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  1. Where is Gamesalad 0.9.4?

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    calvin the problem is not selecting the self image attribute. the problem is onces its selecting the value box disapears so you cant do anythign with it.
  2. Scoring based on movement upwards

    Theodi
    by Theodi · May 2011
    Hi so I'v made a game attribute Interger called Score, Iv put on the actor If self position x is greater than game.score then change game.score to self.position.x
  3. Scoring based on movement upwards

    old_kipper
    by old_kipper · May 2011
    Have a game attribute that is changed by an actor rule referencing it's self position. Something like-
  4. Help please- move actor around scene

    RedlerTech
    by RedlerTech · May 2011
    For the second one, did you change the attribute to a new random?
  5. Spawn Problem

    Natespace
    by Natespace · May 2011
    When all valid; Attribute game.icanspawn is false
  6. Auto-Save

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    just save the score attribute right after it changes, and load the attirute on the first scene of the game with the load behavior by itself
  7. GS Mythbusters? White Square Image loading optimisation

    scitunes
    by scitunes · May 2011
    I've been using the change attribute self.image with 0.93 - I hadn't heard there was a problem with it, seems to work for me.
  8. GS Mythbusters? White Square Image loading optimisation

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    I've been using the change attribute self.image with 0.93 - I hadn't heard there was a problem with it, seems to work for me.
  9. GS Mythbusters? White Square Image loading optimisation

    StuartY
    by StuartY · May 2011
    you would use change attribute self image. but we cant do that till the 0.9.3 fix is out (Image)
  10. GS Mythbusters? White Square Image loading optimisation

    AppsRacK
    by AppsRacK · May 2011
    oic thats why i didn't notice any changes in loading time. Got another question again (last one for this topic heheh). Should i use the "Timer" attribute or the "self.time&a
  11. GS Mythbusters? White Square Image loading optimisation

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    you would use change attribute self image. but we cant do that till the 0.9.3 fix is out (Image)
  12. GS Mythbusters? White Square Image loading optimisation

    AppsRacK
    by AppsRacK · May 2011
    wow got some nice reading here. I've got one question though. When you use timer do you use the "change image behavior" or the "change attribute self.image" behavio
  13. GS Mythbusters? White Square Image loading optimisation

    StuartY
    by StuartY · May 2011
    Change Attribute: 6.7s
  14. Select/deselect problem

    gyroscope
    by gyroscope · May 2011
    A boolean attribute called what you like, let's call it toggle
  15. GS Mythbusters? White Square Image loading optimisation

    StuartY
    by StuartY · May 2011
    No Timer, Change Attribute technique: 6.0s
  16. triangle collisions?

    gyroscope
    by gyroscope · May 2011
    should work. if you wanted them moving, use the constrain attributes. Rotating would be a problem though, I'm thinking.
  17. GS Mythbusters? White Square Image loading optimisation

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    While working on BOT, I tested it. At first I thought it didn't work, but then I put the "Change Attribute" behavior in a 0.01 second timer. I noticed a significant reduction in load
  18. triangle collisions?

    SkyMaple
    by SkyMaple · May 2011
    Is it possible to make triangle collisions with out multiple actors?
  19. Problem publishing to iphone

    jb15
    by jb15 · May 2011
    I am in my completed game. I've tested it with the viewer, and everything is working great, but I want to test out the load/save attribute functions.
  20. Timer Problem

    ErayT
    by ErayT · May 2011
    There is an actor on the screen, and I want to move it into any other position on the screen; however, it has to be in every 5 seconds. I have added the attributes "move to" and &
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