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Player Control (and disable) and collision with (wall)actor problems
by Mrshoestore ·I have a rule set on some of my walls that when it collides with Player actor, it changes a bell.Random attribute to random(1,11) to generate a random musical note -
Load and Save attributes
by GrubGames ·If I want the player to close the game and be able to come back later and access unlocked levels, where do you suggest I place the load attribute? and where would be the best place to attach the save -
Scene control of spawned objects?
by thebitmaster ·I know you can use a scene object to reach in and control pre-created objects in GameSalad, which overcomes the basic difficulty of object communication being something other than collisions and globa -
Change Attribute
by NatJ3 ·My main actor has a change attribute>game.Integer to 1 under that I have a rule>attribute=1. In that rule I have a move behavior setting it at a 90 degree angle when touch is pressed. so -
Need Help with attribute Question! Please
by NatJ3 ·My main actor has a change attribute>game.Integer to 1 under that I have a rule>attribute=1. In that rule I have a move behavior setting it at a 90 degree angle when touch is pressed. so -
Need Help with attribute Question! Please
by NatJ3 ·After my actor changes its attribute to two i can't seem to change it back to attribute one with the same actor as i changed the attribute to two??? -
Setting positions with random?
by Frenchies ·and I have a behavior. This behavior is a constrain attribute behavior that sets self.Position.Y to 158+random(0,4). However, this does nothing but set the Y to the random position at the beginning o -
How can I move an actor to the FRONT on touch? Is this possible?
by Moto ·Here is what I did. I created a duplicate of the actors and then matched their position on the screen. I then changed the Color Alpha attribute to 0 and create a rule to change Color Attribute to 1 -
On collecting all coins move onto next level
by rlehm ·If you have clicked the (scene) button, and then the + button, and created a new attribute in scene, you should find the above to show up. -
On collecting all coins move onto next level
by yoenoesz ·-Change Attribute - Scene.GameCoins to Scene.GameCoins - 1 -
trouble with collision and win/lose conditions
by akharnon ·I'm new to gamesalad and I'm trying to make a simple exploration/puzzle game. I created a "lives" attribute, so when "game:lives = 0" it should change the scene to -
On collecting all coins move onto next level
by ShaneS429 ·1. Make an integer scene attribute called GameCoins and set it to however many coins will be on that scene -
On collecting all coins move onto next level
by yoenoesz ·Like, add rule, change attribute, cuz i dont get it.. it doesnt work, i made the invisible actor, did everything but doesnt work, do i have to add the actor in scene ? could you plz explain me (Image) -
On collecting all coins move onto next level
by rlehm ·Make sure it's a game attribute. -
Help! Randomizing Random
by Valan ·An attribute can be setup in a control actor that gives random numbers from the start of the game. -
Push Actor Around Screen
by robert.mccarthy ·What I mean is I want the actor on screen to constrain to my finger where ever I place it and then move in relation. -
actor size , very important!! ****
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Does pause behavious pause game time?
by JohnPapiomitis ·haha your right! I did a quick test before, and didnt relize i selected game.timee attribute(one i made) instead of game.time -
Proven ways of lowering load times?
by Metronome49 ·means I need different animations based on an attribute. So I had them all imbedded within the same actor and apparently GameSalad hates me doing that so I'll have to separate them out. I don't know -
Push Actor Around Screen
by robert.mccarthy ·At the moment, I can constrain to X+Y but this puts it directly below the users finger. I want them to be able to push from the side as far away as they want.