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Reset a scene without stopping music...
by tenrdrmer ·My idea is to make 2 actor attributes (for the blocks) -
Trouble resetting my scene
by bluebyu25 ·To display the game clock, I set up a game "start time" real attribute. To display the time in the actual time attack mode I have an actor displaying game.time-game.start time. So th -
Reset a scene without stopping music...
by sebmacfly ·My idea is to make 2 actor attributes (for the blocks) -
Open URL attribute won't work
by dmilinovichiii ·My Open URL attribute won't work. I have it set up to open an email when an actor is clicked. Is this a 0.9.4 bug? -
Health bar Help
by TJMNUT ·what do i make the index attribute worth, and what do I make the height and width? -
Collision detection for non rectangle/circle images
by dotsonj23 ·Hi jmshaull; you can put multiple invisible shapes in front of your star image if you like but it's probably going overboard. Multiple invisible actors for collision detection is used more for things -
Health bar Help
by DrGlickert ·Rule; If player gets hit; Change Attribute game.PlayerHealth to game.PlayerHealt-25 -
Collision detection for non rectangle/circle images
by gyroscope ·Hi jmshaull; you can put multiple invisible shapes in front of your star image if you like but it's probably going overboard. Multiple invisible actors for collision detection is used more for things -
Game Crashes On Iphone Whenever Changing To Next Scene
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3 unique random numbers needed. How? More challenging than you would think.
by gyroscope ·Hi CircleTime; I'm sure Matt's template will do the job well for you; still, I can finish off the Ruling (for attribute z) for you sometime tomorrow, if you like. Always nice to have different ways t -
No Code, Ever !
by SkyMaple ·@Psmith this program might not be for you. With what you see as code is really accessing an attribute. Its hard to explain with text. Look through the gamesalad cookbook to get a better understanding -
No Code, Ever !
by Psmith ·If you look at every prepackaged "Rule/Attribute/Behaviour", what you see are, in every sense of the word, lines of CODE. Yes, lines of code are lines of programming - the words are -
Multiple Hits on a change image
by TJMNUT ·what kind of attribute? -
Move an Actor to a Specific area on the Scene
by JohnPapiomitis ·and make a interger attribute called moveon -
Multiple Hits on a change image
by JohnPapiomitis ·make a self attribute called hitcount -
how can i stick some balls/bullets to a actor that moves?
by guilleface ·rule: when bullet collides with with ground,good guy etc. change attribute, well pretty much send the bullet again behind the enemy( is there a rule for sending something to its star position?. -
Shake Rule Isn't Working
by BrynjeBamsen ·Make a boolean game attribute called shake -
Changing height only from top
by JohnPapiomitis ·change attribute interpolatevalue to self.position.y-25 -
9.4 GS Viewer Crashing
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Shake Rule Isn't Working
by lloydowen ·Alright so who ever want's the fix to this, the rule that recognises movement, HAS to be on a timer otherwise it will constantly check therefore constantly lowering the affected attribute. ALSO the ru