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  1. Reset a scene without stopping music...

    tenrdrmer
    by tenrdrmer · May 2011
    My idea is to make 2 actor attributes (for the blocks)
  2. Trouble resetting my scene

    bluebyu25
    by bluebyu25 · May 2011
    To display the game clock, I set up a game "start time" real attribute. To display the time in the actual time attack mode I have an actor displaying game.time-game.start time. So th
  3. Reset a scene without stopping music...

    sebmacfly
    by sebmacfly · May 2011
    My idea is to make 2 actor attributes (for the blocks)
  4. Open URL attribute won't work

    dmilinovichiii
    by dmilinovichiii · May 2011
    My Open URL attribute won't work. I have it set up to open an email when an actor is clicked. Is this a 0.9.4 bug?
  5. Health bar Help

    TJMNUT
    by TJMNUT · May 2011
    what do i make the index attribute worth, and what do I make the height and width?
  6. Collision detection for non rectangle/circle images

    dotsonj23
    by dotsonj23 · May 2011
    Hi jmshaull; you can put multiple invisible shapes in front of your star image if you like but it's probably going overboard. Multiple invisible actors for collision detection is used more for things
  7. Health bar Help

    DrGlickert
    by DrGlickert · May 2011
    Rule; If player gets hit; Change Attribute game.PlayerHealth to game.PlayerHealt-25
  8. Collision detection for non rectangle/circle images

    gyroscope
    by gyroscope · May 2011
    Hi jmshaull; you can put multiple invisible shapes in front of your star image if you like but it's probably going overboard. Multiple invisible actors for collision detection is used more for things
  9. Game Crashes On Iphone Whenever Changing To Next Scene

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · May 2011
    Do you have a constraint on a self.attribute?
  10. 3 unique random numbers needed. How? More challenging than you would think.

    gyroscope
    by gyroscope · May 2011
    Hi CircleTime; I'm sure Matt's template will do the job well for you; still, I can finish off the Ruling (for attribute z) for you sometime tomorrow, if you like. Always nice to have different ways t
  11. No Code, Ever !

    SkyMaple
    by SkyMaple · May 2011
    @Psmith this program might not be for you. With what you see as code is really accessing an attribute. Its hard to explain with text. Look through the gamesalad cookbook to get a better understanding
  12. No Code, Ever !

    Psmith
    by Psmith · May 2011
    If you look at every prepackaged "Rule/Attribute/Behaviour", what you see are, in every sense of the word, lines of CODE. Yes, lines of code are lines of programming - the words are
  13. Multiple Hits on a change image

    TJMNUT
    by TJMNUT · May 2011
    what kind of attribute?
  14. Move an Actor to a Specific area on the Scene

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    and make a interger attribute called moveon
  15. Multiple Hits on a change image

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    make a self attribute called hitcount
  16. how can i stick some balls/bullets to a actor that moves?

    guilleface
    by guilleface · May 2011
    rule: when bullet collides with with ground,good guy etc. change attribute, well pretty much send the bullet again behind the enemy( is there a rule for sending something to its star position?.
  17. Shake Rule Isn't Working

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Make a boolean game attribute called shake
  18. Changing height only from top

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    change attribute interpolatevalue to self.position.y-25
  19. 9.4 GS Viewer Crashing

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · May 2011
    After like 3 hours of searching, I've narrowed the problem down to a constraint on a self.attribute
  20. Shake Rule Isn't Working

    lloydowen
    by lloydowen · May 2011
    Alright so who ever want's the fix to this, the rule that recognises movement, HAS to be on a timer otherwise it will constantly check therefore constantly lowering the affected attribute. ALSO the ru
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