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Search for attributes and assets
by JPickard ·Also, one of the ways that I "search" for attribute usage is I hit the '-' on the game.attribute that I want and it gives a list of all the actors that reference that attribute. -
Interpolate from just the right side.
by old_kipper ·attribute for the underlying position and then constrain the actor position with an offset of half the current width to that number. -
Search for attributes and assets
by scitunes ·Also, one of the ways that I "search" for attribute usage is I hit the '-' on the game.attribute that I want and it gives a list of all the actors that reference that attribute. -
Interpolate from just the right side.
by gyroscope ·Interpolate Attribute: self.Size. Width To 300 -
GS Mythbusters? White Square Image loading optimisation
by LumpApps ·What did work though was having another actor spawn the 30 pucks on scene start. (using a rule, a timer and an attribute to count down from 30 to zero). -
Change actor color based on actor destroyed?
by DrGlickert ·actors manually? (I thought about having a game.attribute of game.blockdestroyed, so if blue is destroyed it changes to 1, then on the flying actor if game.blockdestroyed = 1, then change self.red/gr -
Show score during a pause?
by DrGlickert ·I honestly believe that I'm doing this right, but I can't get it to do it. I've got change attributes on the pause screen custom fonts. (I just tried it with constrain attributes and it did not work). -
Search for attributes and assets
by DrGlickert ·Also, one of the ways that I "search" for attribute usage is I hit the '-' on the game.attribute that I want and it gives a list of all the actors that reference that attribute. -
How do you . .
by Theodi ·Attribute game.tap is true -
How do you . .
by gyroscope ·Back to the holding finger down aspect: without seeing what Physics you're using I'm not 100% certain that a boolean attribute acting as a switch would work, but it might. -
How do you reset a random spawner.. Read for more info
by digleto ·You simply have to reset the spawn amount to 0. Right now it won't spawn any more because the attribute is at 7 where you said stop spawning. -
How do you . .
by gyroscope ·that again (slightly amended and using a boolean attribute called Move): -
RESETTING HIGHSCORE IN APP QUESTION ???
by PeeCee ·BUTTON/ACTOR which will reset to o and save attribute.. -
RESETTING HIGHSCORE IN APP QUESTION ???
by steve86 ·yea just change it to 0 everytime you want to reset the score.. remember to do a save attribute feature EVERY time the score changes or gets a reset that way it will always stay updated if the user cl -
RESETTING HIGHSCORE IN APP QUESTION ???
by PeeCee ·is resetting the highscore as simple as a change attribute highscore=0 and then resaving again ? can someone please confirm this for me. -
The Art of Jumping. Please teach me the ways.
by LearnTheGame ·First I created a game.attribute integer called Jump -
Changing Moveable to false
by tenrdrmer ·yes a constrain to an x and y will make and actor not move however if you get a lot of constrains going at once you will affect your games performance. -
Am I missing something?
by solnika ·Attributes: Player 1, player 2, player 3, player 4. -
Changing Moveable to false
by qewr ·Alrighty then, would it work if I create a X and a Y attribute that constrains itself to the actors position when he dies, and then constrain that actors possition to that attribute? thx tsb -
Am I missing something?
by FloridaGames ·Attributes: Player 1, player 2, player 3, player 4.