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  1. Making actors stick to each other when they collide ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    If you have just one sticky actor, then the other actors can constrain their position, relative to the point of collision.
  2. RPG selecting system

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    ...but that's like five constraints...
  3. RPG selecting system

    SkyMaple
    by SkyMaple · May 2011
    Hopefully, you have attributes that tell if you are facing left or right...
  4. RPG selecting system

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    You could also constrain an invisible actor to the main hero... the actor would stick out a little bit ahead of the main actor.
  5. RPG selecting system

    SlickZero
    by SlickZero · May 2011
    Hopefully, you have attributes that tell if you are facing left or right...
  6. Is there a way to use the iphone clock.

    POM
    by POM · May 2011
    Heh, it looks like there's someone else waiting for the device.time game attribute (Image)
  7. Is there a way to use the iphone clock.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Heh, it looks like there's someone else waiting for the device.time attribute (Image)
  8. Camera movements

    POM
    by POM · May 2011
    Create an attribute - Follow camera - Boolean - False.
  9. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Would it be a Game Attribute? A boolean?
  10. still bouncing when colliding?

    SkyMaple
    by SkyMaple · May 2011
    constrain linear X,Y to 0
  11. two collides for destroy actor?

    RUPAS
    by RUPAS · May 2011
    (change attribute)
  12. 'long' scene (wide platform) not possible?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    As mentioned before, eight large images is a danger. The game will likely load slowly, unless you use the change attribute - self.image trick. Also, the game might lag or crash... unless you're just b
  13. interpolate score counting too much

    CodeMonkey
    by CodeMonkey · May 2011
    Make an attribute for the target value, then interpolate to that value.
  14. two collides for destroy actor?

    LordTarantor
    by LordTarantor · May 2011
    (change attribute)
  15. Rotating/moving sceneries - any good ideas how to achieve that?

    kapser
    by kapser · May 2011
    Then I tried using timers and a variable attribute changing from 1 to 0, and rotate behaviour clockwise when it's at 1 and counterclockwise when it's at 0. This time the problem is; it rotates once in
  16. interpolate score counting too much

    PeeCee
    by PeeCee · May 2011
    If i use change attribute score = score+1 : everything is going fine
  17. Changing an attribute that a timer uses

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    is the attribute a real attribute? it has to be cause interger attributes dont reconize decimal places
  18. Changing an attribute that a timer uses

    dshoe
    by dshoe · May 2011
    So do you see whats wrong with my code then? =/ the part that changes the attribute every 2 seconds is before the timer that uses it, I guess I could kill the actor and then respawn it but that is a p
  19. Changing an attribute that a timer uses

    RedlerTech
    by RedlerTech · May 2011
    change attribute is a one time thing. Constraining an attribute is constantly keeping an attribute to something or another attribute (Image)
  20. Changing an attribute that a timer uses

    dshoe
    by dshoe · May 2011
    I have a timer that spawns enemies at intervals of the attribute "Spawn Timer" (every (Spawn Timer)) and I did a change attribute above it that lowers the attribute 0.1 every 2 secon
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