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  1. Need someone to recycle for me [PAY]

    JamieOneil
    by JamieOneil · May 2011
    Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes (Image)
  2. Need someone to recycle for me [PAY]

    SoldierBulls
    by SoldierBulls · May 2011
    Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes (Image)
  3. Best way to make an actor STOP

    LumpApps
    by LumpApps · May 2011
    Move atribute overrides all other attributes involving movement (accelerate, etc).
  4. Attaching one actor to another

    timbecile
    by timbecile · May 2011
    I'm using Constrain Attribute to constrain the sword's X and Y to the player's XY coordinates. It all works okay, except that the camera follows the player around, and once the player reaches the poi
  5. Best way to make an actor STOP

    tenrdrmer
    by tenrdrmer · May 2011
    Do a change velocity to 0 and then a constrain to 0. I have a lot of issues getting GS to always stop actors completely.
  6. No use of self.image as a rule in 0.93?

    gamedivision
    by gamedivision · May 2011
    i had to work around it by creating a self attribute boolean
  7. help with collecting items please

    floydianspiral
    by floydianspiral · May 2011
    Is there any way to check if the current amount of stars is greater than the attribute "items" that I loaded? Thanks.
  8. Ball physics problem

    simo103
    by simo103 · May 2011
    when actor collides with walls constrain attribute self.motion.liner. velocity Y to 0 and maybe x also
  9. Any way how to drag actor to predetermined position?

    gyroscope
    by gyroscope · May 2011
    Just thought, if on touch release and the slot is full, and you want the block to return to its starting position, you don't need attributes for the x and y coordinates in the Move To attribute. Just
  10. Any way how to drag actor to predetermined position?

    gyroscope
    by gyroscope · May 2011
    Maybe put the x and y starting coordinates of all your blocks into attributes.
  11. Any way how to drag actor to predetermined position?

    networ
    by networ · May 2011
    Yes, you understand right, every "slot" need its own attribute. My biggest problem is when I will have for example 1 "slot" and 2 "blocks"... I p
  12. Any way how to drag actor to predetermined position?

    gyroscope
    by gyroscope · May 2011
    A couple of things which might help: first, providing your attribute starts off as false, there is no need to include it, so now try:
  13. Best way to make an actor STOP

    simo103
    by simo103 · May 2011
    Hey Doc .. I would do if lives>0 then change your velocity down to whatever value you want and in the otherwise constrain the self.motion.linear velocity Y to zero.
  14. Formulas Implemented + Random

    quantumsheep
    by quantumsheep · May 2011
    Change attribute percentagescore to (random (.1,1)*gamescore)
  15. Any way how to drag actor to predetermined position?

    networ
    by networ · May 2011
    If actor "block01" collide with "slot01" and attribute full="false"
  16. Trigger random scene.

    gyroscope
    by gyroscope · May 2011
    is when you've got your random number in it's attribute, there's no shortcut to putting "when FinalPick = 1, Change Scene go to scene 1; when FinalPick = 2, Change Scene go to scene 2, etc;
  17. Off screen destroy

    POM
    by POM · May 2011
    Constrain self.motion.x to 0
  18. Trigger random scene.

    quantumsheep
    by quantumsheep · May 2011
    On touch, change attribute RANDOM to Random (1,45)
  19. count down

    cgboy
    by cgboy · May 2011
    next go to the block and set attribute=attribute-1 like the other guys suggested.
  20. count down

    calvin9403
    by calvin9403 · May 2011
    you have to do attribute=attribute-1
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