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drag only one actor
by RH ·Think that's what you are looking for. In that demo you can have an unlimited number of the same actor and only control the one on the top using only one (i think, can't remember) global attribute and -
need help in problem related to animation loop...
by old_kipper ·The way I manage lots of different states of animation, images, and motion is to have an actor attribute (an integer) called 'self state'. Put rules in the actor that play animation, images and apply -
Improve Actor's JUMP?
by GSExtreme ·I made an attribute so that the actor jumps 3 times while in air and after the attribute number is more than 3 the character moves down...until he collides with the ground...also if the user continues -
Actor Will Not Grow
by UtopianGames ·I use a smaller mask actor if i want the collision area smaller and constrain it to X Y of the bigger actor. -
Record Character Position
by UtopianGames ·You need 2 real attributes charX charY (call these what you want) -
Timer won't work with Random/Changing numbers?
by quantumsheep ·You could make a new attribute and give it the value time/score -
Saving Progress
by jonmulcahy ·unless you changed the attribute key names between versions? -
Calculate touch drag distance before releasing?
by m456arcus ·I may be wrong here, but for johnny, you would calculate the angle that the player flicks or drags using VectorToAngle with the correct offsets, constrain an attribute to that, and then add that to th -
Timer won't work with Random/Changing numbers?
by cwbh10 ·But this glitches and the attribute changed rises extremely fast. Note that score is default 1 so it is not dividing by 0. -
Animate with timer
by expired_012 ·try creating a boolean attribute like "animate" -
Thoughts on Pro Pricing
by steve86 ·If the free version had no "change attribute behavior" or no "animate behavior" or no "move behavior" okey then you can complain. Because it would -
Calculate touch drag distance before releasing?
by SquareHeart ·I know what you're trying for. I posted a similar question a month ago (but was xy coords rather than angle) and got no answer - it's a hard one to describe. I had a map that I wanted the player to be -
load and save attributes
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Tying explosion to random tap location
by wmgeich ·Figured it out! It wasn't an x value or y value issue. Had to use interpolate instead of change attribute (different than Darren's video on recycling)! Not sure why the difference but works great n -
Touch Functions... Pressed Released etc...
by marks ·I believe tenrdrmer is indicating that you should use an attribute, not an "actor receives event", to control what you want to do. This is done by counting how many touches are down -
Enemy Doesn't Die
by 11clock ·It is not in a rule. I have it at the very bottom of the list (not the top because it seemed to cause the change velocity attribute to malfunction). -
Enemy Doesn't Die
by SkyMaple ·you said when attribute "harm" equals 1 -> Change attribute "health" to -1 -
Adding/Subtracting Atributes?
by tenrdrmer ·Change attribute game.attribute to game.attribute+1 -
Adding/Subtracting Atributes?
by 11clock ·How do you add/subtract to an attribute? -
Stuck on Y Values
by azimpact ·Would the Y being calculated from the bottom of the screen apply if I constrain the X and Y values to the actor?