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RPG selecting system
by SkyMaple ·On the cos/X Constrain, you put 0 instead of 60. -
RPG selecting system
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Ideas on how to accomplish this?
by Theodi ·Right now i'm using the random attribute which works, but it bounces in weird ways. -
RPG selecting system
by SkyMaple ·...but that's like five constraints... -
Interpolate To Next Scene
by Rob2 ·Use touch to change attribute...say boolean -
Camera movements
by ande ·I used constrain attribute and it's fine now. -
neat actor attribute technique
by matthowarth ·make an actor, give it an attribute. Put it in your scene and double click it, but don't unlock it. Down the left side you can access the attributes and alter the attribute of this instance of the act -
Spawning actors in a sequence and assigning them each an ID
by MagoNicolas ·And When you Spawn one Change Spawn id to a Game Attribute that is 0, then add 0 +1. -
Spawning actors in a sequence and assigning them each an ID
by RedlerTech ·Create an attribute inside the actor saying "actor name" Id -
interpolate score counting too much
by PeeCee ·so what your saying is i need another variable/attribute(e.g.countscore) that does the score keeping/counting and then i interpolate score = countscore ??? -
Sound plays on mac but not on iPhone or iPad
by Chaser ·Is run to complete checked? Is any other attribute blocking it from playing? Format of audio? -
Randomly change image/color
by Mrshoestore ·I would create two attributes, one (lets just call it color.changer) would be an index attribute. The other would be a boolean attribute (we'll call color.destroy) -
how to change character (visual only) atributes the same
by Chaser ·Set global attribute integer character select 0 Then at actor select screen place the 3 different actor images to choose from. In each when touch is pressed change attribute character select to 1 if -
Help For collide with Some Math
by SkyMaple ·I Know you can do it, Actual collisions are made with math stuff, I use to code weird collision shapes in the past. -
Help For collide with Some Math
by MagoNicolas ·I Know you can do it, Actual collisions are made with math stuff, I use to code weird collision shapes in the past. -
Need help sticking actor to rotating actor
by slev ·is the pink.x an real global attribute called pink ? -
actor to rotate but not be moved when colliding with another actor
by tenrdrmer ·you can constrain the x and y positions to a specific point and then just leave the actor as moveable and make sure fixed rotation is unchecked also. -
Reset level but countdown does not reset
by tenrdrmer ·you have to also use a change attribute and set the attributes back to where they were when the level starts. -
Spawn in other layer OR actor follow player ?
by tenrdrmer ·now. Although you may have to do something like constrain self.position.y to self.start.y+scene.camera.origin.y and leave the layer scrollable. Cause anything you spawn in an un-scrollable layer will -
Spawn in other layer OR actor follow player ?
by JamieOneil ·Sounds like you need a constrain attribute. Constrain the movement of the camera to the player. That way, wherever the player goes, the camera will follow.