GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. quickly change scene attribute?

    SkyMaple
    by SkyMaple · May 2011
    wow, i just finished pasting an attribute 72 times! It only took me 15min! It probably would have taken me at least an hour to do it without the update.
  2. Help Please- 3 questions: 2 about update, 1 constrain

    outasite
    by outasite · May 2011
    - I'm stuck on being able to constrain my actor to my mouse x & y, and then also not allowing it to go outside of the screen.
  3. quickly change scene attribute?

    SkyMaple
    by SkyMaple · May 2011
    Is there a way to quickly change the camera tracking area between 70+ scenes?
  4. Undo Or Erase

    Chaser
    by Chaser · May 2011
    Put a rule in the actor that is being used as the drawing that says when some attribute you create "erase" is 1 then destroy this actor. Then make an erase button Rule when touch
  5. Working with click (touch) to move

    scitunes
    by scitunes · May 2011
    Create an angle attribute (game.HeroAngle)
  6. collide and overlapping problems, ugh.

    Stormtrix
    by Stormtrix · May 2011
    Constrain self.position.x To: game.touches.touch 1.x
  7. Otherwise alert

    steve86
    by steve86 · May 2011
    Sometimes you don't know where the heck is that specific attribute changing and it turns out its hidden inside in the otherwise section..
  8. Remembered Touch and Release Bug

    gyroscope
    by gyroscope · May 2011
    I think I understand: the balloons need to be popped in order, so you've an game attribute called PoppedCounter, set to 1 inititally.
  9. Remembered Touch and Release Bug

    Gannuscio
    by Gannuscio · May 2011
    Whoops, just saw your comment on load/save attribute. I am not using either one anywhere in the game.
  10. Remembered Touch and Release Bug

    Gannuscio
    by Gannuscio · May 2011
    I have an attribute (Integer) called PoppedCounter. This integer is initially 0. After the first actor is touched it is then changed to 1. After the second changed to 2 and so on.
  11. Remembered Touch and Release Bug

    Gannuscio
    by Gannuscio · May 2011
    I have a touch -> release on a character and this touch and release is wrapped within a rule stating an attribute needs to be a certain number before this action takes place.
  12. Images bug in 0.9.3 update!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Basically, if you're using the instance trick (change attribute / self.image) to speed up loading... and then the scene is paused... the images will be gone when the scene is returned.
  13. Move back and forth

    gyroscope
    by gyroscope · May 2011
    Make a game text attribute called Direction, set its value to right.
  14. Problems With Move To command

    gyroscope
    by gyroscope · May 2011
    Hi TwilightHunter; you have to use the Constrain Behaviour always if you want your actor to always follow another.
  15. GameSalad 0.9.3 - Game Center is Here!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Those using Pause, if you're using the "change attribute" "self.image" trick - in order to speed up scene loading - you might notice that your actors are blank when
  16. Save-Load Attributes

    ErayT
    by ErayT · May 2011
    I have a really strange problem with the creator. I have set all behaviours needed which I have to use for an actor. It includes the behaviours "save attribute", "load attri
  17. my game does not work!!!

    jonmulcahy
    by jonmulcahy · May 2011
    Make sure you check all your rules, especiAlly if you removed an image, sound or attribute recently.
  18. Backgrounds Options

    SkyMaple
    by SkyMaple · May 2011
    rule when attribute ??? is ???
  19. accelerometer detection help, and tying that to the volume

    SkyMaple
    by SkyMaple · May 2011
    Well the accelerometer never gets higher than 1 and neither does the music volume. I would say you should constrain- Music volume -> ABS(accelerometer X,Y,or Z). Play around with the settings,
  20. Guys, any advice on pressure sensitive drums would be helpful

    old_kipper
    by old_kipper · May 2011
    a rule that captures the movement by changing an attribute if the input is larger than the current value, and then display that value in a display text in an actor. I would also ad a reset button so
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla