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Animation: When overlaps is meant to animate but only changes image.
by ozboybrian ·I'm guessing i'll have to set up attribute for each actor that touches an edge and for each edge or something... -
Saving Data?
by mangaroo ·there is a save attribute behaviour - choose what you want to save then you enter anything in the key section (specific to the thing being saved) -
Cut out My Heart
by LumpApps ·You can, but it forgets all the actors extra attributes and leaves the cases empty. (for example when you put an Extra attribute named positionX to it) -
constrain speed
by BrynjeBamsen ·Or simply check off max velocity in the actor you want to constrain -
Problem with overlap/collide
by SkyMaple ·IF actor overlaps with another actor-> change attribute -
Problem with overlap/collide
by SkyMaple ·Change attribute "#" to 1 -
Move Back & Forth Trouble
by olster1 ·I'm sure TSB's help is better but heres what I do. create an X and Y attribute in actor. I change attibute self.position.X to the self.X attribute I created. I change attribute self.position.Y to the -
SImple Actors Question
by DimensionGames ·Sorry im failing this evening...as I was writing this I realise I just need a self attribute. -
Ideas for Template abusers
by entersimon ·Gah! You should have used interpolate. No collisions! -
Spawn actors at random intervals
by tenrdrmer ·First Create a game attribute called spawn -
Spawn actors at random intervals
by dre38w ·randomize the seconds at all. Tried using an Attribute and randomize that every set seconds and then use that randomizing Attribute as the random interval to spawn by. Didn't seem to work either. -
right place to drag behaviors?
by tenrdrmer ·placed into the scene and unlock it to access attributes of the scene or other actors in the scene. once you have clicked the unlock button it will no longer update when you make changes to the proto -
Changing integer attributes
by tenrdrmer ·the change non conditional to, just put change attribute game.last game to game.score and it never works. Really odd, must have some little quirk hidden away somewhere. -
Shooting with Vector to angle (but hero rotation throws it off!)
by tenrdrmer ·If you are recycling bullets then you could constrain the player rotation to a game attribute and when you change the bullets to the players position to be fired change the bullet rotation to match th -
Why Oh Why?
by mynameisace ·Change attribute self.motion.linear velocity.y to 700 (adjust this number to taste) -
Why Oh Why?
by JohnPapiomitis ·and wheenevr you want to jump, simply have a change attribute behavior changing its motion linear y to its motion linear y +200 -
Changing integer attributes
by bluebyu25 ·Well I got it to work, not sure why I had to go this route but when I use constrain attribute, it's smooth sailing. -
Changing integer attributes
by bluebyu25 ·the change non conditional to, just put change attribute game.last game to game.score and it never works. Really odd, must have some little quirk hidden away somewhere. -
Overlap detection between two non-movable actors (one interpolates)
by scitunes ·Or I guess I could put a magnitude in a constrain followed by a rule that is triggered when the bullet gets close enough to the bad guy's x,y but a constrain and magnitude in each bad guy seems like i -
Follow mouse cannon error
by beefy_clyro ·If you wish to create it then thats 2 separate actors and the actual piece rotating inside will have the following constrain;