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  1. GameSalad Pinball Jam!

    Valan
    by Valan · June 2016
    I feel your pain Toby. Some of the missed collisions on my table make a mockery of the paths the ball is supposed to take.
  2. Math help - Is this possible?

    Socks
    by Socks · May 2016
    Constrain D to max(self.x,D)
  3. Math help - Is this possible?

    Manto
    by Manto · May 2016
    In that case I would make a boolean game attribute let's call it "going_left" to indicate whether the player is going right or left. And when they hit the portal (or the jacket) the
  4. GameSalad Pinball Jam!

    Toby
    by Toby · May 2016
    Done - sadly the collisions etc and performance in HTML are not great. Some collisions not happening and animations not looping. (Image)
  5. Change Text Displayed with Display Text Behavior

    Two.E
    by Two.E · May 2016
    Then create an attribute and give it a value of 1.
  6. DBA tools

    viking
    by viking · May 2016
    @wayneh001 Does the Project Attribute tools work with the current version of GS? And if so, can you automatically rearrange all of your attributes alphabetically, or do you have to do it manually?
  7. "Random" Interstitial Ads

    Spalding004
    by Spalding004 · May 2016
    Say you want to do it by the number of attempts. Track that with an integer attribute (TRIES, for example) and have something like this:
  8. I just read on linkin codewizard no longer works for gamesalad.

    Icebox
    by Icebox · May 2016
    Ever since i joined gamesalad which was a year ago all iv seen was improvement. They added custom collisions , custom fonts , html5 publishing , improved the loading time , improved performance, steam
  9. Problem with moving platforms

    mhedges
    by mhedges · May 2016
    1: Constrain your platform's y movement to a fixed height so it doesn't fall. For example, if your platform's y position = 150, then put in the platform:
  10. DBA tools

    Bowhill Games
    by Bowhill Games · May 2016
    basic collisions (granted there is now an option to create collision data in an external tool and import into GS but simply ignoring transparency on png files like lots of programs still isn't an avai
  11. Spawn Randomly

    yoaprz
    by yoaprz · May 2016
    (Quote)
  12. Spawn Randomly

    Icebox
    by Icebox · May 2016
    @yoaprz actor attribute
  13. Spawn Randomly

    yoaprz
    by yoaprz · May 2016
    Is the attribute a game attribute, scene attribute, or actor attribute? Thanks
  14. Fix position of actor with changing shape and fixed rotation

    Socks
    by Socks · May 2016
    Constrain height to 100 * sin( game.Time * 200) + Your overall Y height
  15. Spawn Randomly

    imjustmike
    by imjustmike · May 2016
    I can't remember if the spawn behaviour allows attributes yet and don't have GS on this machine. If it does, you only need the first half of this. If it doesn't a quick and dirty way of doing it would
  16. Fix position of actor with changing shape and fixed rotation

    imjustmike
    by imjustmike · May 2016
    Hey, I've got an actor that changes height based on attributes in the game. I have fixed the y position so that the actor's 'bottom' stays fixed whilst the top goes up and down. (constrain y to y + he
  17. How to make actor destroy another actor when it collides with it from the side

    allc1865
    by allc1865 · May 2016
    you could constrain two actors - one on the front and one from behind the assassin. If player collides with either of those two constrained actors, death.
  18. How to copy an actor from another project?

    Armelline
    by Armelline · May 2016
    If you actor does not rely on game level attributes, you can just drag it from one project to the other - on a Mac. Harder to do so on Windows. If it relies on game attributes, you need to go through
  19. Constant swiping without lifting finger

    nati22
    by nati22 · May 2016
    change attribute game.points to game.points +2 (I guess my question is where should I put the add points part in the rules?
  20. Screen flickers black when objects spawn

    Oleg32s
    by Oleg32s · May 2016
    things are spawned on a timer set to a random attribute that chooses what gets spawned. I don't have a clue as to why, it didnt use to happen before. Does anyone have any ideas as to why, because the
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