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  1. Math questions (Trajectory)

    Player_E
    by Player_E · May 2011
    I used 2 constrain attribute, one for X and Y, plugged these formulas in while filling in the variable with correct numbers.
  2. Collide Issue

    Chaser
    by Chaser · May 2011
    Play with density and restitution and perhaps constrain y so the actor doesn't get thrown in the air or you could gi the harder route with collide and create rules for like .3 seconds accelerate in th
  3. Help With Making 'Box' Go Faster

    Chaser
    by Chaser · May 2011
    each time they come down you can do an integer attribute and place it in the floor or whatever and you can either put it to change based on a timer or when something collides. Then in the box if attr
  4. Question about pausing game

    networ
    by networ · May 2011
    How can I do this? I'm thinking about attribute "pause". And add to all other actor, that they rules will work only if attribute "pause"=false... But isn't there an
  5. Efficient Jumping Behavior ( and Tutorial )

    immor7al
    by immor7al · May 2011
    When I wanted to make a game that required jumping, I took a step back. I reevaluated what each preset attribute does and started trying things out. I came up with this simple solution that works li
  6. Very minor 0.9.4 issue with same-named game.attributes

    DrGlickert
    by DrGlickert · May 2011
    weird. Then, when I went to delete the boolean-attribute I saw that all the actors that referenced the integer attribute (not the boolean attribute) were displayed as actors that referenced the boole
  7. Interpolate as a timer for "Change Image" and "Animation" problem

    DrGlickert
    by DrGlickert · May 2011
    I have a lot of craziness in my game. Flying actors, lots of spawn and destroys, I've eliminated almost all of the constrain attributes and most of the timers. I just don't want to keep adding them an
  8. self.image help? worked fine in 0.9.2

    JBULLFROG
    by JBULLFROG · May 2011
    So I have a change attribute: self.image to "Ammo_icon"..random(1, game.Unlocked guns )..".png"
  9. Very minor 0.9.4 issue with same-named game.attributes

    DrGlickert
    by DrGlickert · May 2011
    I had a boolean attribute and wanted to change over to an integer attribute.
  10. ABOUT TO TAKE THE PLUNGE!

    jonmulcahy
    by jonmulcahy · May 2011
    if game.MoveRight is true - moveRight is a custom attribute, and you would have to decide how to trigger it. finger on screen, tilt, button press
  11. How do you . .

    gyroscope
    by gyroscope · May 2011
    So, put actor's max. y into an integer attribute, let's call it JumpHeight; say 10 divisions, so JumpHeight/10; result into a real attribute called JumpRes. Put floor(JumpRes) into another attr. call
  12. So who's happy with the Patch? Anything I should avoid.

    patrick6987
    by patrick6987 · May 2011
    you have made me realise i was not making the attribute in the right place i was not making it inside the actor and thats what i needed to do cheers and soz ozboy for using this post wrongly as i th
  13. F1 game acceleration

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    by adding dragv(its a self phyics attribute) to the car actor that will slow it down when the cars not acclerating. YOu can play around with that till its how you like. And have your accelerate rule r
  14. So who's happy with the Patch? Anything I should avoid.

    old_kipper
    by old_kipper · May 2011
    is to create an actor, create 2 self integer attributes- self x and self y, added a change attribute self x to self position x, and the same for y, then checked it was working by putting a display te
  15. F1 game acceleration

    POM
    by POM · May 2011
    in the Otherwise section give it 2 constrains:
  16. Camera Rotation like puzzle dozer

    zombots
    by zombots · May 2011
    constrain scene.camera.rotation to hero's rotation (Image)
  17. Camera Rotation like puzzle dozer

    SkyMaple
    by SkyMaple · May 2011
    constrain scene.camera.rotation to hero's rotation (Image)
  18. Change image and Pause Bug

    AppsRacK
    by AppsRacK · May 2011
    This will happen if you use change attribute self.image to load the image in the scene. If you pause the scene all the images you set will become white after you unpaused. The workaround is to not use
  19. Actor stopping

    azavega
    by azavega · May 2011
    Create an attribute for the actor. Ex. ( selected). And then when you touch it selected = true
  20. Instance Attributes

    gyroscope
    by gyroscope · May 2011
    you can add the attribute in the prototype but I dont think you have been able to add an attribute to a single instance for a long time if ever. I know I have noticed in the last several releases ther
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