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  1. Actor stopping

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    alpha i sa self color attribute. so in the attribute browser youll see the name of your actor, click that to go to its attributes then click color and alphas in there
  2. Instance Attributes

    tenrdrmer
    by tenrdrmer · May 2011
    you can add the attribute in the prototype but I dont think you have been able to add an attribute to a single instance for a long time if ever. I know I have noticed in the last several releases ther
  3. Actor instance won't change visibility

    Mrshoestore
    by Mrshoestore · May 2011
    are you unchecking the visible attribute or trying to change the attribute with a change attribute behavior? If yes thats not an attribute you can change in the game. I don't think thats your issue I
  4. Instance Attributes

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    its annoying when you forget to add a attribute to the prototype before you unlock it!
  5. Instance Attributes

    gyroscope
    by gyroscope · May 2011
    Surely we used to be able to add attributes to unlocked actors 3 or 4 betas ago? Every time, recently, I go to do this and the buttons aren't there, I've convinced myself that I must have been mistak
  6. Actor instance won't change visibility

    tenrdrmer
    by tenrdrmer · May 2011
    are you unchecking the visible attribute or trying to change the attribute with a change attribute behavior? If yes thats not an attribute you can change in the game. I don't think thats your issue I
  7. Highlighting words as they are spoken

    RedlerTech
    by RedlerTech · May 2011
    well, I'd create a text attribute called wordbeingsaid.
  8. Actor instance won't change visibility

    DrGlickert
    by DrGlickert · May 2011
    Change Attribute self.image to floor((game.lives%self.Div)/(self.Div/10)..".png"
  9. Decelerate!

    adalpilscaza
    by adalpilscaza · May 2011
    I am trying to make a racing game and I was stuck too, but I found drag from the actor attributes, within physics. I added a change attribute to the rule of letting go on the up key (or whatever you
  10. Camera doesnt follow my actor!!

    tenrdrmer
    by tenrdrmer · May 2011
    The window on the right of the actor editor is not a rule. that is where you place rules and behaviors. If you place the behavior freely in that area it should always follow the actor as long as its t
  11. Really frustrating drag and drop problem!!

    FrozenDingo
    by FrozenDingo · May 2011
    When touch is pressed - Constrain Attribute: self.Position.X To : game.Mouse.Position.X
  12. How to repel a ball ... Need math help, calling all gurus!

    scitunes
    by scitunes · May 2011
    you need to constrain two game attirbutes to the flying ball's x an y. For the repelling actor you'll need to create two attributes (1 real, 1 angle). Then you'll need this in the repelling actor:
  13. Really frustrating drag and drop problem!!

    scitunes
    by scitunes · May 2011
    if the camera is not at 0,0 touch and mouse coordinates need to have an offset. So instead of constraining to touch.1.x you need to constrain to touch.1.x+camera.origin.x
  14. Custom Font for "Spawn Actors"

    tenrdrmer
    by tenrdrmer · May 2011
    i'll have to look You can do it you will just have to create a prototype for each digit instead of changing the attribute in each instance. and then spawn all three actors when you want a score displa
  15. Custom Font for "Spawn Actors"

    DrGlickert
    by DrGlickert · May 2011
    THe latter, I would say, i.e the real numbers as an attribute triggering spawned images of the numbers.
  16. Actor not animating

    Greenkirby21
    by Greenkirby21 · May 2011
    I did the exact same thing as the tutorial, except added an animate attribute after the movement attributes.
  17. Custom Font for "Spawn Actors"

    gyroscope
    by gyroscope · May 2011
    THe latter, I would say, i.e the real numbers as an attribute triggering spawned images of the numbers.
  18. Change actor color based on actor destroyed?

    gyroscope
    by gyroscope · May 2011
    Hi again, this would be done quite easily with 1 integer attribute; let's call it ColourGo. When an actor is destroyed, just before the Destroy Behavior, change attribute to 1, let's say, if it's gree
  19. can i create all my levels first, then in the end apply thelock and unlock menu?

    kapser
    by kapser · May 2011
    The actor that ends the level (ex: an exit door) will change the attribute to unlock the level. You can just make this at the end.
  20. Change image and Pause Bug

    DrGlickert
    by DrGlickert · May 2011
    Do you have it set to some type of game.attribute?
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