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  1. Change attribute : image to a filename - works in creator, not in viewer

    Sparkyidr
    by Sparkyidr · April 2011
    Hey guys.
  2. Spawn Actor with the same speed as the other actor

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    in the 2nd portal have to change attribute behaviors
  3. Bug? Touches are being remembered

    Gannuscio
    by Gannuscio · April 2011
    Touches being made in my game are being remembered and are causing a problem when I change an attribute later on in the game.
  4. carry an object with another?

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · April 2011
    Constrain its xy position to the other object's?
  5. calculate the direction of collision. help!!!

    SkyMaple
    by SkyMaple · April 2011
    Make two global real attributes Called "X" and "Y"
  6. Help with BIRD flight controls!

    SkyMaple
    by SkyMaple · April 2011
    Add a new global attribute called "Direction" (integer)
  7. Help with BIRD flight controls!

    scitunes
    by scitunes · April 2011
    1) create a self boolean attribute (call it self.Dive)
  8. Keeping Score

    mkfoster
    by mkfoster · April 2011
    There's no timer or anything, but it's just not keeping score accurately when collisions happen in real time. strange.
  9. Keeping Score

    mkfoster
    by mkfoster · April 2011
    There's no timer or anything, but it's just not keeping score accurately when collisions happen in real time. strange.
  10. Keeping Score

    mkfoster
    by mkfoster · April 2011
    I've created an attribute and an actor in order to keep score during a game. Once there's a collision the score is added by 20. It's working, but it's also lagging. So when a collision happens it d
  11. Another way to resize ??

    JamieOneil
    by JamieOneil · April 2011
    change attribute > self size x - ????
  12. help with the typography of the score and something else!! PLEASE

    old_kipper
    by old_kipper · April 2011
    2). Create an actor for number of digits displayed, with 0 to 9 as graphic images dependant on an game attribute fed by the score.
  13. calculate the direction of collision. help!!!

    imbrendino
    by imbrendino · April 2011
    Id simply constrain actors to the sides of the rectangular shape. Then when those actors get hit, you got ur answer!
  14. Another way to resize ??

    ozboybrian
    by ozboybrian · April 2011
    change attribute > self size x - ????
  15. Change Atrribute: Current Scene. I don't see Current Scene? How do you see that?

    scitunes
    by scitunes · April 2011
    If darren's template has game.currentscene it is becuase in the game attributes list he clicked the "+" button and created an attribute called "currentscene"
  16. Change Atrribute: Current Scene. I don't see Current Scene? How do you see that?

    ozboybrian
    by ozboybrian · April 2011
    I've got a templates from Deep Blue apps that have "Current Scene" in the Change Attribute options but that doesn't appear in any new games I make???? Rather strange...
  17. Object collision problems

    micksolo
    by micksolo · April 2011
    change attribute No of Hoops to No of Hoops + 1.
  18. Question about touching (changing image, like buttons)

    Asymptoteell
    by Asymptoteell · April 2011
    In the one you touch: When touch is pressed on one, change a game attribute to 1.
  19. Kill the accelerometer!

    devjohnson
    by devjohnson · April 2011
    I actually have something like this in one of my new games. I set up a rule that when actor is touched, I set an attribute, touched = true. I have another rule that says once touched = true the acto
  20. Kill the accelerometer!

    mangaroo
    by mangaroo · April 2011
    i have not used the controls before but i would create a rule and have it triggered by the overlaps or collides u wanted. inside that rule put when attribute triggered = false [ insert all your accele
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