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  1. Save and load high score?!

    Bowhill Games
    by Bowhill Games · June 2016
    @Are Skarstein Kolberg most likely you are setting your text behaviour before you have loaded you highscore attribute.
  2. How to let item follow one another in swift succession?

    imjustmike
    by imjustmike · June 2016
    Control the image using a integer self attribute.
  3. Saving and loading high score

    mhedges
    by mhedges · June 2016
    Change Attribute game.HighScore to tableCellValue(HighScoreTable,1,1)
  4. Saving and loading high score

    Are Skarstein Kolberg
    by Are Skarstein Kolberg · June 2016
    function, adding 1 to score for each sec (change attribute-->"game.score+1"). When the game ends the scene shifts to a "game over screen" displaying the sco
  5. Save and load high score?!

    Are Skarstein Kolberg
    by Are Skarstein Kolberg · June 2016
    function, adding 1 to score for each sec (change attribute-->"game.score+1"). When the game ends the scene shifts to a "game over screen" displaying the sco
  6. Timers

    LivieGames
    by LivieGames · June 2016
    and the constrain att: game.myTimer -to- game.myTimer+10
  7. Timers

    LivieGames
    by LivieGames · June 2016
    I made a real game attribute myTimer set to 60 and added the rules to main character I can't seem to figure out why its not working
  8. Table of Responses

    imjustmike
    by imjustmike · June 2016
    You need to create a new self interger attribute, let's call it randomtext. Then, set that integer to a random number, matching the number of responses:
  9. Custom collisions and rotation out of sync!

    jay2dx
    by jay2dx · June 2016
    Hmmm yeah I do have can sleep checked and better collisions unchecked! Will try that (Image)
  10. Custom collisions and rotation out of sync!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2016
    Do you have can sleep unchecked and better collisions checked?
  11. Timers

    Socks
    by Socks · June 2016
    Here's another way, make a real attribute 'A', set it to to 60:
  12. Custom collisions and rotation out of sync!

    jay2dx
    by jay2dx · June 2016
    As the title suggests I'm finding that if I have a custom collision actor that rotates, the collision data will become out of sync with the actor after a short while!
  13. Dragging objects when scene size is larger than screen size

    Socks
    by Socks · June 2016
    Add camera origin x and camera origin y to your constrain x and y.
  14. Timers

    LivieGames
    by LivieGames · June 2016
    constrain: game.myTimer to 60-(game.Time-game.startTime)
  15. Dragging objects when scene size is larger than screen size

    jrj.clark
    by jrj.clark · June 2016
    I want to move touch an object and drag it around the screen. This is fairly easy: just constrain x and y to touch x and y.
  16. Increase actor size smoothly

    imjustmike
    by imjustmike · June 2016
    Out of interest, why is having the width increase directly in the constrain smoother than constraining to an attribute that is modified?
  17. Scrolling Left to Right - Unintuitive, please help?

    JoeB
    by JoeB · June 2016
    I have an self.offset attribute
  18. Increase actor size smoothly

    Socks
    by Socks · June 2016
    ----Constrain width to self width +(width / 25)
  19. Increase actor size smoothly

    Socks
    by Socks · June 2016
    (Quote)
  20. Increase actor size smoothly

    imjustmike
    by imjustmike · June 2016
    I've got an actor's width constrained to an attribute that goes up or down by different increments. At small increments, the actor's size increases relatively smoothly, but at great numbers it begins
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