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End of world May 21, 2011?
by calvin9403 ·attribute time = 5/21/2011 -
Blowing Fan in a game help
by dazzleme ·Perhaps there's a better way of doing this, but that's how I'd implement. The only downside that I'd love to figure out, but haven't yet, is your actor will get blown around every time he overlaps wit -
Pitch Music Codes
by gyroscope ·you can change the pitch of a sound using a real attribute, called PitchChange for instance. You'd put this into Pitch in the Play Sound Behaviour, and so by changing the number in the variable, you c -
GS Mythbusters? White Square Image loading optimisation
by MagoNicolas ·Mago, use change attribute self.image to WHATEVER.png -
GS Mythbusters? White Square Image loading optimisation
by MagoNicolas ·Mago, use change attribute self.image to WHATEVER.png -
GS Mythbusters? White Square Image loading optimisation
by StuartY ·Mago, use change attribute self.image to WHATEVER.png -
Orientations fail
by JohnPapiomitis ·in your project you have to go into every scene, go into each ones scene attribute, go to auto rotation, and check whichever orientantions you want it to rotate to. -
How To Apply Pinch Effect
by scitunes ·Here's one way to do it. Look at my pinch to zoom demo. If I remember right there is a attribute that is switched on when the pinch action takes place. When this attribute is true have an actor with i -
Stupid Zombies
by RedlerTech ·What you need to do is created a bullet-wall integer attribute starting at 0. When the bullet collides or overlaps with the wall, change attribute bullet-wall to bullet-wall +1. Then make a rule, when -
locked level feature?
by rlehm ·If you put the load attribute in the actor, they will not load in time. -
Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!
by MagoNicolas ·-->change attribute position.x = 720; -
Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!
by AppsRacK ·-->change attribute position.x = 720; -
Stupid Zombies
by DrGlickert ·I'd put an integer self.attribute on the bullet. Put a rule that when bullet collides with wall change attribute self.attribute to self.attribute+1. -
Stupid Zombies
by rlehm ·Make an attribute. -
Stupid Zombies
by JohnPapiomitis ·then in the bullet you want to make a self attribute called bouncecount -
HELP with Constraining attributes
by networ ·Constrain attribute self.Position.X to self.x -
Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!
by gyroscope ·Move attribute Dir. 180 -
GS Mythbusters? White Square Image loading optimisation
by StuartY ·you can still use it in a behavior such as change attribute -
Where is Gamesalad 0.9.4?
by calvin9403 ·I guess we have to use constrain b4 the update -
Where is Gamesalad 0.9.4?
by JohnPapiomitis ·last time i checked a constrain is different then a rule condition lol