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  1. Save attribute not saving correctly

    Tokuhara
    by Tokuhara · May 2011
    I have a countdown timer and when it stops I want to save only the greater timer, but it keeps saving all, dont`t what I am doing wrong here...
  2. Changing height only from top

    networ
    by networ · May 2011
    constrain attribute self.Position.Y to self.y
  3. Destroy an actor by touching another actor

    Barrythe
    by Barrythe · May 2011
    You can't reference or destroy one actor from within another. Probably best is to create a Game attribute, for example Z. Then in Actor X have a rule" When Pressed Set Game.Z to true&quo
  4. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    IF attribute Game.moving is false
  5. Changing height only from top

    networ
    by networ · May 2011
    Thanks, but my actor don't have permanent position. So, how can I get Y position? Have I to constrain Y position to some attribute and then use it?
  6. Changing height only from top

    networ
    by networ · May 2011
    I saw a tutorial from Tshirtbooth when he making health bar he fix this, but my actors are moving, so I can't constrain Y position...Is there any way how to do this?
  7. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    IF attribute self.motion.linearY is > then 0
  8. Understanding Game Attributes

    scitunes
    by scitunes · May 2011
    the game attributes (use change attribute not constrain). Put this actor as the lowest actor in the layers list so that GS will load it first.
  9. •••HELP! Display game.time without milliseconds•••

    scitunes
    by scitunes · May 2011
    1)Create an integer attribute self.MyTime
  10. Animation Interruption

    old_kipper
    by old_kipper · May 2011
    I set up a self state integer attribute that is referenced by rules to play animations to play different animations. Then use rules to change the self state and find this good way to manage animations
  11. Animation Interruption

    gyroscope
    by gyroscope · May 2011
    Hi gariantroll; try putting a boolean attribute in the Rule:
  12. Need Help: Making a Lap Timer

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Create a integer game attribute called bestlap
  13. 3 unique random numbers needed. How? More challenging than you would think.

    gyroscope
    by gyroscope · May 2011
    boolean attribute: Juggle
  14. Shake for (x) amount of time

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    make new Attribute called timer set it 600
  15. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    If jump is True with a boolean attribute
  16. Destroy actor by jumping on it's head

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    attribute Self.motion.linearY > 0 change attribute "monster" to true
  17. Maths

    devilios
    by devilios · May 2011
    random(1,9).."+"..random(1,9).."=" doesn't work with attributes because the value of my attribute is 0 ...
  18. 3 unique random numbers needed. How? More challenging than you would think.

    CircleTime
    by CircleTime · May 2011
    have made many, many attempts to model this with attributes. I have an attribute saying if all is good, move onto the next step, next step, next step, however if it is bad go back to an earlier step
  19. Score based on movement upwards

    Theodi
    by Theodi · May 2011
    I have an actor displaying the game attribute game.heightscore but it stays at 0 and doesn't go up, unless I collect bonus items along the way but thats different.
  20. How to move a rotating actor (accelerometer+facing direction)

    severine
    by severine · May 2011
    Actually, we've got a constrain attribute : self.rotation to vectorToAngle(- game.Accelerometer.X , - game.Accelerometer.Y )-90
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