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Where is Gamesalad 0.9.4?
by JohnPapiomitis ·calvin the problem is not selecting the self image attribute. the problem is onces its selecting the value box disapears so you cant do anythign with it. -
Scoring based on movement upwards
by Theodi ·Hi so I'v made a game attribute Interger called Score, Iv put on the actor If self position x is greater than game.score then change game.score to self.position.x -
Scoring based on movement upwards
by old_kipper ·Have a game attribute that is changed by an actor rule referencing it's self position. Something like- -
Help please- move actor around scene
by RedlerTech ·For the second one, did you change the attribute to a new random? -
Spawn Problem
by Natespace ·When all valid; Attribute game.icanspawn is false -
Auto-Save
by JohnPapiomitis ·just save the score attribute right after it changes, and load the attirute on the first scene of the game with the load behavior by itself -
GS Mythbusters? White Square Image loading optimisation
by scitunes ·I've been using the change attribute self.image with 0.93 - I hadn't heard there was a problem with it, seems to work for me. -
GS Mythbusters? White Square Image loading optimisation
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GS Mythbusters? White Square Image loading optimisation
by StuartY ·you would use change attribute self image. but we cant do that till the 0.9.3 fix is out (Image) -
GS Mythbusters? White Square Image loading optimisation
by AppsRacK ·oic thats why i didn't notice any changes in loading time. Got another question again (last one for this topic heheh). Should i use the "Timer" attribute or the "self.time&a -
GS Mythbusters? White Square Image loading optimisation
by JohnPapiomitis ·you would use change attribute self image. but we cant do that till the 0.9.3 fix is out (Image) -
GS Mythbusters? White Square Image loading optimisation
by AppsRacK ·wow got some nice reading here. I've got one question though. When you use timer do you use the "change image behavior" or the "change attribute self.image" behavio -
GS Mythbusters? White Square Image loading optimisation
by StuartY ·Change Attribute: 6.7s -
Select/deselect problem
by gyroscope ·A boolean attribute called what you like, let's call it toggle -
GS Mythbusters? White Square Image loading optimisation
by StuartY ·No Timer, Change Attribute technique: 6.0s -
triangle collisions?
by gyroscope ·should work. if you wanted them moving, use the constrain attributes. Rotating would be a problem though, I'm thinking. -
GS Mythbusters? White Square Image loading optimisation
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triangle collisions?
by SkyMaple ·Is it possible to make triangle collisions with out multiple actors? -
Problem publishing to iphone
by jb15 ·I am in my completed game. I've tested it with the viewer, and everything is working great, but I want to test out the load/save attribute functions. -
Timer Problem
by ErayT ·There is an actor on the screen, and I want to move it into any other position on the screen; however, it has to be in every 5 seconds. I have added the attributes "move to" and &