GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Guys, any advice on pressure sensitive drums would be helpful

    wroachbarrette
    by wroachbarrette · May 2011
    well, that would work, but what i think the best course of action, would be to create an attribute that every say five seconds or so, changes itself to the say x axis of the gyroscope, then if there i
  2. accelerometer detection help, and tying that to the volume

    wroachbarrette
    by wroachbarrette · May 2011
    Alrighty, this is what i need help with, i need to change the volume of something based on how hard the ipad is hit, and to do this, i want to use the accelerometer to first measure the jump in positi
  3. interpolate actors to orbit each other

    Rob2
    by Rob2 · May 2011
    Once an actor is placed in the scene (and unlocked) it can have direct access to all the events and variables (attributes in GS) of the scene/game/whole shooting match!!
  4. interpolate actors to orbit each other

    matthowarth
    by matthowarth · May 2011
    yes, I think you're right, but in my iphone game there isn't an otion to constrain directly to another actor, you need a game attribute which the target actor changes and the child actor is constraine
  5. Scaling and Collision - Am I Missing Something?

    ck
    by ck · May 2011
    You need to set up a "change attribute" to set self.sizeX to self.Size.Width at the start
  6. When the camera moves up, the actor does ?

    tenrdrmer
    by tenrdrmer · May 2011
    you could set a start x and start y for your character and then constrain camera origin x and camera origin y to player.x-start.x and player.y-Start.y.
  7. Assistance with rotating Actor (Solved)

    tenrdrmer
    by tenrdrmer · May 2011
    you need to setup a game or self attribute and have a second timer
  8. Switched position.X of 2 Actors

    AppsRacK
    by AppsRacK · May 2011
    Ok now i totally fixed this one out. I should have use integer in the first place in the self attribute of the actor as it is much cleaner to execute.
  9. When the camera moves up, the actor does ?

    micksolo
    by micksolo · May 2011
    Make an attribute called CameraPosY (make this real otherwise the movement can be jerky if its an integer)
  10. Collide Squish

    UtopianGames
    by UtopianGames · May 2011
    If actor overlaps or collides with actor with tag "Stack" then change attribute CanMove to false.
  11. Switched position.X of 2 Actors

    gyroscope
    by gyroscope · May 2011
    Only 2 game attributes, both integer: FirstX, being the first actor's X pos; and SecondX being the second actor's X. The Rules in the pressed actor (unlocked, i.e an instance, so you can access the ot
  12. interpolate actors to orbit each other

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    youll need to use sin and cos. Youll also need to make 2 real attributes call them planetx and planety and in the planet you want to orbit around change attriubtes planet x and y to self position x an
  13. Problem with a the sound not playing in time

    old_kipper
    by old_kipper · May 2011
    (based on a every whatever seconds fire the sync attribute) and then used counters of the attribute being fired to lock things in to quarter, half, beats and every other or bar. It works pretty well
  14. Help! Can't get computer to collect items.

    DrGlickert
    by DrGlickert · May 2011
    You could try some Magnitude features. However, you have to constrain them and it eats a lot of processor. If you have a ton of coins (like over 50 or so) then it might eat a lot of processor. If it's
  15. Help! Can't get computer to collect items.

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · May 2011
    Maybe you could try use an attribute that tracks which coin is the current target so that the computer-controlled player only has 1 target at any given time. For example, you have an attribute called
  16. Accelerate always down ?

    JamieOneil
    by JamieOneil · May 2011
    For some reason my attribute wont update.
  17. Accelerate always down ?

    JamieOneil
    by JamieOneil · May 2011
    For some reason my attribute wont update.
  18. SEE SAW HELP

    UtopianGames
    by UtopianGames · May 2011
    You will need to make a startX and startY real attribute in the platform actor then do a change attribute startX and startY to self.Position X and same for Y
  19. Random Screens

    SkyMaple
    by SkyMaple · May 2011
    make an attribute called "random scene" then on each actor that has a different question put-
  20. working with attributes

    gbh1935
    by gbh1935 · May 2011
    I am working on a game where I need to build a rule that looks at the attribute of the item it is colliding with and compare it to it's own attribute. I tried working with tags, but tags are not modi
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla