-
Stuck on Y Values
by azimpact ·To destroy the bad guy, I’ve got the following attribute set: -
Portal assistance please
by marks ·when actor collides with [portal 1], change attribute [position.x, position.y] to [location of second portal] -
Save Feature
by JohnPapiomitis ·yes save attributre. Then you load the attribute when the game starts -
Game Creation Log - BOT
-
How should I open a URL in a Mac App?
by LumpApps ·Rule: attribute receives mouse button down -
Constraining Attribute
by BroAppGames ·i was also jacking with it by having in a change attribute instead of the constrain attribute. my 2 attributes for the tracking of the coordinates have been "real" type attributes. a -
Constraining Attribute
by BroAppGames ·ok im pretty certain now that the problem is with the constraining attribute -
Constraining Attribute
by BroAppGames ·i just tried multiple times trying to get the attributes to constrain. i even tried changing the attributes manually rather than the players position changing it and it did show the position i entered -
Particles For Death
by JohnPapiomitis ·you dont need to use a transparent image to make a actor invisible. Just set the alpha to zero or uncheck visible under its graphics attribute -
Touch Functions... Pressed Released etc...
by Asymptoteell ·when touch count is 2, change global attribute to 1. When global attribute is 1 and touch count is <2, change attribute global attribute to 0 and DO WHATEVER YOU NEED IT TO DO. -
Touch AND Collide
by allaboutiweb ·That is fantastic, so conversely I can also tell it if mouse position y is greate than 10 and less than 230 constrain to touch! Why oh why did I not see that? -
Touch AND Collide
by allaboutiweb ·Is it possible to constrain the player to min/max X and Y co-ordinates? -
Game Creation Log - BOT
-
So simple... please help
by RedlerTech ·Make an attribute, click count. -
So simple... please help
-
Game Creation Log - BOT
-
score and time help
-
Game Creation Log - BOT
-
recycle actor to random location
by JohnPapiomitis ·have the actors alpha set to 0 have it wherever onscreen. make a rule when attribute alpha=0 change attribute self position x to random(0,480) and change attribute self position y to random(0,320). -
Animation: When overlaps is meant to animate but only changes image.
by QuinnZoneStudios ·Yep, you need an animation state attribute for each animation - then they will work perfectly (Image)