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  1. RPG selecting system

    SkyMaple
    by SkyMaple · May 2011
    On the cos/X Constrain, you put 0 instead of 60.
  2. RPG selecting system

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    On the cos/X Constrain, you put 0 instead of 60.
  3. Ideas on how to accomplish this?

    Theodi
    by Theodi · May 2011
    Right now i'm using the random attribute which works, but it bounces in weird ways.
  4. RPG selecting system

    SkyMaple
    by SkyMaple · May 2011
    ...but that's like five constraints...
  5. Interpolate To Next Scene

    Rob2
    by Rob2 · May 2011
    Use touch to change attribute...say boolean
  6. Camera movements

    ande
    by ande · May 2011
    I used constrain attribute and it's fine now.
  7. neat actor attribute technique

    matthowarth
    by matthowarth · May 2011
    make an actor, give it an attribute. Put it in your scene and double click it, but don't unlock it. Down the left side you can access the attributes and alter the attribute of this instance of the act
  8. Spawning actors in a sequence and assigning them each an ID

    MagoNicolas
    by MagoNicolas · May 2011
    And When you Spawn one Change Spawn id to a Game Attribute that is 0, then add 0 +1.
  9. Spawning actors in a sequence and assigning them each an ID

    RedlerTech
    by RedlerTech · May 2011
    Create an attribute inside the actor saying "actor name" Id
  10. interpolate score counting too much

    PeeCee
    by PeeCee · May 2011
    so what your saying is i need another variable/attribute(e.g.countscore) that does the score keeping/counting and then i interpolate score = countscore ???
  11. Sound plays on mac but not on iPhone or iPad

    Chaser
    by Chaser · May 2011
    Is run to complete checked? Is any other attribute blocking it from playing? Format of audio?
  12. Randomly change image/color

    Mrshoestore
    by Mrshoestore · May 2011
    I would create two attributes, one (lets just call it color.changer) would be an index attribute. The other would be a boolean attribute (we'll call color.destroy)
  13. how to change character (visual only) atributes the same

    Chaser
    by Chaser · May 2011
    Set global attribute integer character select 0 Then at actor select screen place the 3 different actor images to choose from. In each when touch is pressed change attribute character select to 1 if
  14. Help For collide with Some Math

    SkyMaple
    by SkyMaple · May 2011
    I Know you can do it, Actual collisions are made with math stuff, I use to code weird collision shapes in the past.
  15. Help For collide with Some Math

    MagoNicolas
    by MagoNicolas · May 2011
    I Know you can do it, Actual collisions are made with math stuff, I use to code weird collision shapes in the past.
  16. Need help sticking actor to rotating actor

    slev
    by slev · May 2011
    is the pink.x an real global attribute called pink ?
  17. actor to rotate but not be moved when colliding with another actor

    tenrdrmer
    by tenrdrmer · May 2011
    you can constrain the x and y positions to a specific point and then just leave the actor as moveable and make sure fixed rotation is unchecked also.
  18. Reset level but countdown does not reset

    tenrdrmer
    by tenrdrmer · May 2011
    you have to also use a change attribute and set the attributes back to where they were when the level starts.
  19. Spawn in other layer OR actor follow player ?

    tenrdrmer
    by tenrdrmer · May 2011
    now. Although you may have to do something like constrain self.position.y to self.start.y+scene.camera.origin.y and leave the layer scrollable. Cause anything you spawn in an un-scrollable layer will
  20. Spawn in other layer OR actor follow player ?

    JamieOneil
    by JamieOneil · May 2011
    Sounds like you need a constrain attribute. Constrain the movement of the camera to the player. That way, wherever the player goes, the camera will follow.
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