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Anyone else get lonely making games?
by Asymptoteell ·Also, I don't tell many people about this though sometimes, I will make a change attribute joke just to see if, by chance, anyone I'm with also uses it. No one ever does. -
Resetting "Ball"
by mkfoster ·I noticed that all the attributes are working fine in the level, it's just when the level first starts that it's launching the ball automatically and the "start" button remains on sc -
CookBook Scorekeeping Custom Numbers Video
by MagoNicolas ·I Loved this Video about custom numbers for sCorekeeping, BUT, It uses like 5 constrain (Each number use one) -
constrain to actor or change attribute memory issue
by app-etite ·Ok guys thanks. Yeh i only have one constrain in the whole game so it must be something else.. I do have about 15 actors off screen that scroll across screen when the game goes on. -
constrain to actor or change attribute memory issue
by jonmulcahy ·Just use constrain. As long as you dint go overboard with constrains you'll be fine -
constrain to actor or change attribute memory issue
by mynameisace ·Constrain will be the better option, definitely, you want the collision area to be following all the time. -
Bounce Effect
by jb15 ·I'm guessing there's a "gravity" effect on. You need to set the scene's gravity attribute to -
constrain to actor or change attribute memory issue
by app-etite ·I have a character constantly running on screen. Im using a separate invisible actor above him for collision detection and currently have those two actors constrained to each other so when my characte -
Score
by old_kipper ·a game attribute stay available throughout a game and can be altered by rules in different scenes. So you can add to it from each scene and then use it to make a total of scene scores. -
Gamesalad creator suggestions to improve productivity!!
by ChirpinGames ·Allow variables in the load/save attribute - this would save so much time. We could make one save rule and just change one variable in each scene instead of having to retype everything. -
Change image after animation is complete. Not as simple as I thought?
by rlehm ·i'm thinking that when 1.5 is up, you're still within >10 <20 range and it won't work. Maybe use otherwise or setup a game attribute and when game.imageswap=1, change image... -
Change image after animation is complete. Not as simple as I thought?
by ozboybrian ·Rule attribute. Game.Timer> 10 -
Resetting "Ball"
by mkfoster ·Basically I have a "start" button that should launch the ball. I do have a "Launch Attribute" attached to the Ball and I think that's what's causing it to automati -
Actor Vibrates when collides! Help please!
by osucowboy18 ·Change Attribute: -
Saving Score for Each Level
by JohnPapiomitis ·yep one attribute for score and 1 for stars for every level. Its not uncommon for people to have hundreds of attributes so dont worry -
Saving Score for Each Level
by m456arcus ·Cut the Rope stars), how would you save each attribute for the levels? I think the easiest thing would be 2 global attributes for each level, one for total score and one for stars collected, but I do -
Increment attribute each time another actor is collided with
by snortch ·Basically, I'm trying to get an attribute to increment each time actors of a designated tag assignment touch an actor of another tag assignment. One of the actors bounces due to the physics settings -
drag left and drag right
by Valan ·Then set a Timer to Change Attribute for the volume as the egg is moved. -
Change attribute : image to a filename - works in creator, not in viewer
by Sparkyidr ·Just out of interest. What was the reasoning behind using change attribute rather then change image in the thread the other day, if you can remember? -
calculate the direction of collision. help!!!
by imbrendino ·Make two global real attributes Called "X" and "Y"