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Math questions (Trajectory)
by Player_E ·I used 2 constrain attribute, one for X and Y, plugged these formulas in while filling in the variable with correct numbers. -
Collide Issue
by Chaser ·Play with density and restitution and perhaps constrain y so the actor doesn't get thrown in the air or you could gi the harder route with collide and create rules for like .3 seconds accelerate in th -
Help With Making 'Box' Go Faster
by Chaser ·each time they come down you can do an integer attribute and place it in the floor or whatever and you can either put it to change based on a timer or when something collides. Then in the box if attr -
Question about pausing game
by networ ·How can I do this? I'm thinking about attribute "pause". And add to all other actor, that they rules will work only if attribute "pause"=false... But isn't there an -
Efficient Jumping Behavior ( and Tutorial )
by immor7al ·When I wanted to make a game that required jumping, I took a step back. I reevaluated what each preset attribute does and started trying things out. I came up with this simple solution that works li -
Very minor 0.9.4 issue with same-named game.attributes
by DrGlickert ·weird. Then, when I went to delete the boolean-attribute I saw that all the actors that referenced the integer attribute (not the boolean attribute) were displayed as actors that referenced the boole -
Interpolate as a timer for "Change Image" and "Animation" problem
by DrGlickert ·I have a lot of craziness in my game. Flying actors, lots of spawn and destroys, I've eliminated almost all of the constrain attributes and most of the timers. I just don't want to keep adding them an -
self.image help? worked fine in 0.9.2
by JBULLFROG ·So I have a change attribute: self.image to "Ammo_icon"..random(1, game.Unlocked guns )..".png" -
Very minor 0.9.4 issue with same-named game.attributes
by DrGlickert ·I had a boolean attribute and wanted to change over to an integer attribute. -
ABOUT TO TAKE THE PLUNGE!
by jonmulcahy ·if game.MoveRight is true - moveRight is a custom attribute, and you would have to decide how to trigger it. finger on screen, tilt, button press -
How do you . .
by gyroscope ·So, put actor's max. y into an integer attribute, let's call it JumpHeight; say 10 divisions, so JumpHeight/10; result into a real attribute called JumpRes. Put floor(JumpRes) into another attr. call -
So who's happy with the Patch? Anything I should avoid.
by patrick6987 ·you have made me realise i was not making the attribute in the right place i was not making it inside the actor and thats what i needed to do cheers and soz ozboy for using this post wrongly as i th -
F1 game acceleration
by JohnPapiomitis ·by adding dragv(its a self phyics attribute) to the car actor that will slow it down when the cars not acclerating. YOu can play around with that till its how you like. And have your accelerate rule r -
So who's happy with the Patch? Anything I should avoid.
by old_kipper ·is to create an actor, create 2 self integer attributes- self x and self y, added a change attribute self x to self position x, and the same for y, then checked it was working by putting a display te -
F1 game acceleration
by POM ·in the Otherwise section give it 2 constrains: -
Camera Rotation like puzzle dozer
by zombots ·constrain scene.camera.rotation to hero's rotation (Image) -
Camera Rotation like puzzle dozer
by SkyMaple ·constrain scene.camera.rotation to hero's rotation (Image) -
Change image and Pause Bug
by AppsRacK ·This will happen if you use change attribute self.image to load the image in the scene. If you pause the scene all the images you set will become white after you unpaused. The workaround is to not use -
Actor stopping
by azavega ·Create an attribute for the actor. Ex. ( selected). And then when you touch it selected = true -
Instance Attributes
by gyroscope ·you can add the attribute in the prototype but I dont think you have been able to add an attribute to a single instance for a long time if ever. I know I have noticed in the last several releases ther