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Need someone to recycle for me [PAY]
by JamieOneil ·Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes (Image) -
Need someone to recycle for me [PAY]
by SoldierBulls ·Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes (Image) -
Best way to make an actor STOP
by LumpApps ·Move atribute overrides all other attributes involving movement (accelerate, etc). -
Attaching one actor to another
by timbecile ·I'm using Constrain Attribute to constrain the sword's X and Y to the player's XY coordinates. It all works okay, except that the camera follows the player around, and once the player reaches the poi -
Best way to make an actor STOP
by tenrdrmer ·Do a change velocity to 0 and then a constrain to 0. I have a lot of issues getting GS to always stop actors completely. -
No use of self.image as a rule in 0.93?
by gamedivision ·i had to work around it by creating a self attribute boolean -
help with collecting items please
by floydianspiral ·Is there any way to check if the current amount of stars is greater than the attribute "items" that I loaded? Thanks. -
Ball physics problem
by simo103 ·when actor collides with walls constrain attribute self.motion.liner. velocity Y to 0 and maybe x also -
Any way how to drag actor to predetermined position?
by gyroscope ·Just thought, if on touch release and the slot is full, and you want the block to return to its starting position, you don't need attributes for the x and y coordinates in the Move To attribute. Just -
Any way how to drag actor to predetermined position?
by gyroscope ·Maybe put the x and y starting coordinates of all your blocks into attributes. -
Any way how to drag actor to predetermined position?
by networ ·Yes, you understand right, every "slot" need its own attribute. My biggest problem is when I will have for example 1 "slot" and 2 "blocks"... I p -
Any way how to drag actor to predetermined position?
by gyroscope ·A couple of things which might help: first, providing your attribute starts off as false, there is no need to include it, so now try: -
Best way to make an actor STOP
by simo103 ·Hey Doc .. I would do if lives>0 then change your velocity down to whatever value you want and in the otherwise constrain the self.motion.linear velocity Y to zero. -
Formulas Implemented + Random
by quantumsheep ·Change attribute percentagescore to (random (.1,1)*gamescore) -
Any way how to drag actor to predetermined position?
by networ ·If actor "block01" collide with "slot01" and attribute full="false" -
Trigger random scene.
by gyroscope ·is when you've got your random number in it's attribute, there's no shortcut to putting "when FinalPick = 1, Change Scene go to scene 1; when FinalPick = 2, Change Scene go to scene 2, etc; -
Off screen destroy
by POM ·Constrain self.motion.x to 0 -
Trigger random scene.
by quantumsheep ·On touch, change attribute RANDOM to Random (1,45) -
count down
by cgboy ·next go to the block and set attribute=attribute-1 like the other guys suggested. -
count down
by calvin9403 ·you have to do attribute=attribute-1