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resetting all actors after pressing REPLAY on the PAUSE SCENE
by app-etite ·just put a change attribute game.lives to 3 for the first behaviour -
camera offset
by old_kipper ·I have been using an offset with no problems, by using an invisible actor for the camera follow-Sending x and y for the main actor to a pair of game integer attributes (using constrains)- change game -
resetting all actors after pressing REPLAY on the PAUSE SCENE
by StormyStudio ·if attribute game.resetMyScene = 1 -
Moving barrier
by andrewm2211 ·nevermind, I was being dumb, and didn't constrain my X correctly. -
help with creating lives system
by rlehm ·click game, then + in attributes. Create what tshirt said, replicate, but make sure it replicates on the value of the game attribute (for example, the value it 3, you get the heart to replicate 3 time -
help with creating lives system
by icanmake ·i have this on my game. what i have is 3 different actors named life 1, life 2, and life 3. Then i have the attribute game.lives which is a real attribute with the default of 3. then on my player i ha -
NEED HELP PLEASE!!!!!!
by steeler0038 ·i would create an integer game attribute equal to 10. then i would create a rule in your actor saying "when overlaps/collides with bullet, change attribute to -1". then create anothe -
NEED HELP PLEASE!!!!!!
by Chaser ·Then in the bullets when overlap or collide with boss change attribute boss score+1 -
Start button affecting other actor.
by devjohnson ·Not done this yet but it sounds like you can take a game attribute and change that when you start the game and have a rule in your level actor that says when that attribute changes it should be destro -
resetting all actors after pressing REPLAY on the PAUSE SCENE
by jonmulcahy ·I have an attribute called resetScene when I would hit the replay button, I would make resetScene set to true, and unpause the game. Once your back in The game. After the game resumes, have a rule on -
Other Ways to Disable Multitouch?
by GamersRejoice ·You could create a rule that uses a boolean attribute, we'll call it "touchable" for example -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by devjohnson ·Remember to reset attributes that have to start at a certain value at the beginning of scene 1. Such as a timer. If you don't reset all attributes that need to be before switching scenes it can act -
Shaking/Vibrating? wtf...
by qewr ·Ok so i've got a game where a little stickman moves around on a platform and buttons that constrain their position to that actor, whenever I move the buttons shake like hell, wtf? And yes I've gone in -
Question about "destroy"
by Octappus ·I don't know if it's the best way, but I have used a boolean attribute called 'level_ended', which I set to false when a level starts and true when a level ends. -
help with creating lives system
by olster1 ·Hey, I've never used a lives system before but my guess would be when your actor loses a life change attribute game.lives to game.lives -1 -
have you ever get these kind of emails???
by mynameisace ·is there anyway you can send me the attribute tool? in return for something, Anything! Please -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by RUPAS ·I have it set the attribute as a boolean on aggregate, not in the picture -
Actor point towards mouse
by JohnPapiomitis ·constrain the actors self rotation to -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by StuartY ·So the problem is that the Tap to Start thing doesn't disappear? We'd need to know what process you were using to control it. Is it linked to a global (game) attribute that isn't reset at the start of -
Move to last click/tap help!
by StuartY ·This tutorial shows you how to constrain it to your first actor;