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  1. Game Creation Log - BOT

    MagoNicolas
    by MagoNicolas · May 2011
    If attribute device.IOS is less then 4.1
  2. What slows down a game?

    LumpApps
    by LumpApps · May 2011
    when an actor comes to a halt it only registers collisions and then starts calculating all sorts of stuff. The actors also change in size depending on where they are on the y axis (3d simulation). Wh
  3. is there a way of detecting Change on an attribute?

    Qorrel
    by Qorrel · May 2011
    yes lets say your attribute = pie, make another attribute called original pie original. Change attribute original pie to pie original. When pie doesn't equal pie original you know you have a change (I
  4. is there a way of detecting Change on an attribute?

    RedlerTech
    by RedlerTech · May 2011
    yes lets say your attribute = pie, make another attribute called original pie original. Change attribute original pie to pie original. When pie doesn't equal pie original you know you have a change (I
  5. is there a way of detecting Change on an attribute?

    Qorrel
    by Qorrel · May 2011
    But i cannot have it done when i use the change attribute (+1), primarily because it would start to get far to complicated to follow. (development wise). So any suggestions?
  6. Help with Combo Meter.

    SkyMaple
    by SkyMaple · May 2011
    Rule- If attribute combometer > 0
  7. Help with Combo Meter.

    RedlerTech
    by RedlerTech · May 2011
    hey glad you figured it out, sorry about before. Just so you know for future references: in a rule "attribute" will never = "same attriubte" + 1
  8. Getting A Ball To Roll

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    use change attribute instead of move and change the x and y to exactly what u want. Move doesn exactly that, it moves it thats why its slidding
  9. Getting A Ball To Roll

    ChessPawn
    by ChessPawn · May 2011
    So I used a rule that when stop is pressed, attribute game.BallMove is false. So then, under the ball I said, when game.BallMove is false, "MOVE", and entered the coordinates of the
  10. actor controlled by touch and walls colide

    scitunes
    by scitunes · May 2011
    keep the walls unmovable and set the touch controlled actor to movable. GS does not detect collisions between two unmovable actors.
  11. My submarine looks like new even when it is destroyed.

    tenrdrmer
    by tenrdrmer · May 2011
    I would use one actor with seven different images. Image one has the first section dark, image two has the second dark, etc. To constrain 7 actors together is going to kill your performance.
  12. My submarine looks like new even when it is destroyed.

    scitunes
    by scitunes · May 2011
    I would use one actor with seven different images. Image one has the first section dark, image two has the second dark, etc. To constrain 7 actors together is going to kill your performance.
  13. My submarine looks like new even when it is destroyed.

    LordTarantor
    by LordTarantor · May 2011
    The problem is that I don't want part # 1 to always be part # 1 and part #2 to be part #2 and so on. So I created an attribute that say when this happens change submarine to random(1,7). If it is 1 pa
  14. Popup-box for attributes

    danlbryant
    by danlbryant · May 2011
    Anyone else think gamesalad needs a global popupbox for easy access to any attribute (global or local)? It could look like the interface builder one
  15. PLease help game score attrribute!!!

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    for your question for each scene youll need a attribute to represent its score, as well as a rule in each scene when its corresponding attribute is > then whatver change scenes
  16. Proven ways of lowering load times?

    beefy_clyro
    by beefy_clyro · May 2011
    2. Yes, it is. When you open your actor, or instance, there is a text attribute "Image" on the left, there will be something like that: xxx.png. Just click this, and then click Delet
  17. How To Do Something After Amount Of Time?

    CodeMonkey
    by CodeMonkey · May 2011
    Timers don't work with random yet unfortunately. there could be another way to set an attribute that picks a random number and based on that number you can set a bunch of different delay timers for yo
  18. How To Do Something After Amount Of Time?

    mangaroo
    by mangaroo · May 2011
    Timers don't work with random yet unfortunately. there could be another way to set an attribute that picks a random number and based on that number you can set a bunch of different delay timers for yo
  19. Loading previous high score & display on menu

    mubble
    by mubble · May 2011
    I have already got the save for the high score... but I think I'm being very dim as I can't work out the steps to get the overall high score to load on the front menu. I have made a load attribute off
  20. THSIRTBOOTH help me with my game controls

    tenrdrmer
    by tenrdrmer · May 2011
    That's really nice. What I like about this demo is the simplicity. I would have created a new attribute and constrained it to the magnitude blah blah blah...
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