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  1. How can I move an actor to the FRONT on touch? Is this possible?

    MagoNicolas
    by MagoNicolas · May 2011
    You Constrain Their positions.
  2. Touch overwrites collide problem

    tenrdrmer
    by tenrdrmer · May 2011
    make sure you have it set to require all. And only used pressed I wouldn't used inside the constrain should stop if it collides and shuts off draggable.
  3. Touch overwrites collide problem

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    on it. I tried a "draggable" attribute that turns off when it overlaps or collides with the bullet, but the touch still overrides that.
  4. Touch overwrites collide problem

    tenrdrmer
    by tenrdrmer · May 2011
    touch is not overriding it. the constrains override collisions. so you'll have to get creative to get that to all work properly.
  5. Touch overwrites collide problem

    Metronome49
    by Metronome49 · May 2011
    on it. I tried a "draggable" attribute that turns off when it overlaps or collides with the bullet, but the touch still overrides that.
  6. Drag and drop...

    Metronome49
    by Metronome49 · May 2011
    clicking where the actor isn't makes the actor constrain? Is that just an inherent difference between mouse and touch?
  7. Drag and drop...

    tenrdrmer
    by tenrdrmer · May 2011
    Hey @Booth, et al... In your example here, what I am missing is what part of the logic tells the Actor to constrain to the mouse x & y when touch is pressed AND THE TOUCH IS ON THE ACTOR.
  8. Drag and drop...

    Metronome49
    by Metronome49 · May 2011
    Hey @Booth, et al... In your example here, what I am missing is what part of the logic tells the Actor to constrain to the mouse x & y when touch is pressed AND THE TOUCH IS ON THE ACTOR.
  9. Change Size & Timer Behaviour - stopping?

    mubble
    by mubble · May 2011
    I want to make my player grow in size, but then stop and stay at that larger size for the rest of the game. I seem to be missing how to do that though. I have set a timer and change size attribute wit
  10. Collision Help / Theory ?

    RH
    by RH · May 2011
    I'd just use Pythagorus or vectortoangle to calculate the distance between the blue and yellow squares then constrain the distance to a local attribute on the blue squares actor and when (for example)
  11. accelerometer and rotation problem

    fenix66
    by fenix66 · May 2011
    Constrain attribute:
  12. Proven ways of lowering load times?

    IsabelleK
    by IsabelleK · May 2011
    2. Is there any way to change an actor, who has already been assigned an image to be blank and then put in the change image attribute?
  13. Proven ways of lowering load times?

    beefy_clyro
    by beefy_clyro · May 2011
    2. Is there any way to change an actor, who has already been assigned an image to be blank and then put in the change image attribute?
  14. Proven ways of lowering load times?

    GamersRejoice
    by GamersRejoice · May 2011
    means I need different animations based on an attribute. So I had them all imbedded within the same actor and apparently GameSalad hates me doing that so I'll have to separate them out. I don't know
  15. My recent "concerns" with GameSalad

    magic101hi
    by magic101hi · May 2011
    Make a real game attribute (I assume you know how to do this)
  16. My recent "concerns" with GameSalad

    dumdumdude42
    by dumdumdude42 · May 2011
    Make a real game attribute (I assume you know how to do this)
  17. Timing -> pop up

    paulofuertes
    by paulofuertes · May 2011
    When attribute game.GameTimer = 0,
  18. Timing -> pop up

    paulofuertes
    by paulofuertes · May 2011
    Attribute: GameTimer = 1
  19. Game crashed with spawn & destroy behaviors, so I replaced them with recycles...

    Sinequanon
    by Sinequanon · May 2011
    Change Attribute self.position.X (real) to self.gutter (int)
  20. Count Number of Times Device Shaken

    lloydowen
    by lloydowen · May 2011
    Hey, I want some kind of rule to lets say, 'every time device shaken --> +1 *attribute*'
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