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  1. Changing Moveable to false

    qewr
    by qewr · May 2011
    Hey guys, I just need to know how to change whether or not an actor is moveable to false, I just went change attribute self.physics.moveable to false, didn't work, ?? if anybody could tell me that
  2. Story background

    Mrshoestore
    by Mrshoestore · May 2011
    keep in mind, when you use stuff with a Creative Commons License you will need to attribute the artist in your game (credits scene), and sometimes the license is for non-commercial games only (but not
  3. How do you reset a random spawner.. Read for more info

    g0done
    by g0done · May 2011
    Attribute
  4. Score is showing up as white boxes.

    devjohnson
    by devjohnson · May 2011
    I had this same problem. Found the answer in another thread. Just remove the .png from your rule that changes the image attribute. So instead of saying 0.png it would just be 0.
  5. Random Spawning

    TJMNUT
    by TJMNUT · May 2011
    I have an actor above the scene(my scene is a portrait game). My actor has a timer, every 2 seconds run to completion spawn actor:(actor) in front of actor direction 0, sideways position random (10,63
  6. Random Spawning

    TJMNUT
    by TJMNUT · May 2011
    would i still have to add an accelerate attribute to the actor?
  7. Particle Help

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · May 2011
    I had a similar issue myself. I ended up making a self attribute that would then trigger the particle animation in another rule.
  8. Particle Help

    bluebyu25
    by bluebyu25 · May 2011
    I am considering when self.touches=2 I will constrain X and Y positions for at least 2 seconds to ensure the particle effect runs its course. Not ideal, but I guess it will have to do. I just havent b
  9. Help Please saving actors

    samnextsam
    by samnextsam · May 2011
    The only different i have in the load attribute one of them are loadis and loadis1..
  10. Help Please saving actors

    gyroscope
    by gyroscope · May 2011
    A tip: if your game starts to become complex, attribute names you've given, like ix and iy, will start to get confusing for you, especially if you name all other attributes in a similar single letter
  11. Creating attacking characters

    ClaymotionGames
    by ClaymotionGames · May 2011
    Yeah the whole distance thing is a magnitude calculation. Also if you need punching and kicking characters you will need to constrain boxes to the hand or foot of the character that is attacking when
  12. best way to mute all sound ?

    app-etite
    by app-etite · May 2011
    I have a mute button on the main menu. Do I have to say when this button is pressed change attribute say..Game.mute=1 and then have every single sound and music in my game under a rule when game.mute
  13. shrink and then grow PROBLEM! NEED HELP!!

    Cap
    by Cap · May 2011
    I thought I read some months ago that you should use the change attribute when it comes to the size of an actor if you want the collision area to change to that size, too. Or am I wrong?
  14. Interpolation

    calvin9403
    by calvin9403 · May 2011
    you should you constrain for that
  15. Quick Question

    RedlerTech
    by RedlerTech · May 2011
    I've never thought about this but now I need it for my game. If I constrain an attribute to X then 1 second later change it to Y, will it still be X or change to Y?
  16. Help with multiple levels

    MrJC
    by MrJC · May 2011
    alright so I'm using an attribute for keeping the score of the game and when ever the user gets enough points the scene is going to change, so I was wondering if I could re-use that attribute for the
  17. problem with control camera attribute

    diegocs
    by diegocs · May 2011
    my actor moves fast (y linear velocity = 200), and it has a control camera attirbute, but the camera kinda follows it with jagged movements, not smoothly, is there a way to fix this?
  18. Solid Color Actor or Individual Pictures?

    DrGlickert
    by DrGlickert · May 2011
    In the interest of processor/resources is it best to create 7 different colored images and have an attribute with a rule that changes the image of the actor? OR, should I create a simple white circle
  19. Turning movable on and off

    steeler0038
    by steeler0038 · May 2011
    Create a game attribute equal to 0. So then, if you have a button to activate a box in your scene, create a rule in your button that says when pressed, change attribute = 1. And then, when you code ev
  20. Turning movable on and off

    steeler0038
    by steeler0038 · May 2011
    So i have this box in my game. I have this box set to not movable. And then i have this button in my game that when it is pressed, it turns the movable on in the box. I have a game attribute set up an
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