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  1. Break a Box (like angry birds)

    scitunes
    by scitunes · May 2011
    need a game attribute for each block's hitforce (constrained to that magnitude formula above) or else unlock each block and add that rule for EACH bad guy.
  2. Break a Box (like angry birds)

    FloridaGames
    by FloridaGames · May 2011
    constrain attribute:
  3. is this a good way to spawn a bullet at difference direction?

    FloridaGames
    by FloridaGames · May 2011
    If you have it rotate in intervals like 0,45,90,135.... then you can just have an attribute: randomdirection.
  4. Shake for (x) amount of time

    Asymptoteell
    by Asymptoteell · May 2011
    Maybe every second, check to see if it's shaking. If it is, add +1 to an attribute. When it reaches 60 or 600, depending on the amount of time, unlock the levels.
  5. Shake for (x) amount of time

    Mrshoestore
    by Mrshoestore · May 2011
    ability to set if shake for (x) time then change attribute.
  6. GS Mythbusters? White Square Image loading optimisation

    MagoNicolas
    by MagoNicolas · May 2011
    You could use constrain and the self.image attribute.
  7. GS Mythbusters? White Square Image loading optimisation

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    You could use constrain and the self.image attribute.
  8. Shake for (x) amount of time

    Mrshoestore
    by Mrshoestore · May 2011
    Anyone know of a way to set up so that If the player shakes their iPhone for a gratuitously long period of time (like, 10 minutes) the game triggers a change attribute behavior?
  9. Using touch with bigger camera size?

    kapser
    by kapser · May 2011
    I'm wondering if anyone had an idea if there was a workaround for that. For example with a math constraint that would put the objects in the right place relative to my camera size or just a general id
  10. Break a Box (like angry birds)

    scitunes
    by scitunes · May 2011
    In the first half of my response I was trying to throw out an idea for how to make hit points based on collisions with the ball AND with other blocks. That's where things getting really tricky (and re
  11. Actor (Character) 'Moves to' Hud (how to stop?)

    BRGKeen
    by BRGKeen · May 2011
    I used a combination of the Y < 50 and NextGen's idea. Y < 50 stops the button press from moving the character and once the inventory is open I have the attribute true and he won't move
  12. Actor (Character) 'Moves to' Hud (how to stop?)

    BRGKeen
    by BRGKeen · May 2011
    Change attribute game.inventoryactive to 1
  13. Actor (Character) 'Moves to' Hud (how to stop?)

    RedlerTech
    by RedlerTech · May 2011
    create an attribute for when HUD is pressed. When the HUD is pressed change attribute to true, otherwise false.
  14. Break a Box (like angry birds)

    tenrdrmer
    by tenrdrmer · May 2011
    Or just don't worry at all about blocks hitting other blocks (as fas as damage is concerned). Then you could constrain game.BallsVelocity (real) to magnitude(linear.motion.X,linear.motion.Y). This wil
  15. Break a Box (like angry birds)

    scitunes
    by scitunes · May 2011
    block's attributes or otherwise you'll need constrains. Basically you want to know how fast the ball is moving when it collides as well as how hard the other blocks are traveling when they collide. T
  16. Interpolate transfers no speed data (Moving Platform)

    Tyeron
    by Tyeron · May 2011
    I've tried constrain the block to the x position of the platform and it still shows no linear velocity.
  17. how to make a chain ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    You could constrain their position relative to the previous actor... based on rotation and cos/sin... but wow... that could be pretty laggy and tedious to set up.
  18. Math questions (Trajectory)

    tenrdrmer
    by tenrdrmer · May 2011
    It has a velocity in the expression so I would assume that would be the number to start with. try adding a change attribute that sets a specific x and y velocity.
  19. Break a Box (like angry birds)

    tenrdrmer
    by tenrdrmer · May 2011
    Well you could have a game attribute that is constrained to Abs(Sqrt((self.motion.linearvelocity.x*self.motion.linearvelocity.x)+(self.motion.linearvelocity.y*self.motion.linearvelocity.y)))
  20. Beginner - general logic flow

    CircleTime
    by CircleTime · May 2011
    ***EDIT*** I'm going to try to make my description simpler. I have an actor whose logic says, if attribute = 1, then change attribute to 2, if attribute = 2, then change attribute to 3. Should I ex
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