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count down
by cgboy ·okay so i think u mean change the attribute value to 30 after you create the howmany integer right? and than i go into the block and change the +1 to a -1? but its not working, once i change the bl -
Actor's displayed Speed not changing when dragging it with the mouse
by blamekilly ·I used the magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) trick and constrained it to an attribute (real) and displayed it. -
count down
by cgboy ·so do i set attribute to = 30 not <30? -
9.3 UnPause bug
by POM ·@xarmian... yea i use change attribute self.image too. that doesnt seem to be the issue -
9.3 UnPause bug
by bluelotus ·@xarmian... yea i use change attribute self.image too. that doesnt seem to be the issue -
9.3 UnPause bug
by xarmian ·I'm not sure if this really has anything to do with it or not, but I do not normally use the Change Image behavior. Instead I use Change Attribute of self.Image to the file name of the image I want to -
random spawn actors with an exception
by AppsRacK ·1. dont use spawn make one actor and add a self attribute like selfID and set it to integer and another attribute name it "randomizer" and set it to integer as well. -
Only drag and drop One actor ? HELP?
by JamieOneil ·Create a game integer attribute called actorCount. -
how to make buttons
by Chaser ·Make global attributes and in the button when touched change attribute global attribute to 1 otherwise change to 0. Then in actor to be moved when attribute is 1 move or accelerate -
how do i change the center of rotation?
by scitunes ·If you need collisions you will need to use sin and cos (look in the help section). -
Only drag and drop One actor ? HELP?
by scitunes ·Create a game integer attribute called actorCount. -
Updating My First Game
by scitunes ·create an integer attribute called self.bonus -
Only drag and drop One actor ? HELP?
by JamieOneil ·Here's a system that I use a lot. Create a game integer attribute called actorCount. -
Only drag and drop One actor ? HELP?
by scitunes ·Here's a system that I use a lot. Create a game integer attribute called actorCount. -
Control Camera - Don´t move to center!! Please!!
by Rubiyooo ·Step 1) Create a game attribute called game.PurpleGuyX -
Control Camera - Don´t move to center!! Please!!
by scitunes ·Step 1) Create a game attribute called game.PurpleGuyX -
HELP! Interpolate collide
by mynameisace ·If you want to collide and reference that actor more, use change attribute self.linear velcoity x to 100 (or whatever number) -
Interpolate - ease in and out broken?
by Toby ·(if global attribute => 1) -
How to make the actor rotate from corner
by hdeanda ·Add behavior Constrain Attribute -
Procedural Graphics?
by StuartY ·Step 2: Create actors in gamesalad for each hill. Position them way above the screen. Give them move behaviours to move right relative to the player's "speed" attribute. The player (