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  1. drag only one actor

    RH
    by RH · April 2011
    Think that's what you are looking for. In that demo you can have an unlimited number of the same actor and only control the one on the top using only one (i think, can't remember) global attribute and
  2. need help in problem related to animation loop...

    old_kipper
    by old_kipper · April 2011
    The way I manage lots of different states of animation, images, and motion is to have an actor attribute (an integer) called 'self state'. Put rules in the actor that play animation, images and apply
  3. Improve Actor's JUMP?

    GSExtreme
    by GSExtreme · April 2011
    I made an attribute so that the actor jumps 3 times while in air and after the attribute number is more than 3 the character moves down...until he collides with the ground...also if the user continues
  4. Actor Will Not Grow

    UtopianGames
    by UtopianGames · April 2011
    I use a smaller mask actor if i want the collision area smaller and constrain it to X Y of the bigger actor.
  5. Record Character Position

    UtopianGames
    by UtopianGames · April 2011
    You need 2 real attributes charX charY (call these what you want)
  6. Timer won't work with Random/Changing numbers?

    quantumsheep
    by quantumsheep · April 2011
    You could make a new attribute and give it the value time/score
  7. Saving Progress

    jonmulcahy
    by jonmulcahy · April 2011
    unless you changed the attribute key names between versions?
  8. Calculate touch drag distance before releasing?

    m456arcus
    by m456arcus · April 2011
    I may be wrong here, but for johnny, you would calculate the angle that the player flicks or drags using VectorToAngle with the correct offsets, constrain an attribute to that, and then add that to th
  9. Timer won't work with Random/Changing numbers?

    cwbh10
    by cwbh10 · April 2011
    But this glitches and the attribute changed rises extremely fast. Note that score is default 1 so it is not dividing by 0.
  10. Animate with timer

    expired_012
    by expired_012 · April 2011
    try creating a boolean attribute like "animate"
  11. Thoughts on Pro Pricing

    steve86
    by steve86 · April 2011
    If the free version had no "change attribute behavior" or no "animate behavior" or no "move behavior" okey then you can complain. Because it would
  12. Calculate touch drag distance before releasing?

    SquareHeart
    by SquareHeart · April 2011
    I know what you're trying for. I posted a similar question a month ago (but was xy coords rather than angle) and got no answer - it's a hard one to describe. I had a map that I wanted the player to be
  13. load and save attributes

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    You're going to need a lot of attributes to track which actors are in what scenes and where they are positioned in those scenes and a lot of loading/saving to the attributes to make sure the custom sc
  14. Tying explosion to random tap location

    wmgeich
    by wmgeich · April 2011
    Figured it out! It wasn't an x value or y value issue. Had to use interpolate instead of change attribute (different than Darren's video on recycling)! Not sure why the difference but works great n
  15. Touch Functions... Pressed Released etc...

    marks
    by marks · April 2011
    I believe tenrdrmer is indicating that you should use an attribute, not an "actor receives event", to control what you want to do. This is done by counting how many touches are down
  16. Enemy Doesn't Die

    11clock
    by 11clock · April 2011
    It is not in a rule. I have it at the very bottom of the list (not the top because it seemed to cause the change velocity attribute to malfunction).
  17. Enemy Doesn't Die

    SkyMaple
    by SkyMaple · April 2011
    you said when attribute "harm" equals 1 -> Change attribute "health" to -1
  18. Adding/Subtracting Atributes?

    tenrdrmer
    by tenrdrmer · April 2011
    Change attribute game.attribute to game.attribute+1
  19. Adding/Subtracting Atributes?

    11clock
    by 11clock · April 2011
    How do you add/subtract to an attribute?
  20. Stuck on Y Values

    azimpact
    by azimpact · April 2011
    Would the Y being calculated from the bottom of the screen apply if I constrain the X and Y values to the actor?
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