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  1. End of world May 21, 2011?

    calvin9403
    by calvin9403 · May 2011
    attribute time = 5/21/2011
  2. Blowing Fan in a game help

    dazzleme
    by dazzleme · May 2011
    Perhaps there's a better way of doing this, but that's how I'd implement. The only downside that I'd love to figure out, but haven't yet, is your actor will get blown around every time he overlaps wit
  3. Pitch Music Codes

    gyroscope
    by gyroscope · May 2011
    you can change the pitch of a sound using a real attribute, called PitchChange for instance. You'd put this into Pitch in the Play Sound Behaviour, and so by changing the number in the variable, you c
  4. GS Mythbusters? White Square Image loading optimisation

    MagoNicolas
    by MagoNicolas · May 2011
    Mago, use change attribute self.image to WHATEVER.png
  5. GS Mythbusters? White Square Image loading optimisation

    MagoNicolas
    by MagoNicolas · May 2011
    Mago, use change attribute self.image to WHATEVER.png
  6. GS Mythbusters? White Square Image loading optimisation

    StuartY
    by StuartY · May 2011
    Mago, use change attribute self.image to WHATEVER.png
  7. Orientations fail

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    in your project you have to go into every scene, go into each ones scene attribute, go to auto rotation, and check whichever orientantions you want it to rotate to.
  8. How To Apply Pinch Effect

    scitunes
    by scitunes · May 2011
    Here's one way to do it. Look at my pinch to zoom demo. If I remember right there is a attribute that is switched on when the pinch action takes place. When this attribute is true have an actor with i
  9. Stupid Zombies

    RedlerTech
    by RedlerTech · May 2011
    What you need to do is created a bullet-wall integer attribute starting at 0. When the bullet collides or overlaps with the wall, change attribute bullet-wall to bullet-wall +1. Then make a rule, when
  10. locked level feature?

    rlehm
    by rlehm · May 2011
    If you put the load attribute in the actor, they will not load in time.
  11. Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!

    MagoNicolas
    by MagoNicolas · May 2011
    -->change attribute position.x = 720;
  12. Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!

    AppsRacK
    by AppsRacK · May 2011
    -->change attribute position.x = 720;
  13. Stupid Zombies

    DrGlickert
    by DrGlickert · May 2011
    I'd put an integer self.attribute on the bullet. Put a rule that when bullet collides with wall change attribute self.attribute to self.attribute+1.
  14. Stupid Zombies

    rlehm
    by rlehm · May 2011
    Make an attribute.
  15. Stupid Zombies

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    then in the bullet you want to make a self attribute called bouncecount
  16. HELP with Constraining attributes

    networ
    by networ · May 2011
    Constrain attribute self.Position.X to self.x
  17. Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!

    gyroscope
    by gyroscope · May 2011
    Move attribute Dir. 180
  18. GS Mythbusters? White Square Image loading optimisation

    StuartY
    by StuartY · May 2011
    you can still use it in a behavior such as change attribute
  19. Where is Gamesalad 0.9.4?

    calvin9403
    by calvin9403 · May 2011
    I guess we have to use constrain b4 the update
  20. Where is Gamesalad 0.9.4?

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    last time i checked a constrain is different then a rule condition lol
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