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  1. Where to LEARN about GS-Attributes?

    RSCdev
    by RSCdev · May 2011
    As the title of the post says already, just would like to know where I can get INFO explaining about how to use the Attributes in GS creator as I do not understand them yet. (eg. Make an attribute &am
  2. point help

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    change attribute to attribute+50
  3. point help

    stimpers
    by stimpers · May 2011
    I created an integer attribute that goes up 50 when in collides with the actor but every other time I hit that same actor it stays at 50. How do I fix the problem so it goes up 50 evey times it colli
  4. making levels

    gyroscope
    by gyroscope · May 2011
    Hi stimpers, very straightforward; create a boolean attribute called NextLevel, unchecked.
  5. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    With the fire gun, I was using the wrong attribute. And meanwhile, 0.9.3 has been causing issues. It's taking longer than it should to track down these problems and eliminate them.
  6. making levels

    stimpers
    by stimpers · May 2011
    I am clueless on how to create a level system for my gamesalad game. My plan is to have several dozen levels starting off with only being able to play the 1st level at the beggining off the game and
  7. Density- 1e+11 crashes?

    SkyMaple
    by SkyMaple · May 2011
    I have a actor that has a fake constrain to the mouse when it is touched. I want to set it up so it collides with walls and other actors but instead it moves them. I tried changing the density and I p
  8. Can i record music in a music beat box and play it up again and save it.

    gyroscope
    by gyroscope · May 2011
    • make boolean attributes Track1chosen, Track2chosen, etc
  9. Can i record music in a music beat box and play it up again and save it.

    old_kipper
    by old_kipper · May 2011
    would be actually turned on by referencing an attribute value. These attributes would be set as on/off by touch to an actor or monitoring the position of a touch on the screen. It would be done this
  10. Collisions with self.name

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    you can still MAKE a self attribute though. Use the same block and give each one a self attribute number 1-9. then when actor collides and self attribte number =1 do this, if self attribute number =2
  11. Collisions with self.name

    simo103
    by simo103 · May 2011
    I don't think you can do that (ie: self refers just to the actor in which the rule is contained so the ball actor can't know the wall actor has a self.name). That is why Game attributes are used (ie:
  12. Need someone to recycle for me [PAY]

    scitunes
    by scitunes · May 2011
    other boxes do not push it down (you may have to constrain their y value if max speed doesn't work). Then have another rule for when it gets even farther below the camera origin (this all depends on
  13. Need someone to recycle for me [PAY]

    JamieOneil
    by JamieOneil · May 2011
    1. First have an actor and name it Block. Give it a self.attribute like "selfID" and set it to integer. You need a global attribute as well like "BlockCount" and se
  14. Throw ball, animal catches it

    ck
    by ck · May 2011
    * I constrain two Game attributes to the X and Y of the ball (ballTargetX and ballTargetY)
  15. Collisions with self.name

    networ
    by networ · May 2011
    Hi, I need to do this:
  16. Resource Leak

    butterbean
    by butterbean · May 2011
    (The current fix for this is to put a "Reset game" attribute on there, which was okay with the app I was doing, but not the best solution for most)
  17. Resource Leak

    butterbean
    by butterbean · May 2011
    You could possibly be missing a rule or an attribute... it could literally be many different things... check all your rules in the title screen, and make sure they are filled in and there are no discr
  18. Any news on a 0.9.3 fix yet?

    JBULLFROG
    by JBULLFROG · May 2011
    Are there plans to fix the rule/attribute/self.image... ?? I just updated and opened my game project and its all messed up, 30 some rules broke because of this.
  19. Anyone can help me with... Please....

    DrGlickert
    by DrGlickert · May 2011
    I'd have a 'hinge' actor that has a constrain attribute on it;
  20. Need someone to recycle for me [PAY]

    AppsRacK
    by AppsRacK · May 2011
    1. First have an actor and name it Block. Give it a self.attribute like "selfID" and set it to integer. You need a global attribute as well like "BlockCount" and se
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