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THSIRTBOOTH help me with my game controls
by scitunes ·That's really nice. What I like about this demo is the simplicity. I would have created a new attribute and constrained it to the magnitude blah blah blah... -
THSIRTBOOTH help me with my game controls
by tenrdrmer ·try doing using magnitude to determine a distance between the touch location and the actor and then constrain the velocities based on that and use max speed to keep it from going faster than your want -
Getting A Ball To Roll
by dmilinovichiii ·I'm in 9th grade also. To make the ball drop, put an accelerate attribute in the ball and set it to accelerate down relative to scene. Change the number to however fast you want the ball to fall. To m -
Custom fonts in GS
by jb15 ·I've found a few examples of making custom fonts (for a game score) in GS, but they all require "constrain attribute." I wondered if there was any other way/behavior I could use--eve -
Getting A Ball To Roll
by ChessPawn ·Hi there. I just started using GameSalad yesterday, and I love it. However, I did have a question. In my game, I have a ball and a box. So the ball starts at the top, and when the user presses GO!, th -
two collides for destroy actor?
by RUPAS ·make a attribute call it hitcount -
THSIRTBOOTH help me with my game controls
by ShaneS429 ·Try Constrain Attribute instead of Change Attribute. -
two collides for destroy actor?
by JohnPapiomitis ·make a attribute call it hitcount -
two collides for destroy actor?
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help with switching animations
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Custom text in Display text Behavior.
by old_kipper ·to use text just type the text into a text attribute that is referenced by an actor in a display text behaviour. To display a custom font can be done in 2 ways. The first to to display an image of the -
Level design tip
by ApplaudApps ·in different levels so that when touched you constrain self.position.x to mouse.position.x and the same for self.position.y to mouse.position.y - now you can drag them around. -
Rolling Score? Help Please...
by RondoRocket ·Yeah, that's what I tried. I switched out my change attribute to interpolate with the same "score+500" and instead it just threw out some random number. It worked fine as a change -
Problem with throwing a object
by tenrdrmer ·If you don't want to unlock an actor you will also need to create a real game attribute for the camera origins and unlock a controller actor in the scene to constrain the game attributes to the scene -
Angry Birds Style Three Star Scoring System
by xarmian ·I'm not sure if this matches how the template does it, but I did it in PaperAirplane! by creating an attribute for each level as a numeric (or integer). When the level is completed, if the current val -
2 Problems
by entersimon ·Drop an actor on screen and have it display the text of the variable you're talking about. That'll show you if the attribute is changing or not. -
Character drop off bottom - how to go to next score screen?
by mubble ·I'm a newbie so need this explained in steps... I currently have attached to the player, a rule attribute of self.position.x but then I think I am getting confused, as I don't know what to set the = o -
Game nearly finished...! Any feedback welcome
by HoneyTribeStudios ·Could also just use a timer (every 0.05 sec change volume attribute to... whatever) but I've tried to avoid using them for performance optimisation. -
On collecting all coins move onto next level
by yoenoesz ·and yes i have made the screen attribute -
Load and Save attributes
by AppsRacK ·IMHO its best to put the load attribute on Menu scene or splash screen if you have one. Save attribute can be place to a "complete level button" or "move next level button&a