-
Save attribute not saving correctly
by Tokuhara ·I have a countdown timer and when it stops I want to save only the greater timer, but it keeps saving all, dont`t what I am doing wrong here... -
Changing height only from top
by networ ·constrain attribute self.Position.Y to self.y -
Destroy an actor by touching another actor
by Barrythe ·You can't reference or destroy one actor from within another. Probably best is to create a Game attribute, for example Z. Then in Actor X have a rule" When Pressed Set Game.Z to true&quo -
Score based on movement upwards
by BrynjeBamsen ·IF attribute Game.moving is false -
Changing height only from top
by networ ·Thanks, but my actor don't have permanent position. So, how can I get Y position? Have I to constrain Y position to some attribute and then use it? -
Changing height only from top
by networ ·I saw a tutorial from Tshirtbooth when he making health bar he fix this, but my actors are moving, so I can't constrain Y position...Is there any way how to do this? -
Score based on movement upwards
by BrynjeBamsen ·IF attribute self.motion.linearY is > then 0 -
Understanding Game Attributes
by scitunes ·the game attributes (use change attribute not constrain). Put this actor as the lowest actor in the layers list so that GS will load it first. -
•••HELP! Display game.time without milliseconds•••
by scitunes ·1)Create an integer attribute self.MyTime -
Animation Interruption
by old_kipper ·I set up a self state integer attribute that is referenced by rules to play animations to play different animations. Then use rules to change the self state and find this good way to manage animations -
Animation Interruption
by gyroscope ·Hi gariantroll; try putting a boolean attribute in the Rule: -
Need Help: Making a Lap Timer
by BrynjeBamsen ·Create a integer game attribute called bestlap -
3 unique random numbers needed. How? More challenging than you would think.
by gyroscope ·boolean attribute: Juggle -
Shake for (x) amount of time
by BrynjeBamsen ·make new Attribute called timer set it 600 -
Score based on movement upwards
by BrynjeBamsen ·If jump is True with a boolean attribute -
Destroy actor by jumping on it's head
by BrynjeBamsen ·attribute Self.motion.linearY > 0 change attribute "monster" to true -
Maths
by devilios ·random(1,9).."+"..random(1,9).."=" doesn't work with attributes because the value of my attribute is 0 ... -
3 unique random numbers needed. How? More challenging than you would think.
by CircleTime ·have made many, many attempts to model this with attributes. I have an attribute saying if all is good, move onto the next step, next step, next step, however if it is bad go back to an earlier step -
Score based on movement upwards
by Theodi ·I have an actor displaying the game attribute game.heightscore but it stays at 0 and doesn't go up, unless I collect bonus items along the way but thats different. -
How to move a rotating actor (accelerometer+facing direction)
by severine ·Actually, we've got a constrain attribute : self.rotation to vectorToAngle(- game.Accelerometer.X , - game.Accelerometer.Y )-90