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Random and fixed rotations
by DrGlickert ·I'd use a rule with a game.attribute (or self.attribute). -
Timer Optimization
by DrGlickert ·It's pretty simple really. Make three real attributes; -
Display text drops my fps from 60 to 18 ! why?!
by MarkOnTheIron ·It doesn't matter if they're moving or not, it constantly constrain its x and y positions to the actor and it also constrains to the displayed attribute/s. -
Is there a bug with the formula : "n"..floor((
by DrGlickert ·Are you using constrain attributes? -
Difference between 1 and 11 ?
by devilios ·My games works perfectly with a random(1,9) i made 2 attributes -
Difference between 1 and 11 ?
by simo103 ·I believe you are going to have to add an equals button or Answer and then you are going to need attributes to capture the max number of numbers (ie: if 99 then you need two attributes plus an answer -
Display text drops my fps from 60 to 18 ! why?!
by MarkOnTheIron ·Display text is far more worse than a constrain attribute in terms of performance. -
Having an issues I think is caused by when touched is released.. Help please
by ozboybrian ·Change image + Change attribute. -
checking if two selected objects match
by old_kipper ·I would display buttons with art for each actor that a player can select and the when the button is pressed have it change the displayed button to a selected state and change a game integer attribute -
How Cool Would it be if "Commenting Out" could be use this way
by Barrythe ·I think dotsonj23 means a behavouir ability to comment out rules during runtime, for example when attribute X is true, comment out this rule etc. The same could be achieved with attributes anyway but -
Multiple Hits on a change image
by HadiDaMan ·what kind of attribute? -
Accelerometer
by dotsonj23 ·That will get you movement to the right. Movement to the left would be the same rule but instead direction should be 180 and the -.2 should be just positive .2. If you want it to stop when not tilti -
Randomly Make 2 or More Shape Objects Light Up
by dotsonj23 ·1. Create new Game Attribute (e.g., .randomlight) -
How to search by attribute?
by DrGlickert ·The way that I typically "search" for usage in actors, is I go and try to delete the attribute that I want to "search" for. GS pops up with a window that essentiall -
Trouble resetting my scene
by DrGlickert ·If you want to do a timer, you can use two REAL attributes. -
Another reset sence
by DrGlickert ·I'd do a rule, that if actor overlaps/collides with object & player self.position.Y > 300 then change attribute to X,Y, OTHERWISE NewRule; if actor overlaps/collides with object &am -
Another reset sence
by tenrdrmer ·You should be doing a change attribute self.position.x and Change attribute self.position.y to make it snap back into the middle. -
Trouble resetting my scene
by tenrdrmer ·You can just make your own timer attribute like -
Trouble resetting my scene
by bluebyu25 ·You will have to make your own timer attribute. Game.time is a running total for when the app is running. -
Trouble resetting my scene
by tenrdrmer ·You will have to make your own timer attribute. Game.time is a running total for when the app is running.