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Bethod method for image swapping.
by ShaneS429 ·B: When GamePiece is pressed, Change Attribute Color (R,G,B) to make it white, after 'x' seconds randomize to a new GamePiece Color. -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by RUPAS ·Remember to reset attributes that have to start at a certain value at the beginning of scene 1. Such as a timer. If you don't reset all attributes that need to be before switching scenes it can act -
resetting all actors after pressing REPLAY on the PAUSE SCENE
by app-etite ·just put a change attribute game.lives to 3 for the first behaviour -
camera offset
by old_kipper ·I have been using an offset with no problems, by using an invisible actor for the camera follow-Sending x and y for the main actor to a pair of game integer attributes (using constrains)- change game -
resetting all actors after pressing REPLAY on the PAUSE SCENE
by StormyStudio ·if attribute game.resetMyScene = 1 -
Moving barrier
by andrewm2211 ·nevermind, I was being dumb, and didn't constrain my X correctly. -
help with creating lives system
by rlehm ·click game, then + in attributes. Create what tshirt said, replicate, but make sure it replicates on the value of the game attribute (for example, the value it 3, you get the heart to replicate 3 time -
help with creating lives system
by icanmake ·i have this on my game. what i have is 3 different actors named life 1, life 2, and life 3. Then i have the attribute game.lives which is a real attribute with the default of 3. then on my player i ha -
NEED HELP PLEASE!!!!!!
by steeler0038 ·i would create an integer game attribute equal to 10. then i would create a rule in your actor saying "when overlaps/collides with bullet, change attribute to -1". then create anothe -
NEED HELP PLEASE!!!!!!
by Chaser ·Then in the bullets when overlap or collide with boss change attribute boss score+1 -
Start button affecting other actor.
by devjohnson ·Not done this yet but it sounds like you can take a game attribute and change that when you start the game and have a rule in your level actor that says when that attribute changes it should be destro -
resetting all actors after pressing REPLAY on the PAUSE SCENE
by jonmulcahy ·I have an attribute called resetScene when I would hit the replay button, I would make resetScene set to true, and unpause the game. Once your back in The game. After the game resumes, have a rule on -
Other Ways to Disable Multitouch?
by GamersRejoice ·You could create a rule that uses a boolean attribute, we'll call it "touchable" for example -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by devjohnson ·Remember to reset attributes that have to start at a certain value at the beginning of scene 1. Such as a timer. If you don't reset all attributes that need to be before switching scenes it can act -
Shaking/Vibrating? wtf...
by qewr ·Ok so i've got a game where a little stickman moves around on a platform and buttons that constrain their position to that actor, whenever I move the buttons shake like hell, wtf? And yes I've gone in -
Question about "destroy"
by Octappus ·I don't know if it's the best way, but I have used a boolean attribute called 'level_ended', which I set to false when a level starts and true when a level ends. -
help with creating lives system
by olster1 ·Hey, I've never used a lives system before but my guess would be when your actor loses a life change attribute game.lives to game.lives -1 -
have you ever get these kind of emails???
by mynameisace ·is there anyway you can send me the attribute tool? in return for something, Anything! Please -
PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP
by RUPAS ·I have it set the attribute as a boolean on aggregate, not in the picture -
Actor point towards mouse
by JohnPapiomitis ·constrain the actors self rotation to