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  1. Stuck on Y Values

    azimpact
    by azimpact · April 2011
    To destroy the bad guy, I’ve got the following attribute set:
  2. Portal assistance please

    marks
    by marks · April 2011
    when actor collides with [portal 1], change attribute [position.x, position.y] to [location of second portal]
  3. Save Feature

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    yes save attributre. Then you load the attribute when the game starts
  4. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    When I started figuring out how to implement the "Billie Jean" tiling system, I realized these extra actors would create a lot of problems. Do I really want 40-60 constraints for 20
  5. How should I open a URL in a Mac App?

    LumpApps
    by LumpApps · April 2011
    Rule: attribute receives mouse button down
  6. Constraining Attribute

    BroAppGames
    by BroAppGames · April 2011
    i was also jacking with it by having in a change attribute instead of the constrain attribute. my 2 attributes for the tracking of the coordinates have been "real" type attributes. a
  7. Constraining Attribute

    BroAppGames
    by BroAppGames · April 2011
    ok im pretty certain now that the problem is with the constraining attribute
  8. Constraining Attribute

    BroAppGames
    by BroAppGames · April 2011
    i just tried multiple times trying to get the attributes to constrain. i even tried changing the attributes manually rather than the players position changing it and it did show the position i entered
  9. Particles For Death

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    you dont need to use a transparent image to make a actor invisible. Just set the alpha to zero or uncheck visible under its graphics attribute
  10. Touch Functions... Pressed Released etc...

    Asymptoteell
    by Asymptoteell · April 2011
    when touch count is 2, change global attribute to 1. When global attribute is 1 and touch count is <2, change attribute global attribute to 0 and DO WHATEVER YOU NEED IT TO DO.
  11. Touch AND Collide

    allaboutiweb
    by allaboutiweb · April 2011
    That is fantastic, so conversely I can also tell it if mouse position y is greate than 10 and less than 230 constrain to touch! Why oh why did I not see that?
  12. Touch AND Collide

    allaboutiweb
    by allaboutiweb · April 2011
    Is it possible to constrain the player to min/max X and Y co-ordinates?
  13. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    change attribute works great for me cut loading down by half in my game for that scene.
  14. So simple... please help

    RedlerTech
    by RedlerTech · April 2011
    Make an attribute, click count.
  15. So simple... please help

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    Add a counter attribute (real or integer) in the actor
  16. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    This doesn't make any sense. Change Attribute had the same basic result as Change Image.
  17. score and time help

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    You can use the game time attribute
  18. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    and so on. with the change attribute rule rather then the change image rule the device will not preload those images.
  19. recycle actor to random location

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    have the actors alpha set to 0 have it wherever onscreen. make a rule when attribute alpha=0 change attribute self position x to random(0,480) and change attribute self position y to random(0,320).
  20. Animation: When overlaps is meant to animate but only changes image.

    QuinnZoneStudios
    by QuinnZoneStudios · April 2011
    Yep, you need an animation state attribute for each animation - then they will work perfectly (Image)
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