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  1. Giving HP to an actor?

    jillians
    by jillians · May 2011
    However, although now i cannot destroy it again... it's as if the HP attribute isn't working... or i am missing something retarded...
  2. Queries about Rules.

    AppsRacK
    by AppsRacK · May 2011
    Lets say i have 1 ball actor and i add a self attribute called randomBall which is an integer. Then i have a global attributes called balltarget (which integer as well) and it's being randomize by oth
  3. Giving HP to an actor?

    gyroscope
    by gyroscope · May 2011
    and Weapon is equipped, (I'm guessing this is an attribute here)
  4. Giving HP to an actor?

    jillians
    by jillians · May 2011
    Change Attribute: Self.HP to Self.HP-1
  5. Giving HP to an actor?

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    Ok you dont need a game and a self attribute. Just make a self attribute in the enemey
  6. Giving HP to an actor?

    jillians
    by jillians · May 2011
    So currently, i have HP as an integer attribute in the game tab, .... it's set to 1. The actor it'self has an HP integer set to 1...
  7. Giving HP to an actor?

    jillians
    by jillians · May 2011
    How do i give an actor and HP attribute, and then use something like a sword to remove HP?
  8. Images bug in 0.9.3 update!

    izam
    by izam · May 2011
    1) Images that depend on "change attribute> image" to cycle through images in the project file using rules appear to turn to white the moment the "unpause behavior&am
  9. using an attribute as a speed bug?

    Sparkyidr
    by Sparkyidr · May 2011
    if I have the change velocity on 1 actor (a game controller actor for example), and the change attribute on a different actor.
  10. using an attribute as a speed bug?

    Sparkyidr
    by Sparkyidr · May 2011
    Just done some more testing. It's deffo not right. Even though a display text will show the attribute to be whatever your rules are telling it to be, it actually only uses whatever it's physically set
  11. using an attribute as a speed bug?

    Rob2
    by Rob2 · May 2011
    @Sparky it depends which comes first in the actor the change attribute or the change velocity.
  12. using an attribute as a speed bug?

    Sparkyidr
    by Sparkyidr · May 2011
    Create a game level attribute called "movespeed"
  13. Located a problem causing lag, but how to fix it.?

    SlickZero
    by SlickZero · May 2011
    Maybe try changing the order in which it executes. Change the score first, then play sound, then interpolate actor off the screen, then save attribute.
  14. Random Spawn Question

    Harvick29
    by Harvick29 · May 2011
    Quick question: I already have within each actor a boolean attribute that automatically changes the actor to "false",...then when it's touched, it animates and then turns it to &
  15. Random Spawn Question

    rlehm
    by rlehm · May 2011
    Put a rule in actor three that say something like change attribute game.invisible to game.invisible+1
  16. Another spawn question...

    Harvick29
    by Harvick29 · May 2011
    when actor is pressed, change attribute to random spawn (1,6)
  17. Random Spawn Question

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · May 2011
    The way I would do it would be to set up 4 attributes, and after a random number is selected, mark the associated attribute as used and then when the next random number is picked, do a check to see if
  18. Actors colliding ?? Pachinko ???? PLEASE HELP

    old_kipper
    by old_kipper · May 2011
    It will if you reduce the speed. Constraining an actor to self position can be done with a change attribute (not in rule) at the beginning of a scene so it stores it's current position to a self attri
  19. Is this possible in animation?

    old_kipper
    by old_kipper · May 2011
    and action happening. Or you could have a constrained actor with an overlay animation for the arm.
  20. Working with click (touch) to move

    scitunes
    by scitunes · May 2011
    ".." is a powerful little trick. It lets you place attributes into the middle of file names.
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