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Random Number between 1 and 100
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Any way how to drag actor to predetermined position?
by gyroscope ·And whaddayaknow, it works OK. So in place of the Display Text you'd have a boolean change attribute (or a text one as above so you know which block is in which slot). -
Trouble with control camera behaviour.
by BackUpAndDown ·Constrain Attribute: -
Exchange position of 2 actors... Any easy way?
by simo103 ·Note: I needed a Self.TouchCounter attribute in addition to the ones above so 6 attributes in total. You can drag more of the Actor1 in the scene and just click to change the color and it will work wi -
Interpolate with Pause?
by DrGlickert ·So I have an interpolate feature that takes a game.attribute from 50 -> 500 over 5 minutes. -
Exchange position of 2 actors... Any easy way?
by simo103 ·could you not use just 5 attributes? -
Spawning same actor over and over
by micksolo ·I'm wondering what is the simplest way to code up a rule that differentiates the same actor from each other once they are spawned? I was thinking maybe assigning an ID and saving the attribute, but n -
change between both touch and tilt controlls
by jonmulcahy ·i have three control methods in my game. hot zones, tilt and onscreen controls. when a user clicks on what control they way, it sets my controls attribute to 1 2 or 3. -
Problem with merging objects while dragging
by gyroscope ·I see, I misunderstood (again ;-) Presumably you're using something like a boolean attribute called self.DragandDrop? I guess you might be, if it's based on the GS template. -
change between both touch and tilt controlls
by old_kipper ·set up both sets of controls but have them dependant on a boolean game attribute that is changed by the player in a menu screen or in the playing scene- which ever you want. Both styles of control can -
Text to Integer
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Resolved.
by networ ·Now create your "see-saw". in see-saw create 2 integer attributes called X and Y. -
best option for game PERFORMANCE. constrain or move?
by JohnPapiomitis ·you can make a self attribute called intermove or something. then change intermove to self positionx-400 or something -
can some one please make me a demo of a actor rotating as a perfect circle
by Asymptoteell ·You need to constrain both the X and the Y positions to exactly what it tells you to. Make sure you used sin for y and not cos. -
best option for game PERFORMANCE. constrain or move?
by InLikeFlynn ·If they aren't starting and stopping you might be ok with move, which is less expensive than constrain. My experience with move has been that things can act a bit funny if they are starting and stopp -
best option for game PERFORMANCE. constrain or move?
by InLikeFlynn ·Constrain is expensive and I've found move to be a bit unpredictable without constraints. You might want to try interpolate. Just use 2 interpolates if you're changing both x and y coordinates. -
Change Color of the Actor
by DrGlickert ·Change attribute self.color.Red to X, self.color.green to X, self.color.blue to X (Depending on which color you want to change it to). -
Game engine Ram - yes, again :(
by IsabelleK ·Today I was testing my new game on the viewer (both 92). In this game I have just one actor, without any rules (with one custom attribute), and I use instances in the scenes. Also I have about 30 or 4 -
best option for game PERFORMANCE. constrain or move?
by app-etite ·Having my object actors and invisible collision constrained to one another which will allow me to uncheck movable on either one? -
how to move a actor out of the screen/teletransport?
by guilleface ·,and just one more thing, when set that rule the platform moved down after changing the attribute to 600, it was on movable but i dont have gravity on it and no accelerate, so i just uncheck the mova