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  1. 9.4 GS Viewer Crashing

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · May 2011
    After like 3 hours of searching, I've narrowed the problem down to a constraint on a self.attribute
  2. Shake Rule Isn't Working

    lloydowen
    by lloydowen · May 2011
    Alright so who ever want's the fix to this, the rule that recognises movement, HAS to be on a timer otherwise it will constantly check therefore constantly lowering the affected attribute. ALSO the ru
  3. Save attribute not saving correctly

    Tokuhara
    by Tokuhara · May 2011
    I have a countdown timer and when it stops I want to save only the greater timer, but it keeps saving all, dont`t what I am doing wrong here...
  4. Changing height only from top

    networ
    by networ · May 2011
    constrain attribute self.Position.Y to self.y
  5. Destroy an actor by touching another actor

    Barrythe
    by Barrythe · May 2011
    You can't reference or destroy one actor from within another. Probably best is to create a Game attribute, for example Z. Then in Actor X have a rule" When Pressed Set Game.Z to true&quo
  6. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    IF attribute Game.moving is false
  7. Changing height only from top

    networ
    by networ · May 2011
    Thanks, but my actor don't have permanent position. So, how can I get Y position? Have I to constrain Y position to some attribute and then use it?
  8. Changing height only from top

    networ
    by networ · May 2011
    I saw a tutorial from Tshirtbooth when he making health bar he fix this, but my actors are moving, so I can't constrain Y position...Is there any way how to do this?
  9. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    IF attribute self.motion.linearY is > then 0
  10. Understanding Game Attributes

    scitunes
    by scitunes · May 2011
    the game attributes (use change attribute not constrain). Put this actor as the lowest actor in the layers list so that GS will load it first.
  11. •••HELP! Display game.time without milliseconds•••

    scitunes
    by scitunes · May 2011
    1)Create an integer attribute self.MyTime
  12. Animation Interruption

    old_kipper
    by old_kipper · May 2011
    I set up a self state integer attribute that is referenced by rules to play animations to play different animations. Then use rules to change the self state and find this good way to manage animations
  13. Animation Interruption

    gyroscope
    by gyroscope · May 2011
    Hi gariantroll; try putting a boolean attribute in the Rule:
  14. Need Help: Making a Lap Timer

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Create a integer game attribute called bestlap
  15. 3 unique random numbers needed. How? More challenging than you would think.

    gyroscope
    by gyroscope · May 2011
    boolean attribute: Juggle
  16. Shake for (x) amount of time

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    make new Attribute called timer set it 600
  17. Score based on movement upwards

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    If jump is True with a boolean attribute
  18. Destroy actor by jumping on it's head

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    attribute Self.motion.linearY > 0 change attribute "monster" to true
  19. Maths

    devilios
    by devilios · May 2011
    random(1,9).."+"..random(1,9).."=" doesn't work with attributes because the value of my attribute is 0 ...
  20. 3 unique random numbers needed. How? More challenging than you would think.

    CircleTime
    by CircleTime · May 2011
    have made many, many attempts to model this with attributes. I have an attribute saying if all is good, move onto the next step, next step, next step, however if it is bad go back to an earlier step
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