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Increase actor size smoothly
by Socks ·----Constrain width to self width +(width / 25) -
Increase actor size smoothly
by Socks ·(Quote) -
Increase actor size smoothly
by imjustmike ·I've got an actor's width constrained to an attribute that goes up or down by different increments. At small increments, the actor's size increases relatively smoothly, but at great numbers it begins -
GameSalad Pinball Jam!
by Valan ·I feel your pain Toby. Some of the missed collisions on my table make a mockery of the paths the ball is supposed to take. -
Math help - Is this possible?
by Socks ·Constrain D to max(self.x,D) -
Math help - Is this possible?
by Manto ·In that case I would make a boolean game attribute let's call it "going_left" to indicate whether the player is going right or left. And when they hit the portal (or the jacket) the -
GameSalad Pinball Jam!
by Toby ·Done - sadly the collisions etc and performance in HTML are not great. Some collisions not happening and animations not looping. (Image) -
Change Text Displayed with Display Text Behavior
by Two.E ·Then create an attribute and give it a value of 1. -
DBA tools
by viking ·@wayneh001 Does the Project Attribute tools work with the current version of GS? And if so, can you automatically rearrange all of your attributes alphabetically, or do you have to do it manually? -
"Random" Interstitial Ads
by Spalding004 ·Say you want to do it by the number of attempts. Track that with an integer attribute (TRIES, for example) and have something like this: -
I just read on linkin codewizard no longer works for gamesalad.
by Icebox ·Ever since i joined gamesalad which was a year ago all iv seen was improvement. They added custom collisions , custom fonts , html5 publishing , improved the loading time , improved performance, steam -
Problem with moving platforms
by mhedges ·1: Constrain your platform's y movement to a fixed height so it doesn't fall. For example, if your platform's y position = 150, then put in the platform: -
DBA tools
by Bowhill Games ·basic collisions (granted there is now an option to create collision data in an external tool and import into GS but simply ignoring transparency on png files like lots of programs still isn't an avai -
Spawn Randomly
by yoaprz ·(Quote) -
Spawn Randomly
by Icebox ·@yoaprz actor attribute -
Spawn Randomly
by yoaprz ·Is the attribute a game attribute, scene attribute, or actor attribute? Thanks -
Fix position of actor with changing shape and fixed rotation
by Socks ·Constrain height to 100 * sin( game.Time * 200) + Your overall Y height -
Spawn Randomly
by imjustmike ·I can't remember if the spawn behaviour allows attributes yet and don't have GS on this machine. If it does, you only need the first half of this. If it doesn't a quick and dirty way of doing it would -
Fix position of actor with changing shape and fixed rotation
by imjustmike ·Hey, I've got an actor that changes height based on attributes in the game. I have fixed the y position so that the actor's 'bottom' stays fixed whilst the top goes up and down. (constrain y to y + he -
How to make actor destroy another actor when it collides with it from the side
by allc1865 ·you could constrain two actors - one on the front and one from behind the assassin. If player collides with either of those two constrained actors, death.