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  1. Change image/attribute from another actor

    Harvick29
    by Harvick29 · May 2011
    Now regarding the 16 separate actors/images,...would I need to set up an integer attribute and have a different value for each image,...or would I use some sort of a rule ("change attribute-1
  2. Constrain an Actor to a rotating Actor.

    dre38w
    by dre38w · May 2011
    Hello again! I'm trying to get an Actor to constrain to a certain position on another rotating Actor. So that it rotates with the rotating Actor as if it is part of the image. Thanks!
  3. Minus button not stopping at 0

    tenrdrmer
    by tenrdrmer · May 2011
    and Attribute game.score > 0
  4. Is this possible?

    tenrdrmer
    by tenrdrmer · May 2011
    you can use a change attribute self.rotation to 0 behavior or you can use the rotate to angle behavior and rotate it back to 0
  5. actor size , very important!! ****

    mynameisace
    by mynameisace · May 2011
    Just thought I'd add the option to grow and shrink just to cover everything you will need. All you have to do then is change attribute FishGrow to true when you want it to grow.
  6. On collecting all coins move onto next level

    yoenoesz
    by yoenoesz · May 2011
    Does the attribute called game.coins have to be an integer or boolean? or real? index?? help please
  7. Boolean issue. When touched is pressed.. works. Touch again = Fail.

    Rob2
    by Rob2 · May 2011
    change attribute game.boo to 1-game.boo ( game.boo as an integer ) and then test for 0 or 1 in your image actor.
  8. Minus button not stopping at 0

    ApplaudApps
    by ApplaudApps · May 2011
    attribute game.hole1 < 0 change attr game.hole1 to 0
  9. ***Attribute to jump only ONE TIME!!!***

    Benjamin_m5
    by Benjamin_m5 · May 2011
    I want that when I tab the screen my actor jumps. This attribute I have allready!! I've an attribute that means when touch is pressed move actor to 90° acceleration +1000 and then in the otherwise sec
  10. Minus button not stopping at 0

    CaptFinn
    by CaptFinn · May 2011
    attribute game.hole1 < 1 change attr game.hole1 to 0
  11. actor size , very important!! ****

    yoenoesz
    by yoenoesz · May 2011
    Do I have to add change attribute to use sizereached = true at the rule: when ALL conditions are valid: attribute, self.size.width IS GREATER THEN (>) 70 ??
  12. Change image/attribute from another actor

    AppsRacK
    by AppsRacK · May 2011
    You can access other actor's attribute by layer.
  13. Change image/attribute from another actor

    Harvick29
    by Harvick29 · May 2011
    Hello,
  14. actor size , very important!! ****

    steve86
    by steve86 · May 2011
    First create a Boolean global attribute named sizereached
  15. Player Control (and disable) and collision with (wall)actor problems

    Mrshoestore
    by Mrshoestore · May 2011
    I'm new to this whole rambajamba they call game developing. I was attempting to figure things out myself, and it was going well, until I created a jumbled mess of rules and attributes and behaviors t
  16. Pop-Up Messages?

    outasite
    by outasite · May 2011
    Attributes:
  17. Pop-Up Messages?

    outasite
    by outasite · May 2011
    To link back to game to rate you will need to be pro. Make two attributes (number of plays & clicked). When the game is loaded and player lands on menu +1 to attribute then save attribute.
  18. Menu with level unlock attribute.. PLEASE HELP.!!

    tenrdrmer
    by tenrdrmer · May 2011
    you need to add an attribute to each scene or level end actor that says what level number you are playing
  19. Change Attribute Sound Volume Bug

    11clock
    by 11clock · May 2011
    This is something weird that I found when changing sound volume to 0 and vice versa, using Change Attribute. It doesn't immediately turn on/off the sounds but does a less than a second long interpolat
  20. Menu with level unlock attribute.. PLEASE HELP.!!

    GrubGames
    by GrubGames · May 2011
    unlocks. I am having trouble getting the unlock attribute to do what I want. As of right now I have a rule that says when "level end" collides with "main actor", c
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