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  1. Spawn in other layer OR actor follow player ?

    tenrdrmer
    by tenrdrmer · May 2011
    now. Although you may have to do something like constrain self.position.y to self.start.y+scene.camera.origin.y and leave the layer scrollable. Cause anything you spawn in an un-scrollable layer will
  2. Spawn in other layer OR actor follow player ?

    JamieOneil
    by JamieOneil · May 2011
    Sounds like you need a constrain attribute. Constrain the movement of the camera to the player. That way, wherever the player goes, the camera will follow.
  3. Making actors stick to each other when they collide ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    If you have just one sticky actor, then the other actors can constrain their position, relative to the point of collision.
  4. RPG selecting system

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    ...but that's like five constraints...
  5. RPG selecting system

    SkyMaple
    by SkyMaple · May 2011
    Hopefully, you have attributes that tell if you are facing left or right...
  6. RPG selecting system

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    You could also constrain an invisible actor to the main hero... the actor would stick out a little bit ahead of the main actor.
  7. RPG selecting system

    SlickZero
    by SlickZero · May 2011
    Hopefully, you have attributes that tell if you are facing left or right...
  8. Is there a way to use the iphone clock.

    POM
    by POM · May 2011
    Heh, it looks like there's someone else waiting for the device.time game attribute (Image)
  9. Is there a way to use the iphone clock.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Heh, it looks like there's someone else waiting for the device.time attribute (Image)
  10. Camera movements

    POM
    by POM · May 2011
    Create an attribute - Follow camera - Boolean - False.
  11. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    Would it be a Game Attribute? A boolean?
  12. still bouncing when colliding?

    SkyMaple
    by SkyMaple · May 2011
    constrain linear X,Y to 0
  13. two collides for destroy actor?

    RUPAS
    by RUPAS · May 2011
    (change attribute)
  14. 'long' scene (wide platform) not possible?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2011
    As mentioned before, eight large images is a danger. The game will likely load slowly, unless you use the change attribute - self.image trick. Also, the game might lag or crash... unless you're just b
  15. interpolate score counting too much

    CodeMonkey
    by CodeMonkey · May 2011
    Make an attribute for the target value, then interpolate to that value.
  16. two collides for destroy actor?

    LordTarantor
    by LordTarantor · May 2011
    (change attribute)
  17. Rotating/moving sceneries - any good ideas how to achieve that?

    kapser
    by kapser · May 2011
    Then I tried using timers and a variable attribute changing from 1 to 0, and rotate behaviour clockwise when it's at 1 and counterclockwise when it's at 0. This time the problem is; it rotates once in
  18. interpolate score counting too much

    PeeCee
    by PeeCee · May 2011
    If i use change attribute score = score+1 : everything is going fine
  19. Changing an attribute that a timer uses

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    is the attribute a real attribute? it has to be cause interger attributes dont reconize decimal places
  20. Changing an attribute that a timer uses

    dshoe
    by dshoe · May 2011
    So do you see whats wrong with my code then? =/ the part that changes the attribute every 2 seconds is before the timer that uses it, I guess I could kill the actor and then respawn it but that is a p
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