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  1. Player Control (and disable) and collision with (wall)actor problems

    Mrshoestore
    by Mrshoestore · May 2011
    I have a rule set on some of my walls that when it collides with Player actor, it changes a bell.Random attribute to random(1,11) to generate a random musical note
  2. Load and Save attributes

    GrubGames
    by GrubGames · May 2011
    If I want the player to close the game and be able to come back later and access unlocked levels, where do you suggest I place the load attribute? and where would be the best place to attach the save
  3. Scene control of spawned objects?

    thebitmaster
    by thebitmaster · May 2011
    I know you can use a scene object to reach in and control pre-created objects in GameSalad, which overcomes the basic difficulty of object communication being something other than collisions and globa
  4. Change Attribute

    NatJ3
    by NatJ3 · May 2011
    My main actor has a change attribute>game.Integer to 1 under that I have a rule>attribute=1. In that rule I have a move behavior setting it at a 90 degree angle when touch is pressed. so
  5. Need Help with attribute Question! Please

    NatJ3
    by NatJ3 · May 2011
    My main actor has a change attribute>game.Integer to 1 under that I have a rule>attribute=1. In that rule I have a move behavior setting it at a 90 degree angle when touch is pressed. so
  6. Need Help with attribute Question! Please

    NatJ3
    by NatJ3 · May 2011
    After my actor changes its attribute to two i can't seem to change it back to attribute one with the same actor as i changed the attribute to two???
  7. Setting positions with random?

    Frenchies
    by Frenchies · May 2011
    and I have a behavior. This behavior is a constrain attribute behavior that sets self.Position.Y to 158+random(0,4). However, this does nothing but set the Y to the random position at the beginning o
  8. How can I move an actor to the FRONT on touch? Is this possible?

    Moto
    by Moto · May 2011
    Here is what I did. I created a duplicate of the actors and then matched their position on the screen. I then changed the Color Alpha attribute to 0 and create a rule to change Color Attribute to 1
  9. On collecting all coins move onto next level

    rlehm
    by rlehm · May 2011
    If you have clicked the (scene) button, and then the + button, and created a new attribute in scene, you should find the above to show up.
  10. On collecting all coins move onto next level

    yoenoesz
    by yoenoesz · May 2011
    -Change Attribute - Scene.GameCoins to Scene.GameCoins - 1
  11. trouble with collision and win/lose conditions

    akharnon
    by akharnon · May 2011
    I'm new to gamesalad and I'm trying to make a simple exploration/puzzle game. I created a "lives" attribute, so when "game:lives = 0" it should change the scene to
  12. On collecting all coins move onto next level

    ShaneS429
    by ShaneS429 · May 2011
    1. Make an integer scene attribute called GameCoins and set it to however many coins will be on that scene
  13. On collecting all coins move onto next level

    yoenoesz
    by yoenoesz · May 2011
    Like, add rule, change attribute, cuz i dont get it.. it doesnt work, i made the invisible actor, did everything but doesnt work, do i have to add the actor in scene ? could you plz explain me (Image)
  14. On collecting all coins move onto next level

    rlehm
    by rlehm · May 2011
    Make sure it's a game attribute.
  15. Help! Randomizing Random

    Valan
    by Valan · May 2011
    An attribute can be setup in a control actor that gives random numbers from the start of the game.
  16. Push Actor Around Screen

    robert.mccarthy
    by robert.mccarthy · May 2011
    What I mean is I want the actor on screen to constrain to my finger where ever I place it and then move in relation.
  17. actor size , very important!! ****

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · May 2011
    10 (or whatever number) smaller fish, it sets an attribute called FishSize to 2 (1 is the default). You could have rules that check FishSize when actor 1 collides with another fish. If it's FishSiz
  18. Does pause behavious pause game time?

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    haha your right! I did a quick test before, and didnt relize i selected game.timee attribute(one i made) instead of game.time
  19. Proven ways of lowering load times?

    Metronome49
    by Metronome49 · May 2011
    means I need different animations based on an attribute. So I had them all imbedded within the same actor and apparently GameSalad hates me doing that so I'll have to separate them out. I don't know
  20. Push Actor Around Screen

    robert.mccarthy
    by robert.mccarthy · May 2011
    At the moment, I can constrain to X+Y but this puts it directly below the users finger. I want them to be able to push from the side as far away as they want.
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