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Making actors stick to each other when they collide ?
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RPG selecting system
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RPG selecting system
by SkyMaple ·Hopefully, you have attributes that tell if you are facing left or right... -
RPG selecting system
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RPG selecting system
by SlickZero ·Hopefully, you have attributes that tell if you are facing left or right... -
Is there a way to use the iphone clock.
by POM ·Heh, it looks like there's someone else waiting for the device.time game attribute (Image) -
Is there a way to use the iphone clock.
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Camera movements
by POM ·Create an attribute - Follow camera - Boolean - False. -
Game Creation Log - BOT
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still bouncing when colliding?
by SkyMaple ·constrain linear X,Y to 0 -
two collides for destroy actor?
by RUPAS ·(change attribute) -
'long' scene (wide platform) not possible?
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interpolate score counting too much
by CodeMonkey ·Make an attribute for the target value, then interpolate to that value. -
two collides for destroy actor?
by LordTarantor ·(change attribute) -
Rotating/moving sceneries - any good ideas how to achieve that?
by kapser ·Then I tried using timers and a variable attribute changing from 1 to 0, and rotate behaviour clockwise when it's at 1 and counterclockwise when it's at 0. This time the problem is; it rotates once in -
interpolate score counting too much
by PeeCee ·If i use change attribute score = score+1 : everything is going fine -
Changing an attribute that a timer uses
by JohnPapiomitis ·is the attribute a real attribute? it has to be cause interger attributes dont reconize decimal places -
Changing an attribute that a timer uses
by dshoe ·So do you see whats wrong with my code then? =/ the part that changes the attribute every 2 seconds is before the timer that uses it, I guess I could kill the actor and then respawn it but that is a p -
Changing an attribute that a timer uses
by RedlerTech ·change attribute is a one time thing. Constraining an attribute is constantly keeping an attribute to something or another attribute (Image) -
Changing an attribute that a timer uses
by dshoe ·I have a timer that spawns enemies at intervals of the attribute "Spawn Timer" (every (Spawn Timer)) and I did a change attribute above it that lowers the attribute 0.1 every 2 secon