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  1. Animation: When overlaps is meant to animate but only changes image.

    ozboybrian
    by ozboybrian · April 2011
    I'm guessing i'll have to set up attribute for each actor that touches an edge and for each edge or something...
  2. Saving Data?

    mangaroo
    by mangaroo · April 2011
    there is a save attribute behaviour - choose what you want to save then you enter anything in the key section (specific to the thing being saved)
  3. Cut out My Heart

    LumpApps
    by LumpApps · April 2011
    You can, but it forgets all the actors extra attributes and leaves the cases empty. (for example when you put an Extra attribute named positionX to it)
  4. constrain speed

    BrynjeBamsen
    by BrynjeBamsen · April 2011
    Or simply check off max velocity in the actor you want to constrain
  5. Problem with overlap/collide

    SkyMaple
    by SkyMaple · April 2011
    IF actor overlaps with another actor-> change attribute
  6. Problem with overlap/collide

    SkyMaple
    by SkyMaple · April 2011
    Change attribute "#" to 1
  7. Move Back & Forth Trouble

    olster1
    by olster1 · April 2011
    I'm sure TSB's help is better but heres what I do. create an X and Y attribute in actor. I change attibute self.position.X to the self.X attribute I created. I change attribute self.position.Y to the
  8. SImple Actors Question

    DimensionGames
    by DimensionGames · April 2011
    Sorry im failing this evening...as I was writing this I realise I just need a self attribute.
  9. Ideas for Template abusers

    entersimon
    by entersimon · April 2011
    Gah! You should have used interpolate. No collisions!
  10. Spawn actors at random intervals

    tenrdrmer
    by tenrdrmer · April 2011
    First Create a game attribute called spawn
  11. Spawn actors at random intervals

    dre38w
    by dre38w · April 2011
    randomize the seconds at all. Tried using an Attribute and randomize that every set seconds and then use that randomizing Attribute as the random interval to spawn by. Didn't seem to work either.
  12. right place to drag behaviors?

    tenrdrmer
    by tenrdrmer · April 2011
    placed into the scene and unlock it to access attributes of the scene or other actors in the scene. once you have clicked the unlock button it will no longer update when you make changes to the proto
  13. Changing integer attributes

    tenrdrmer
    by tenrdrmer · April 2011
    the change non conditional to, just put change attribute game.last game to game.score and it never works. Really odd, must have some little quirk hidden away somewhere.
  14. Shooting with Vector to angle (but hero rotation throws it off!)

    tenrdrmer
    by tenrdrmer · April 2011
    If you are recycling bullets then you could constrain the player rotation to a game attribute and when you change the bullets to the players position to be fired change the bullet rotation to match th
  15. Why Oh Why?

    mynameisace
    by mynameisace · April 2011
    Change attribute self.motion.linear velocity.y to 700 (adjust this number to taste)
  16. Why Oh Why?

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    and wheenevr you want to jump, simply have a change attribute behavior changing its motion linear y to its motion linear y +200
  17. Changing integer attributes

    bluebyu25
    by bluebyu25 · April 2011
    Well I got it to work, not sure why I had to go this route but when I use constrain attribute, it's smooth sailing.
  18. Changing integer attributes

    bluebyu25
    by bluebyu25 · April 2011
    the change non conditional to, just put change attribute game.last game to game.score and it never works. Really odd, must have some little quirk hidden away somewhere.
  19. Overlap detection between two non-movable actors (one interpolates)

    scitunes
    by scitunes · April 2011
    Or I guess I could put a magnitude in a constrain followed by a rule that is triggered when the bullet gets close enough to the bad guy's x,y but a constrain and magnitude in each bad guy seems like i
  20. Follow mouse cannon error

    beefy_clyro
    by beefy_clyro · April 2011
    If you wish to create it then thats 2 separate actors and the actual piece rotating inside will have the following constrain;
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