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Changing Moveable to false
by qewr ·Hey guys, I just need to know how to change whether or not an actor is moveable to false, I just went change attribute self.physics.moveable to false, didn't work, ?? if anybody could tell me that -
Story background
by Mrshoestore ·keep in mind, when you use stuff with a Creative Commons License you will need to attribute the artist in your game (credits scene), and sometimes the license is for non-commercial games only (but not -
How do you reset a random spawner.. Read for more info
by g0done ·Attribute -
Score is showing up as white boxes.
by devjohnson ·I had this same problem. Found the answer in another thread. Just remove the .png from your rule that changes the image attribute. So instead of saying 0.png it would just be 0. -
Random Spawning
by TJMNUT ·I have an actor above the scene(my scene is a portrait game). My actor has a timer, every 2 seconds run to completion spawn actor:(actor) in front of actor direction 0, sideways position random (10,63 -
Random Spawning
by TJMNUT ·would i still have to add an accelerate attribute to the actor? -
Particle Help
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Particle Help
by bluebyu25 ·I am considering when self.touches=2 I will constrain X and Y positions for at least 2 seconds to ensure the particle effect runs its course. Not ideal, but I guess it will have to do. I just havent b -
Help Please saving actors
by samnextsam ·The only different i have in the load attribute one of them are loadis and loadis1.. -
Help Please saving actors
by gyroscope ·A tip: if your game starts to become complex, attribute names you've given, like ix and iy, will start to get confusing for you, especially if you name all other attributes in a similar single letter -
Creating attacking characters
by ClaymotionGames ·Yeah the whole distance thing is a magnitude calculation. Also if you need punching and kicking characters you will need to constrain boxes to the hand or foot of the character that is attacking when -
best way to mute all sound ?
by app-etite ·I have a mute button on the main menu. Do I have to say when this button is pressed change attribute say..Game.mute=1 and then have every single sound and music in my game under a rule when game.mute -
shrink and then grow PROBLEM! NEED HELP!!
by Cap ·I thought I read some months ago that you should use the change attribute when it comes to the size of an actor if you want the collision area to change to that size, too. Or am I wrong? -
Interpolation
by calvin9403 ·you should you constrain for that -
Quick Question
by RedlerTech ·I've never thought about this but now I need it for my game. If I constrain an attribute to X then 1 second later change it to Y, will it still be X or change to Y? -
Help with multiple levels
by MrJC ·alright so I'm using an attribute for keeping the score of the game and when ever the user gets enough points the scene is going to change, so I was wondering if I could re-use that attribute for the -
problem with control camera attribute
by diegocs ·my actor moves fast (y linear velocity = 200), and it has a control camera attirbute, but the camera kinda follows it with jagged movements, not smoothly, is there a way to fix this? -
Solid Color Actor or Individual Pictures?
by DrGlickert ·In the interest of processor/resources is it best to create 7 different colored images and have an attribute with a rule that changes the image of the actor? OR, should I create a simple white circle -
Turning movable on and off
by steeler0038 ·Create a game attribute equal to 0. So then, if you have a button to activate a box in your scene, create a rule in your button that says when pressed, change attribute = 1. And then, when you code ev -
Turning movable on and off
by steeler0038 ·So i have this box in my game. I have this box set to not movable. And then i have this button in my game that when it is pressed, it turns the movable on in the box. I have a game attribute set up an