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Super Street Striker
by skott ·Yes, I actually started it that way, or at least was thinking of making it a 2plwyer game. I could be a bit concerned for constrain, if it will be precise enough. I'm planing to get it out one of the -
All actors show up White (With an image selected)
by chaosmasterro ·Only time I get an issue like that is when I use a change/constrain attribute with self.image rule and I don't have the naming convention right in my actor's rule. -
Some Reassurance Regarding GameSalad's Future
by Machinist Apps ·I'm probably one of the few Gamesalad GodSalad users that develops on a PC instead of a Mac. When I started 2 years ago the Windows creator was at version 0.10.4. The program was very buggy and crashe -
Save and load high score?!
by Bowhill Games ·@Are Skarstein Kolberg most likely you are setting your text behaviour before you have loaded you highscore attribute. -
How to let item follow one another in swift succession?
by imjustmike ·Control the image using a integer self attribute. -
Saving and loading high score
by mhedges ·Change Attribute game.HighScore to tableCellValue(HighScoreTable,1,1) -
Saving and loading high score
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Save and load high score?!
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Timers
by LivieGames ·and the constrain att: game.myTimer -to- game.myTimer+10 -
Timers
by LivieGames ·I made a real game attribute myTimer set to 60 and added the rules to main character I can't seem to figure out why its not working -
Table of Responses
by imjustmike ·You need to create a new self interger attribute, let's call it randomtext. Then, set that integer to a random number, matching the number of responses: -
Custom collisions and rotation out of sync!
by jay2dx ·Hmmm yeah I do have can sleep checked and better collisions unchecked! Will try that (Image) -
Custom collisions and rotation out of sync!
by The_Gamesalad_Guru ·Do you have can sleep unchecked and better collisions checked? -
Timers
by Socks ·Here's another way, make a real attribute 'A', set it to to 60: -
Custom collisions and rotation out of sync!
by jay2dx ·As the title suggests I'm finding that if I have a custom collision actor that rotates, the collision data will become out of sync with the actor after a short while! -
Dragging objects when scene size is larger than screen size
by Socks ·Add camera origin x and camera origin y to your constrain x and y. -
Timers
by LivieGames ·constrain: game.myTimer to 60-(game.Time-game.startTime) -
Dragging objects when scene size is larger than screen size
by jrj.clark ·I want to move touch an object and drag it around the screen. This is fairly easy: just constrain x and y to touch x and y. -
Increase actor size smoothly
by imjustmike ·Out of interest, why is having the width increase directly in the constrain smoother than constraining to an attribute that is modified? -
Scrolling Left to Right - Unintuitive, please help?
by JoeB ·I have an self.offset attribute