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Game Creation Log - BOT
by MagoNicolas ·If attribute device.IOS is less then 4.1 -
What slows down a game?
by LumpApps ·when an actor comes to a halt it only registers collisions and then starts calculating all sorts of stuff. The actors also change in size depending on where they are on the y axis (3d simulation). Wh -
is there a way of detecting Change on an attribute?
by Qorrel ·yes lets say your attribute = pie, make another attribute called original pie original. Change attribute original pie to pie original. When pie doesn't equal pie original you know you have a change (I -
is there a way of detecting Change on an attribute?
by RedlerTech ·yes lets say your attribute = pie, make another attribute called original pie original. Change attribute original pie to pie original. When pie doesn't equal pie original you know you have a change (I -
is there a way of detecting Change on an attribute?
by Qorrel ·But i cannot have it done when i use the change attribute (+1), primarily because it would start to get far to complicated to follow. (development wise). So any suggestions? -
Help with Combo Meter.
by SkyMaple ·Rule- If attribute combometer > 0 -
Help with Combo Meter.
by RedlerTech ·hey glad you figured it out, sorry about before. Just so you know for future references: in a rule "attribute" will never = "same attriubte" + 1 -
Getting A Ball To Roll
by JohnPapiomitis ·use change attribute instead of move and change the x and y to exactly what u want. Move doesn exactly that, it moves it thats why its slidding -
Getting A Ball To Roll
by ChessPawn ·So I used a rule that when stop is pressed, attribute game.BallMove is false. So then, under the ball I said, when game.BallMove is false, "MOVE", and entered the coordinates of the -
actor controlled by touch and walls colide
by scitunes ·keep the walls unmovable and set the touch controlled actor to movable. GS does not detect collisions between two unmovable actors. -
My submarine looks like new even when it is destroyed.
by tenrdrmer ·I would use one actor with seven different images. Image one has the first section dark, image two has the second dark, etc. To constrain 7 actors together is going to kill your performance. -
My submarine looks like new even when it is destroyed.
by scitunes ·I would use one actor with seven different images. Image one has the first section dark, image two has the second dark, etc. To constrain 7 actors together is going to kill your performance. -
My submarine looks like new even when it is destroyed.
by LordTarantor ·The problem is that I don't want part # 1 to always be part # 1 and part #2 to be part #2 and so on. So I created an attribute that say when this happens change submarine to random(1,7). If it is 1 pa -
Popup-box for attributes
by danlbryant ·Anyone else think gamesalad needs a global popupbox for easy access to any attribute (global or local)? It could look like the interface builder one -
PLease help game score attrribute!!!
by JohnPapiomitis ·for your question for each scene youll need a attribute to represent its score, as well as a rule in each scene when its corresponding attribute is > then whatver change scenes -
Proven ways of lowering load times?
by beefy_clyro ·2. Yes, it is. When you open your actor, or instance, there is a text attribute "Image" on the left, there will be something like that: xxx.png. Just click this, and then click Delet -
How To Do Something After Amount Of Time?
by CodeMonkey ·Timers don't work with random yet unfortunately. there could be another way to set an attribute that picks a random number and based on that number you can set a bunch of different delay timers for yo -
How To Do Something After Amount Of Time?
by mangaroo ·Timers don't work with random yet unfortunately. there could be another way to set an attribute that picks a random number and based on that number you can set a bunch of different delay timers for yo -
Loading previous high score & display on menu
by mubble ·I have already got the save for the high score... but I think I'm being very dim as I can't work out the steps to get the overall high score to load on the front menu. I have made a load attribute off -
THSIRTBOOTH help me with my game controls
by tenrdrmer ·That's really nice. What I like about this demo is the simplicity. I would have created a new attribute and constrained it to the magnitude blah blah blah...