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  1. Anyone else get lonely making games?

    Asymptoteell
    by Asymptoteell · April 2011
    Also, I don't tell many people about this though sometimes, I will make a change attribute joke just to see if, by chance, anyone I'm with also uses it. No one ever does.
  2. Resetting "Ball"

    mkfoster
    by mkfoster · April 2011
    I noticed that all the attributes are working fine in the level, it's just when the level first starts that it's launching the ball automatically and the "start" button remains on sc
  3. CookBook Scorekeeping Custom Numbers Video

    MagoNicolas
    by MagoNicolas · April 2011
    I Loved this Video about custom numbers for sCorekeeping, BUT, It uses like 5 constrain (Each number use one)
  4. constrain to actor or change attribute memory issue

    app-etite
    by app-etite · April 2011
    Ok guys thanks. Yeh i only have one constrain in the whole game so it must be something else.. I do have about 15 actors off screen that scroll across screen when the game goes on.
  5. constrain to actor or change attribute memory issue

    jonmulcahy
    by jonmulcahy · April 2011
    Just use constrain. As long as you dint go overboard with constrains you'll be fine
  6. constrain to actor or change attribute memory issue

    mynameisace
    by mynameisace · April 2011
    Constrain will be the better option, definitely, you want the collision area to be following all the time.
  7. Bounce Effect

    jb15
    by jb15 · April 2011
    I'm guessing there's a "gravity" effect on. You need to set the scene's gravity attribute to
  8. constrain to actor or change attribute memory issue

    app-etite
    by app-etite · April 2011
    I have a character constantly running on screen. Im using a separate invisible actor above him for collision detection and currently have those two actors constrained to each other so when my characte
  9. Score

    old_kipper
    by old_kipper · April 2011
    a game attribute stay available throughout a game and can be altered by rules in different scenes. So you can add to it from each scene and then use it to make a total of scene scores.
  10. Gamesalad creator suggestions to improve productivity!!

    ChirpinGames
    by ChirpinGames · April 2011
    Allow variables in the load/save attribute - this would save so much time. We could make one save rule and just change one variable in each scene instead of having to retype everything.
  11. Change image after animation is complete. Not as simple as I thought?

    rlehm
    by rlehm · April 2011
    i'm thinking that when 1.5 is up, you're still within >10 <20 range and it won't work. Maybe use otherwise or setup a game attribute and when game.imageswap=1, change image...
  12. Change image after animation is complete. Not as simple as I thought?

    ozboybrian
    by ozboybrian · April 2011
    Rule attribute. Game.Timer> 10
  13. Resetting "Ball"

    mkfoster
    by mkfoster · April 2011
    Basically I have a "start" button that should launch the ball. I do have a "Launch Attribute" attached to the Ball and I think that's what's causing it to automati
  14. Actor Vibrates when collides! Help please!

    osucowboy18
    by osucowboy18 · April 2011
    Change Attribute:
  15. Saving Score for Each Level

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    yep one attribute for score and 1 for stars for every level. Its not uncommon for people to have hundreds of attributes so dont worry
  16. Saving Score for Each Level

    m456arcus
    by m456arcus · April 2011
    Cut the Rope stars), how would you save each attribute for the levels? I think the easiest thing would be 2 global attributes for each level, one for total score and one for stars collected, but I do
  17. Increment attribute each time another actor is collided with

    snortch
    by snortch · April 2011
    Basically, I'm trying to get an attribute to increment each time actors of a designated tag assignment touch an actor of another tag assignment. One of the actors bounces due to the physics settings
  18. drag left and drag right

    Valan
    by Valan · April 2011
    Then set a Timer to Change Attribute for the volume as the egg is moved.
  19. Change attribute : image to a filename - works in creator, not in viewer

    Sparkyidr
    by Sparkyidr · April 2011
    Just out of interest. What was the reasoning behind using change attribute rather then change image in the thread the other day, if you can remember?
  20. calculate the direction of collision. help!!!

    imbrendino
    by imbrendino · April 2011
    Make two global real attributes Called "X" and "Y"
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