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How can I move an actor to the FRONT on touch? Is this possible?
by MagoNicolas ·You Constrain Their positions. -
Touch overwrites collide problem
by tenrdrmer ·make sure you have it set to require all. And only used pressed I wouldn't used inside the constrain should stop if it collides and shuts off draggable. -
Touch overwrites collide problem
by JohnPapiomitis ·on it. I tried a "draggable" attribute that turns off when it overlaps or collides with the bullet, but the touch still overrides that. -
Touch overwrites collide problem
by tenrdrmer ·touch is not overriding it. the constrains override collisions. so you'll have to get creative to get that to all work properly. -
Touch overwrites collide problem
by Metronome49 ·on it. I tried a "draggable" attribute that turns off when it overlaps or collides with the bullet, but the touch still overrides that. -
Drag and drop...
by Metronome49 ·clicking where the actor isn't makes the actor constrain? Is that just an inherent difference between mouse and touch? -
Drag and drop...
by tenrdrmer ·Hey @Booth, et al... In your example here, what I am missing is what part of the logic tells the Actor to constrain to the mouse x & y when touch is pressed AND THE TOUCH IS ON THE ACTOR. -
Drag and drop...
by Metronome49 ·Hey @Booth, et al... In your example here, what I am missing is what part of the logic tells the Actor to constrain to the mouse x & y when touch is pressed AND THE TOUCH IS ON THE ACTOR. -
Change Size & Timer Behaviour - stopping?
by mubble ·I want to make my player grow in size, but then stop and stay at that larger size for the rest of the game. I seem to be missing how to do that though. I have set a timer and change size attribute wit -
Collision Help / Theory ?
by RH ·I'd just use Pythagorus or vectortoangle to calculate the distance between the blue and yellow squares then constrain the distance to a local attribute on the blue squares actor and when (for example) -
accelerometer and rotation problem
by fenix66 ·Constrain attribute: -
Proven ways of lowering load times?
by IsabelleK ·2. Is there any way to change an actor, who has already been assigned an image to be blank and then put in the change image attribute? -
Proven ways of lowering load times?
by beefy_clyro ·2. Is there any way to change an actor, who has already been assigned an image to be blank and then put in the change image attribute? -
Proven ways of lowering load times?
by GamersRejoice ·means I need different animations based on an attribute. So I had them all imbedded within the same actor and apparently GameSalad hates me doing that so I'll have to separate them out. I don't know -
My recent "concerns" with GameSalad
by magic101hi ·Make a real game attribute (I assume you know how to do this) -
My recent "concerns" with GameSalad
by dumdumdude42 ·Make a real game attribute (I assume you know how to do this) -
Timing -> pop up
by paulofuertes ·When attribute game.GameTimer = 0, -
Timing -> pop up
by paulofuertes ·Attribute: GameTimer = 1 -
Game crashed with spawn & destroy behaviors, so I replaced them with recycles...
by Sinequanon ·Change Attribute self.position.X (real) to self.gutter (int) -
Count Number of Times Device Shaken
by lloydowen ·Hey, I want some kind of rule to lets say, 'every time device shaken --> +1 *attribute*'