GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. count down

    cgboy
    by cgboy · May 2011
     okay so i think u mean change the attribute value to 30 after you create the howmany integer right? and than i go into the block and change the +1 to a -1? but its not working, once i change the bl
  2. Actor's displayed Speed not changing when dragging it with the mouse

    blamekilly
    by blamekilly · May 2011
    I used the magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) trick and constrained it to an attribute (real) and displayed it.
  3. count down

    cgboy
    by cgboy · May 2011
    so do i set attribute to = 30 not <30?
  4. 9.3 UnPause bug

    POM
    by POM · May 2011
    @xarmian... yea i use change attribute self.image too. that doesnt seem to be the issue
  5. 9.3 UnPause bug

    bluelotus
    by bluelotus · May 2011
    @xarmian... yea i use change attribute self.image too. that doesnt seem to be the issue
  6. 9.3 UnPause bug

    xarmian
    by xarmian · May 2011
    I'm not sure if this really has anything to do with it or not, but I do not normally use the Change Image behavior. Instead I use Change Attribute of self.Image to the file name of the image I want to
  7. random spawn actors with an exception

    AppsRacK
    by AppsRacK · May 2011
    1. dont use spawn make one actor and add a self attribute like selfID and set it to integer and another attribute name it "randomizer" and set it to integer as well.
  8. Only drag and drop One actor ? HELP?

    JamieOneil
    by JamieOneil · May 2011
    Create a game integer attribute called actorCount.
  9. how to make buttons

    Chaser
    by Chaser · May 2011
    Make global attributes and in the button when touched change attribute global attribute to 1 otherwise change to 0. Then in actor to be moved when attribute is 1 move or accelerate
  10. how do i change the center of rotation?

    scitunes
    by scitunes · May 2011
    If you need collisions you will need to use sin and cos (look in the help section).
  11. Only drag and drop One actor ? HELP?

    scitunes
    by scitunes · May 2011
    Create a game integer attribute called actorCount.
  12. Updating My First Game

    scitunes
    by scitunes · May 2011
    create an integer attribute called self.bonus
  13. Only drag and drop One actor ? HELP?

    JamieOneil
    by JamieOneil · May 2011
    Here's a system that I use a lot. Create a game integer attribute called actorCount.
  14. Only drag and drop One actor ? HELP?

    scitunes
    by scitunes · May 2011
    Here's a system that I use a lot. Create a game integer attribute called actorCount.
  15. Control Camera - Don´t move to center!! Please!!

    Rubiyooo
    by Rubiyooo · May 2011
    Step 1) Create a game attribute called game.PurpleGuyX
  16. Control Camera - Don´t move to center!! Please!!

    scitunes
    by scitunes · May 2011
    Step 1) Create a game attribute called game.PurpleGuyX
  17. HELP! Interpolate collide

    mynameisace
    by mynameisace · May 2011
    If you want to collide and reference that actor more, use change attribute self.linear velcoity x to 100 (or whatever number)
  18. Interpolate - ease in and out broken?

    Toby
    by Toby · May 2011
    (if global attribute => 1)
  19. How to make the actor rotate from corner

    hdeanda
    by hdeanda · May 2011
    Add behavior Constrain Attribute
  20. Procedural Graphics?

    StuartY
    by StuartY · May 2011
    Step 2: Create actors in gamesalad for each hill. Position them way above the screen. Give them move behaviours to move right relative to the player's "speed" attribute. The player (
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla