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Giving HP to an actor?
by jillians ·However, although now i cannot destroy it again... it's as if the HP attribute isn't working... or i am missing something retarded... -
Queries about Rules.
by AppsRacK ·Lets say i have 1 ball actor and i add a self attribute called randomBall which is an integer. Then i have a global attributes called balltarget (which integer as well) and it's being randomize by oth -
Giving HP to an actor?
by gyroscope ·and Weapon is equipped, (I'm guessing this is an attribute here) -
Giving HP to an actor?
by jillians ·Change Attribute: Self.HP to Self.HP-1 -
Giving HP to an actor?
by JohnPapiomitis ·Ok you dont need a game and a self attribute. Just make a self attribute in the enemey -
Giving HP to an actor?
by jillians ·So currently, i have HP as an integer attribute in the game tab, .... it's set to 1. The actor it'self has an HP integer set to 1... -
Giving HP to an actor?
by jillians ·How do i give an actor and HP attribute, and then use something like a sword to remove HP? -
Images bug in 0.9.3 update!
by izam ·1) Images that depend on "change attribute> image" to cycle through images in the project file using rules appear to turn to white the moment the "unpause behavior&am -
using an attribute as a speed bug?
by Sparkyidr ·if I have the change velocity on 1 actor (a game controller actor for example), and the change attribute on a different actor. -
using an attribute as a speed bug?
by Sparkyidr ·Just done some more testing. It's deffo not right. Even though a display text will show the attribute to be whatever your rules are telling it to be, it actually only uses whatever it's physically set -
using an attribute as a speed bug?
by Rob2 ·@Sparky it depends which comes first in the actor the change attribute or the change velocity. -
using an attribute as a speed bug?
by Sparkyidr ·Create a game level attribute called "movespeed" -
Located a problem causing lag, but how to fix it.?
by SlickZero ·Maybe try changing the order in which it executes. Change the score first, then play sound, then interpolate actor off the screen, then save attribute. -
Random Spawn Question
by Harvick29 ·Quick question: I already have within each actor a boolean attribute that automatically changes the actor to "false",...then when it's touched, it animates and then turns it to & -
Random Spawn Question
by rlehm ·Put a rule in actor three that say something like change attribute game.invisible to game.invisible+1 -
Another spawn question...
by Harvick29 ·when actor is pressed, change attribute to random spawn (1,6) -
Random Spawn Question
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Actors colliding ?? Pachinko ???? PLEASE HELP
by old_kipper ·It will if you reduce the speed. Constraining an actor to self position can be done with a change attribute (not in rule) at the beginning of a scene so it stores it's current position to a self attri -
Is this possible in animation?
by old_kipper ·and action happening. Or you could have a constrained actor with an overlay animation for the arm. -
Working with click (touch) to move
by scitunes ·".." is a powerful little trick. It lets you place attributes into the middle of file names.