron
    by MarkOnTheIron · May 2011
    It doesn't matter if they're moving or not, it constantly constrain its x and y positions to the actor and it also constrains to the displayed attribute/s.
  4. Is there a bug with the formula : "n"..floor((

    DrGlickert
    by DrGlickert · May 2011
    Are you using constrain attributes?
  5. Difference between 1 and 11 ?

    devilios
    by devilios · May 2011
    My games works perfectly with a random(1,9) i made 2 attributes
  6. Difference between 1 and 11 ?

    simo103
    by simo103 · May 2011
    I believe you are going to have to add an equals button or Answer and then you are going to need attributes to capture the max number of numbers (ie: if 99 then you need two attributes plus an answer
  7. Display text drops my fps from 60 to 18 ! why?!

    MarkOnTheIron
    by MarkOnTheIron · May 2011
    Display text is far more worse than a constrain attribute in terms of performance.
  8. Having an issues I think is caused by when touched is released.. Help please

    ozboybrian
    by ozboybrian · May 2011
    Change image + Change attribute.
  9. checking if two selected objects match

    old_kipper
    by old_kipper · May 2011
    I would display buttons with art for each actor that a player can select and the when the button is pressed have it change the displayed button to a selected state and change a game integer attribute
  10. How Cool Would it be if "Commenting Out" could be use this way

    Barrythe
    by Barrythe · May 2011
    I think dotsonj23 means a behavouir ability to comment out rules during runtime, for example when attribute X is true, comment out this rule etc. The same could be achieved with attributes anyway but
  11. Multiple Hits on a change image

    HadiDaMan
    by HadiDaMan · May 2011
    what kind of attribute?
  12. Accelerometer

    dotsonj23
    by dotsonj23 · May 2011
    That will get you movement to the right. Movement to the left would be the same rule but instead direction should be 180 and the -.2 should be just positive .2. If you want it to stop when not tilti
  13. Randomly Make 2 or More Shape Objects Light Up

    dotsonj23
    by dotsonj23 · May 2011
    1. Create new Game Attribute (e.g., .randomlight)
  14. How to search by attribute?

    DrGlickert
    by DrGlickert · May 2011
    The way that I typically "search" for usage in actors, is I go and try to delete the attribute that I want to "search" for. GS pops up with a window that essentiall
  15. Trouble resetting my scene

    DrGlickert
    by DrGlickert · May 2011
    If you want to do a timer, you can use two REAL attributes.
  16. Another reset sence

    DrGlickert
    by DrGlickert · May 2011
    I'd do a rule, that if actor overlaps/collides with object & player self.position.Y > 300 then change attribute to X,Y, OTHERWISE NewRule; if actor overlaps/collides with object &am
  17. Another reset sence

    tenrdrmer
    by tenrdrmer · May 2011
    You should be doing a change attribute self.position.x and Change attribute self.position.y to make it snap back into the middle.
  18. Trouble resetting my scene

    tenrdrmer
    by tenrdrmer · May 2011
    You can just make your own timer attribute like
  19. Trouble resetting my scene

    bluebyu25
    by bluebyu25 · May 2011
    You will have to make your own timer attribute. Game.time is a running total for when the app is running.
  20. Trouble resetting my scene

    tenrdrmer
    by tenrdrmer · May 2011
    You will have to make your own timer attribute. Game.time is a running total for when the app is running.
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