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  1. Display Text IRRITATING

    gyroscope
    by gyroscope · May 2011
    Hi Mr Rinoy, how odd. I guess the actor with Display Text attribute isn't constrained with another actor? If you have one actor with a display text in it, it's "welded" to that actor
  2. Is it possible to create 4 game slots to save game ?

    samnextsam
    by samnextsam · May 2011
    I have made two different load file. attribute boolean loadison1 and loadison2..
  3. Is it possible to create 4 game slots to save game ?

    samnextsam
    by samnextsam · May 2011
    I have made two different load file. attribute boolean loadison1 and loadison2..
  4. Display Text IRRITATING

    dmilinovichiii
    by dmilinovichiii · May 2011
    This sometimes works and sometimes doesn't. I place an actor with a display text attribute in a scene and press the scene edit play (I don't know what else to call it). When I move the actor around th
  5. need help getting actor to move to the mouse click

    gyroscope
    by gyroscope · May 2011
    • Make a boolean attribute called Go
  6. stop sounds scene to scene?

    gyroscope
    by gyroscope · May 2011
    Music will continue playing when you go to another scene, set to loop or not. To stop it before you go the next scene, use a Stop Music behavior. For interest, I tend to interpolate the volume of musi
  7. stop sounds scene to scene?

    Chaser
    by Chaser · May 2011
    Set attributes to control per scene. I put mine in as sounds then had an invisible actor on each scene that if a sound attribute was yes then play sound and when I hit pause it would stop the sound bu
  8. need help getting actor to move to the mouse click

    bootp
    by bootp · May 2011
    way of doing what you're after: Make a boolean attribute called Go Put one actor over the complete scene to register the mouse clicks/touches. In its Rules: When actor receives event: mouse button is
  9. brick breaker question >?????

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    you just give each on a self attribute (you can call it hit count) with its value set to 0, add one each time its hit,then base your damages and the damaged images off that.
  10. brick breaker question >?????

    RedlerTech
    by RedlerTech · May 2011
    yes you can do that. Create a self attribute on the brick(s) called health. When the brick collides with the ball change attribute self.health to self.health-1.
  11. Is it possible to create 4 game slots to save game ?

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    pretty sure you can do this with one save and load attribute with different keys. not alot of work.
  12. YOOOOOOODAAAA... Give us some news PLEASE!!!

    tenrdrmer
    by tenrdrmer · May 2011
    Is there a work around for the self attributes bug?
  13. need help getting actor to move to the mouse click

    gyroscope
    by gyroscope · May 2011
    Make a boolean attribute called Go
  14. End of world May 21, 2011?

    calvin9403
    by calvin9403 · May 2011
    when attribute money is greater then 10, print $5403656
  15. shrink and then grow PROBLEM! NEED HELP!!

    yunxhin
    by yunxhin · May 2011
    I did change the attribute back to 0.
  16. shrink and then grow PROBLEM! NEED HELP!!

    calvin9403
    by calvin9403 · May 2011
    make an attribute int 0 name it shrink
  17. Another .9.3 Issue?

    Mrshoestore
    by Mrshoestore · May 2011
    I had that for a while, it kept crashing when I did something small like check the visible attribute, but it stopped after a while...but I'm now having a sort of similar problem that I was wondering i
  18. pausing a level

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    the moveable attribute cant be changed during gameplay
  19. pausing a level

    RedlerTech
    by RedlerTech · May 2011
    just make the objects non movable, when attribute play is pressed = yes, change self.physics.movable to true (Image)
  20. End of world May 21, 2011?

    Mrshoestore
    by Mrshoestore · May 2011
    attribute time = 5/21/2011
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